Player Matchup

Fenrir
Fenrir
GreySalt
Fenrir
Level 139
God Stats
18W - 15L
1,677 SR
Queue Stats
180W - 165L
1,547 Elo+
Party 2
Zhong Kui
Zhong Kui
Mekonancer
Zhong Kui
Level 128
God Stats
0W - 1L
1,655 SR
Queue Stats
21W - 12L
1,667 Elo+
Party 2
Sun Wukong
Sun Wukong
SirDragstrip
Sun Wukong
Level 89
God Stats
2W - 1L
1,489 SR
Queue Stats
20W - 6L
1,897 Elo+
Party 2
Team Averages
Level 119
1,607 SR
1,704 Elo+

VS

Team Averages
Level 62
1,501 SR
1,400 Elo+
Jormungandr
Jormungandr
DE4DxACE
Jormungandr
Level 29
God Stats
1W - 1L
1,138 SR
Queue Stats
5W - 3L
1,304 Elo+
Party 1
Zhong Kui
Zhong Kui
PigeonChef
Zhong Kui
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 31L
1,448 Elo+
Party 1
Mercury
Mercury
ZeroDana
Mercury
Level 69
God Stats
4W - 3L
1,864 SR
Queue Stats
26W - 22L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GreySalt
Fenrir
16
5 / 6 / 5
11,987
599
10,919
20,873
17,007
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
Mekonancer
Zhong Kui
16
7 / 6 / 5
12,726
636
20,727
24,886
19,181
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
SirDragstrip
Sun Wukong
14
2 / 9 / 8
11,573
579
11,177
21,038
25,649
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DE4DxACE
Jormungandr
17
7 / 3 / 11
13,599
680
20,578
20,641
22,998
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zhong Kui
PigeonChef
Zhong Kui
19
10 / 4 / 10
14,693
735
26,429
18,605
18,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
ZeroDana
Mercury
15
4 / 8 / 11
12,346
617
11,178
14,683
5,669
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
53
14
Kills
21
21
Deaths
15
18
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
DE4DxACE
Jormungandr
7
3
11
4.17
L
Fenrir
GreySalt
Fenrir
5
6
5
1.25
L
Zhong Kui
Mekonancer
Zhong Kui
7
6
5
1.58
W
Zhong Kui
PigeonChef
Zhong Kui
10
4
10
3.75
L
Sun Wukong
SirDragstrip
Sun Wukong
2
9
8
0.67
W
Mercury
ZeroDana
Mercury
4
8
11
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,823
Damage
58,185
66,797
Taken
53,929
61,837
Mitigated
46,948
14,836
Healing
8,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
DE4DxACE
Jormungandr
20,578
4,155
0
353
20,641
22,998
511
8,666
11,806
55,927
0
L
Fenrir
GreySalt
Fenrir
10,919
1,804
0
4,575
20,873
17,007
0
13,763
6,610
0
33,634
L
Zhong Kui
Mekonancer
Zhong Kui
20,727
2,225
1,059
7,152
24,886
19,181
216
20,255
4,151
60,515
0
W
Zhong Kui
PigeonChef
Zhong Kui
26,429
2,745
1,080
6,439
18,605
18,281
1,375
8,138
10,467
69,448
0
L
Sun Wukong
SirDragstrip
Sun Wukong
11,177
1,517
0
2,050
21,038
25,649
0
12,440
8,227
0
33,424
W
Mercury
ZeroDana
Mercury
11,178
3,526
0
260
14,683
5,669
126
4,299
10,290
0
27,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,286
Gold Earned
40,638
188
Minions Killed
207
9
Camps Cleared
9
1,007,461
Distance Traveled
988,092
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
13,599
680
81
4
2
318,734
0
L
Fenrir
11,987
599
44
2
3
367,722
1
L
Zhong Kui
12,726
636
97
5
6
322,229
3
W
Zhong Kui
14,693
735
91
5
6
304,488
1
L
Sun Wukong
11,573
579
47
2
0
317,510
4
W
Mercury
12,346
617
35
2
1
364,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role