Player Matchup

Anubis
Anubis
 
Anubis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
ExCorde
Bacchus
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 60L
1,482 Elo+
Solo
Neith
Neith
HoneyLynx
Neith
Level 44
God Stats
4W - 8L
1,390 SR
Queue Stats
294W - 312L
1,372 Elo+
Party 1
Charybdis
Charybdis
PhoronY23
Charybdis
Level 66
God Stats
8W - 11L
1,834 SR
Queue Stats
505W - 465L
1,563 Elo+
Solo
Freya
Freya
Мисисфыр
Freya
Level 46
God Stats
34W - 21L
1,641 SR
Queue Stats
408W - 455L
1,355 Elo+
Party 1
Team Averages
Level 63
1,573 SR
1,454 Elo+

VS

Team Averages
Level 80
1,534 SR
1,518 Elo+
Anubis
Anubis
 
Anubis
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
C1ND3R42
Izanami
Level 64
God Stats
2W - 5L
1,347 SR
Queue Stats
272W - 311L
1,504 Elo+
Solo
Kali
Kali
Parakox
Kali
Level 46
God Stats
13W - 12L
1,543 SR
Queue Stats
87W - 93L
1,486 Elo+
Solo
Cthulhu
Cthulhu
Woooloooloo1
Cthulhu
Level 113
God Stats
8W - 8L
1,511 SR
Queue Stats
333W - 310L
1,600 Elo+
Solo
Ymir
Ymir
YZZIBRIZZY
Ymir
Level 128
God Stats
2W - 1L
1,771 SR
Queue Stats
80W - 68L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
7 / 1 / 6
8,725
582
10,393
14,163
7,534
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
ExCorde
Bacchus
11
3 / 3 / 6
7,051
470
2,308
10,673
7,926
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Neith
HoneyLynx
Neith
14
2 / 0 / 7
8,194
546
9,118
6,971
2,224
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charybdis
PhoronY23
Charybdis
15
1 / 2 / 1
8,871
591
5,413
12,903
4,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
4 / 1 / 3
8,532
569
4,344
7,829
3,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
6
0 / 2 / 0
5,178
345
889
2,919
1,008
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
C1ND3R42
Izanami
13
3 / 2 / 1
7,954
530
7,566
6,644
1,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kali
Parakox
Kali
14
1 / 5 / 0
8,127
542
4,308
12,745
3,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
Woooloooloo1
Cthulhu
12
1 / 3 / 0
7,643
510
9,763
10,969
8,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
1 / 5 / 3
6,833
456
4,334
12,222
7,914
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
17
Kills
6
7
Deaths
17
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
7
1
6
10
L
Anubis
 
Anubis
0
2
0
0
L
Izanami
C1ND3R42
Izanami
3
2
1
1.75
W
Bacchus
ExCorde
Bacchus
3
3
6
2
W
Neith
HoneyLynx
Neith
2
0
7
5.5
L
Kali
Parakox
Kali
1
5
0
0.2
W
Charybdis
PhoronY23
Charybdis
1
2
1
0.75
L
Cthulhu
Woooloooloo1
Cthulhu
1
3
0
0.33
L
1
5
3
0.5
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,576
Damage
26,860
52,539
Taken
45,499
25,295
Mitigated
22,545
26,673
Healing
7,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
10,393
693
0
8,517
14,163
7,534
1,052
3,364
10,752
52,721
0
L
Anubis
 
Anubis
889
164
0
758
2,919
1,008
180
2,281
638
10,529
0
L
Izanami
C1ND3R42
Izanami
7,566
5,655
0
792
6,644
1,917
0
1,635
5,009
0
64,210
W
Bacchus
ExCorde
Bacchus
2,308
411
0
0
10,673
7,926
64
2,601
8,072
10,047
0
W
Neith
HoneyLynx
Neith
9,118
3,901
0
5,030
6,971
2,224
671
1,050
5,921
0
58,291
L
Kali
Parakox
Kali
4,308
2,105
0
1,855
12,745
3,649
0
4,603
8,142
0
62,516
W
Charybdis
PhoronY23
Charybdis
5,413
4,197
0
8,129
12,903
4,177
2,782
6,591
5,269
0
57,621
L
Cthulhu
Woooloooloo1
Cthulhu
9,763
1,093
0
3,063
10,969
8,057
0
1,599
9,370
45,705
0
L
4,334
930
0
945
12,222
7,914
0
6,381
5,841
14,342
0
W
4,344
1,886
0
4,997
7,829
3,434
0
479
7,304
43,993
11,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,373
Gold Earned
35,735
427
Minions Killed
349
0
Camps Cleared
0
1,268,186
Distance Traveled
1,191,588
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,725
582
76
5
0
237,861
5
L
Anubis
5,178
345
16
1
0
89,204
0
L
Izanami
7,954
530
114
8
0
270,288
5
W
Bacchus
7,051
470
12
1
0
218,723
0
W
Neith
8,194
546
105
7
0
260,907
3
L
Kali
8,127
542
111
7
0
275,989
4
W
Charybdis
8,871
591
137
9
0
258,203
3
L
Cthulhu
7,643
510
84
6
0
284,311
6
L
Ymir
6,833
456
24
2
0
271,796
6
W
Freya
8,532
569
97
6
0
292,492
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role