Player Matchup

Medusa
Medusa
DaBoiMiro
Medusa
Level 29
God Stats
14W - 9L
1,685 SR
Queue Stats
109W - 120L
1,452 Elo+
Solo
Loki
Loki
Expaitive
Loki
Level 28
God Stats
16W - 10L
1,685 SR
Queue Stats
410W - 432L
1,470 Elo+
Solo
Cthulhu
Cthulhu
FAYD69
Cthulhu
Level 8
God Stats
3W - 6L
1,219 SR
Queue Stats
4W - 7L
1,300 Elo+
Solo
Chaac
Chaac
ZarkoOG
Chaac
Level 28
God Stats
13W - 8L
1,482 SR
Queue Stats
56W - 52L
1,476 Elo+
Party 2
Anubis
Anubis
iiGrid
Anubis
Level 29
God Stats
3W - 2L
1,758 SR
Queue Stats
65W - 60L
1,480 Elo+
Party 2
Team Averages
Level 24
1,566 SR
1,436 Elo+

VS

Team Averages
Level 17
1,521 SR
1,578 Elo+
Horus
Horus
CryptoVeemi
Horus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,702 Elo+
Party 3
Cerberus
Cerberus
ItsToddly
Cerberus
Level 68
God Stats
22W - 23L
1,604 SR
Queue Stats
126W - 130L
1,524 Elo+
Party 1
Ra
Ra
JackDalmation
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Neith
Neith
Scarfaceud69
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,472 Elo+
Party 3
Fenrir
Fenrir
smallmanbigween
Fenrir
Level 9
God Stats
3W - 2L
1,500 SR
Queue Stats
16W - 19L
1,692 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DaBoiMiro
Medusa
13
7 / 2 / 3
7,756
646
6,750
7,257
2,061
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Loki
12
3 / 0 / 7
7,318
610
5,517
5,543
1,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cthulhu
FAYD69
Cthulhu
10
2 / 1 / 4
6,204
517
2,766
6,266
4,248
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Chaac
ZarkoOG
Chaac
13
8 / 0 / 3
8,027
669
3,901
4,350
3,742
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
iiGrid
Anubis
13
8 / 0 / 1
7,854
655
6,480
4,322
3,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 8 / 0
4,275
356
617
6,309
1,853
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
ItsToddly
Cerberus
7
1 / 1 / 0
4,896
408
2,432
9,844
4,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
0 / 8 / 0
4,536
378
2,343
6,220
1,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 8 / 1
6,040
503
5,366
7,965
2,250
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
1 / 4 / 0
5,943
495
2,041
9,035
3,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
4
28
Kills
3
3
Deaths
29
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
W
Medusa
DaBoiMiro
Medusa
7
2
3
4.25
W
Loki
3
0
7
6.5
W
Cthulhu
FAYD69
Cthulhu
2
1
4
4
L
Cerberus
ItsToddly
Cerberus
1
1
0
1
L
0
8
0
0
L
1
8
1
0.19
W
Chaac
ZarkoOG
Chaac
8
0
3
9.5
W
Anubis
iiGrid
Anubis
8
0
1
8.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,414
Damage
12,799
27,738
Taken
39,373
14,728
Mitigated
13,174
7,570
Healing
5,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
617
408
0
167
6,309
1,853
0
2,379
3,930
0
4,512
W
Medusa
DaBoiMiro
Medusa
6,750
3,462
0
3,428
7,257
2,061
1,956
476
6,781
0
45,256
W
Loki
5,517
2,321
0
0
5,543
1,523
843
1,321
4,222
0
40,897
W
Cthulhu
FAYD69
Cthulhu
2,766
627
201
631
6,266
4,248
434
1,116
5,150
16,530
0
L
Cerberus
ItsToddly
Cerberus
2,432
151
0
1,605
9,844
4,608
0
1,953
7,891
16,083
0
L
2,343
114
73
283
6,220
1,443
208
2,498
3,722
14,194
0
L
5,366
3,778
0
1,128
7,965
2,250
738
1,592
6,373
0
28,439
W
Chaac
ZarkoOG
Chaac
3,901
948
0
1,531
4,350
3,742
1,081
772
3,578
0
34,519
W
Anubis
iiGrid
Anubis
6,480
426
0
1,779
4,322
3,154
312
1,090
3,232
44,026
0
L
2,041
689
0
2,640
9,035
3,020
0
824
8,211
0
27,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,159
Gold Earned
25,690
356
Minions Killed
199
0
Camps Cleared
0
1,083,922
Distance Traveled
1,029,005
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,275
356
16
1
0
205,266
3
W
Medusa
7,756
646
79
7
0
201,582
3
W
Loki
7,318
610
82
7
0
239,501
2
W
Cthulhu
6,204
517
35
3
0
234,962
4
L
Cerberus
4,896
408
40
3
0
238,090
2
L
Ra
4,536
378
25
2
0
203,753
0
L
Neith
6,040
503
59
5
0
161,422
1
W
Chaac
8,027
669
80
7
0
223,798
0
W
Anubis
7,854
655
80
7
0
184,079
1
L
Fenrir
5,943
495
59
5
0
220,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role