Player Matchup

Tyr
Tyr
KC-hokalaka
Tyr
Level 28
God Stats
9W - 12L
1,255 SR
Queue Stats
252W - 303L
1,382 Elo+
Party 2
Fenrir
Fenrir
MONKEY__Leon
Fenrir
Level 27
God Stats
3W - 6L
1,251 SR
Queue Stats
164W - 195L
1,382 Elo+
Party 2
Neith
Neith
Tokethedragon
Neith
Level 24
God Stats
16W - 8L
1,863 SR
Queue Stats
112W - 139L
1,451 Elo+
Solo
Janus
Janus
krayziman
Janus
Level 26
God Stats
2W - 4L
1,500 SR
Queue Stats
105W - 136L
1,349 Elo+
Party 2
Bacchus
Bacchus
krayziman3
Bacchus
Level 26
God Stats
11W - 8L
1,698 SR
Queue Stats
115W - 154L
1,365 Elo+
Party 2
Team Averages
Level 26
1,513 SR
1,386 Elo+

VS

Team Averages
Level 21
1,449 SR
1,433 Elo+
Hachiman
Hachiman
 
Hachiman
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Deadpool100503
Amaterasu
Level 28
God Stats
29W - 18L
1,446 SR
Queue Stats
265W - 293L
1,425 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DirtyKiLL3R
Tsukuyomi
Level 26
God Stats
4W - 5L
1,486 SR
Queue Stats
66W - 62L
1,414 Elo+
Solo
Kukulkan
Kukulkan
Dread119944
Kukulkan
Level 25
God Stats
6W - 11L
1,312 SR
Queue Stats
54W - 42L
1,407 Elo+
Solo
Izanami
Izanami
Pulse_Unkown
Izanami
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
17W - 18L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 3
8,365
418
9,927
15,488
14,537
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
14
2 / 5 / 4
8,934
447
9,811
14,604
6,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
5 / 5 / 0
9,151
458
9,904
14,053
6,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
krayziman
Janus
15
3 / 3 / 2
9,224
461
7,893
12,835
4,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
krayziman3
Bacchus
2
0 / 0 / 0
5,386
269
134
766
204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
2 / 4 / 2
10,107
505
3,469
14,730
5,008
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
Deadpool100503
Amaterasu
17
6 / 1 / 4
10,926
546
16,811
14,159
15,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
DirtyKiLL3R
Tsukuyomi
16
3 / 5 / 4
10,131
507
5,316
15,987
6,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Dread119944
Kukulkan
17
4 / 1 / 3
11,073
554
7,951
7,566
2,978
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Pulse_Unkown
Izanami
15
3 / 2 / 6
9,598
480
9,327
14,107
4,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
37
13
Kills
18
18
Deaths
13
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
4
2
0.75
W
Amaterasu
Deadpool100503
Amaterasu
6
1
4
8
W
Tsukuyomi
DirtyKiLL3R
Tsukuyomi
3
5
4
1
W
Kukulkan
Dread119944
Kukulkan
4
1
3
5.5
L
3
5
3
0.9
L
Fenrir
2
5
4
0.8
W
Izanami
Pulse_Unkown
Izanami
3
2
6
3
L
5
5
0
1
L
Janus
krayziman
Janus
3
3
2
1.33
L
Bacchus
krayziman3
Bacchus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,669
Damage
42,874
57,746
Taken
66,549
31,731
Mitigated
34,006
14,038
Healing
22,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
3,469
1,806
0
7,065
14,730
5,008
1,391
1,664
12,714
0
64,232
W
Amaterasu
Deadpool100503
Amaterasu
16,811
5,102
0
2,107
14,159
15,389
2,628
854
13,111
14,602
49,039
W
Tsukuyomi
DirtyKiLL3R
Tsukuyomi
5,316
2,796
0
7,278
15,987
6,089
428
434
15,553
0
75,098
W
Kukulkan
Dread119944
Kukulkan
7,951
711
0
1,271
7,566
2,978
1,544
2,292
4,913
75,464
0
L
9,927
1,554
0
2,989
15,488
14,537
0
4,187
11,301
0
38,878
L
Fenrir
9,811
3,186
202
2,935
14,604
6,545
0
2,779
11,825
0
51,435
W
Izanami
Pulse_Unkown
Izanami
9,327
5,460
0
4,509
14,107
4,542
2,129
2,242
11,119
0
47,978
L
9,904
4,388
0
3,098
14,053
6,373
562
1,924
12,129
0
45,801
L
Janus
krayziman
Janus
7,893
680
0
4,754
12,835
4,072
360
3,385
9,450
54,085
0
L
Bacchus
krayziman3
Bacchus
134
0
0
60
766
204
0
0
766
134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,060
Gold Earned
51,835
314
Minions Killed
590
0
Camps Cleared
0
1,484,303
Distance Traveled
1,799,149
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,107
505
116
6
0
322,758
1
W
Amaterasu
10,926
546
109
5
0
398,007
0
W
Tsukuyomi
10,131
507
123
6
0
367,331
3
W
Kukulkan
11,073
554
153
8
0
379,167
4
L
Tyr
8,365
418
61
3
0
358,434
0
L
Fenrir
8,934
447
81
4
0
388,800
1
W
Izanami
9,598
480
89
4
0
331,886
1
L
Neith
9,151
458
68
3
0
308,413
0
L
Janus
9,224
461
104
5
0
369,541
0
L
Bacchus
5,386
269
0
0
0
59,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role