Player Matchup

Horus
Horus
Xrossplays
Horus
Level 19
God Stats
6W - 0L
1,899 SR
Queue Stats
77W - 32L
1,648 Elo+
Party 1
Ra
Ra
manbearbruh
Ra
Level 160
God Stats
1W - 0L
1,586 SR
Queue Stats
89W - 57L
1,608 Elo+
Party 1
Skadi
Skadi
vxCHIMSTER
Skadi
Level 29
God Stats
1W - 1L
1,254 SR
Queue Stats
7W - 8L
1,149 Elo+
Solo
Team Averages
Level 69
1,580 SR
1,468 Elo+

VS

Team Averages
Level 65
1,600 SR
1,467 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
The Niroy
Danzaburou
Level 17
God Stats
0W - 2L
1,537 SR
Queue Stats
4W - 7L
1,402 Elo+
Party 2
Khepri
Khepri
ploppingpoop
Khepri
Level 25
God Stats
0W - 1L
1,762 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
13
5 / 7 / 8
10,590
756
11,316
16,270
9,297
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
9 / 2 / 7
11,644
832
24,174
12,868
7,484
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
14
4 / 6 / 10
10,275
734
9,161
9,225
3,285
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
4 / 4 / 5
9,097
650
7,748
20,217
15,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
The Niroy
Danzaburou
15
9 / 6 / 6
11,727
838
16,286
14,800
6,472
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
12
2 / 8 / 7
9,239
660
3,882
16,976
17,214
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
33
18
Kills
15
15
Deaths
18
25
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
4
4
5
1.63
L
Danzaburou
The Niroy
Danzaburou
9
6
6
2
W
Horus
5
7
8
1.29
W
9
2
7
6.25
L
Khepri
2
8
7
0.69
W
Skadi
4
6
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,651
Damage
27,916
38,363
Taken
51,993
20,066
Mitigated
39,269
9,683
Healing
7,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
7,748
3,057
0
2,960
20,217
15,583
422
8,409
11,808
0
20,784
L
Danzaburou
The Niroy
Danzaburou
16,286
10,574
0
4,902
14,800
6,472
985
6,740
8,060
0
44,591
W
Horus
11,316
6,846
325
917
16,270
9,297
592
2,533
13,737
0
20,006
W
24,174
2,396
1,202
7,239
12,868
7,484
645
1,507
11,361
60,983
0
L
Khepri
3,882
1,334
0
80
16,976
17,214
404
9,169
7,807
13,159
0
W
Skadi
9,161
3,756
0
0
9,225
3,285
1,225
557
8,668
0
34,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,509
Gold Earned
30,063
153
Minions Killed
109
8
Camps Cleared
4
736,894
Distance Traveled
711,577
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
9,097
650
27
2
0
285,995
1
L
Danzaburou
11,727
838
66
5
4
204,076
3
W
Horus
10,590
756
15
1
2
235,730
0
W
Ra
11,644
832
83
6
3
280,495
1
L
Khepri
9,239
660
16
1
0
221,506
0
W
Skadi
10,275
734
55
4
3
220,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role