Player Matchup

Yemoja
Yemoja
AncientspawnX
Yemoja
Level 20
God Stats
0W - 1L
1,448 SR
Queue Stats
1W - 4L
1,264 Elo+
Solo
Scylla
Scylla
LadyMaximus
Scylla
Level 22
God Stats
3W - 4L
1,745 SR
Queue Stats
51W - 54L
1,426 Elo+
Solo
King Arthur
King Arthur
YesSör
King Arthur
Level 12
God Stats
6W - 11L
1,406 SR
Queue Stats
6W - 11L
1,344 Elo+
Solo
Ares
Ares
bloodyValenok13
Ares
Level 20
God Stats
6W - 7L
1,602 SR
Queue Stats
112W - 139L
1,499 Elo+
Solo
Tiamat
Tiamat
腾腾菜丶
Tiamat
Level 15
God Stats
3W - 1L
1,820 SR
Queue Stats
7W - 8L
1,400 Elo+
Solo
Team Averages
Level 18
1,604 SR
1,387 Elo+

VS

Team Averages
Level 24
1,524 SR
1,415 Elo+
Scylla
Scylla
 
Scylla
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
ANSELMA
Nu Wa
Level 18
God Stats
34W - 39L
1,463 SR
Queue Stats
56W - 62L
1,393 Elo+
Solo
Jormungandr
Jormungandr
Zatarial
Jormungandr
Level 16
God Stats
6W - 2L
1,528 SR
Queue Stats
55W - 63L
1,377 Elo+
Solo
Pele
Pele
radi69
Pele
Level 27
God Stats
4W - 6L
1,297 SR
Queue Stats
11W - 17L
1,293 Elo+
Party 1
Nemesis
Nemesis
scitnika
Nemesis
Level 32
God Stats
2W - 0L
1,830 SR
Queue Stats
29W - 30L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 8
10,135
921
8,085
19,372
16,661
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
16
1 / 6 / 8
9,976
907
8,203
14,433
5,430
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
YesSör
King Arthur
17
3 / 10 / 6
10,565
960
13,062
35,561
25,852
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
3 / 11 / 6
10,772
979
10,821
35,002
25,191
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
17
2 / 7 / 5
10,649
968
11,944
19,072
7,291
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

256

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
20
16 / 0 / 15
13,906
1,264
40,254
8,204
3,381
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
ANSELMA
Nu Wa
19
1 / 2 / 25
11,255
1,023
18,448
7,848
3,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
Zatarial
Jormungandr
19
4 / 4 / 27
11,815
1,074
20,582
14,913
19,967
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
radi69
Pele
20
11 / 3 / 19
13,130
1,194
19,223
12,963
9,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Nemesis
scitnika
Nemesis
19
7 / 1 / 20
11,952
1,087
18,613
13,790
5,967
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
145
10
Kills
39
39
Deaths
10
33
Assists
106
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
16
0
15
23.5
W
Nu Wa
ANSELMA
Nu Wa
1
2
25
6.75
L
1
5
8
1
L
Scylla
1
6
8
0.83
L
King Arthur
YesSör
King Arthur
3
10
6
0.6
W
Jormungandr
Zatarial
Jormungandr
4
4
27
4.38
L
3
11
6
0.55
W
Pele
radi69
Pele
11
3
19
6.83
W
Nemesis
scitnika
Nemesis
7
1
20
17
L
Tiamat
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,115
Damage
117,120
123,440
Taken
57,718
80,425
Mitigated
42,034
15,146
Healing
6,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
40,254
2,940
499
2,305
8,204
3,381
0
4,005
4,199
67,585
0
W
Nu Wa
ANSELMA
Nu Wa
18,448
4,136
413
547
7,848
3,215
0
4,413
3,435
32,060
0
L
8,085
1,741
3,608
1,049
19,372
16,661
0
13,572
5,800
27,252
0
L
Scylla
8,203
3,841
0
902
14,433
5,430
0
6,720
7,713
19,990
0
L
King Arthur
YesSör
King Arthur
13,062
2,289
0
4,172
35,561
25,852
0
21,512
14,049
388
26,675
W
Jormungandr
Zatarial
Jormungandr
20,582
3,633
0
0
14,913
19,967
0
11,116
3,797
40,587
0
L
10,821
878
523
3,010
35,002
25,191
0
22,115
12,887
34,463
0
W
Pele
radi69
Pele
19,223
4,574
0
781
12,963
9,504
0
10,458
2,270
0
34,748
W
Nemesis
scitnika
Nemesis
18,613
9,949
0
1,541
13,790
5,967
0
9,059
4,662
0
38,623
L
Tiamat
11,944
620
0
1,882
19,072
7,291
0
15,365
3,707
47,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,097
Gold Earned
62,058
199
Minions Killed
226
3
Camps Cleared
6
902,558
Distance Traveled
1,105,553
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,906
1,264
74
7
1
222,800
0
W
Nu Wa
11,255
1,023
35
3
1
191,007
0
L
Yemoja
10,135
921
31
3
1
157,711
0
L
Scylla
9,976
907
16
1
0
163,273
0
L
King Arthur
10,565
960
32
3
0
194,182
0
W
Jormungandr
11,815
1,074
40
4
0
191,250
0
L
Ares
10,772
979
39
4
1
203,049
0
W
Pele
13,130
1,194
40
4
1
243,025
0
W
Nemesis
11,952
1,087
37
3
3
257,471
0
L
Tiamat
10,649
968
81
7
1
184,343
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role