Player Matchup

Nemesis
Nemesis
Aaanx
Nemesis
Level 10
God Stats
1W - 1L
1,758 SR
Queue Stats
6W - 6L
1,414 Elo+
Solo
Cthulhu
Cthulhu
SAMic27
Cthulhu
Level 8
God Stats
0W - 1L
1,639 SR
Queue Stats
2W - 7L
1,665 Elo+
Solo
Scylla
Scylla
Xceptionals
Scylla
Level 29
God Stats
3W - 1L
1,310 SR
Queue Stats
87W - 79L
1,564 Elo+
Party 1
Chiron
Chiron
syed_wh
Chiron
Level 29
God Stats
9W - 5L
1,978 SR
Queue Stats
64W - 44L
1,664 Elo+
Solo
Vamana
Vamana
zettts
Vamana
Level 26
God Stats
0W - 1L
1,773 SR
Queue Stats
113W - 101L
1,610 Elo+
Party 1
Team Averages
Level 20
1,692 SR
1,584 Elo+

VS

Team Averages
Level 22
1,556 SR
1,564 Elo+
Hun Batz
Hun Batz
DupaYash12
Hun Batz
Level 25
God Stats
4W - 5L
1,510 SR
Queue Stats
152W - 165L
1,587 Elo+
Solo
Kuzenbo
Kuzenbo
Foolish-Pizzaman
Kuzenbo
Level 6
God Stats
6W - 0L
1,500 SR
Queue Stats
23W - 16L
1,606 Elo+
Solo
Danzaburou
Danzaburou
Shmegolis
Danzaburou
Level 27
God Stats
10W - 7L
1,700 SR
Queue Stats
79W - 74L
1,535 Elo+
Solo
Cabrakan
Cabrakan
iimPeRiiUuSs
Cabrakan
Level 28
God Stats
46W - 32L
1,622 SR
Queue Stats
183W - 207L
1,601 Elo+
Solo
Olorun
Olorun
jcurrshadow
Olorun
Level 25
God Stats
32W - 38L
1,449 SR
Queue Stats
195W - 223L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aaanx
Nemesis
8
0 / 8 / 0
6,072
337
2,021
9,346
2,404
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
SAMic27
Cthulhu
10
0 / 15 / 1
6,266
348
5,131
21,562
11,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
13
1 / 6 / 0
7,845
436
4,432
11,955
3,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
syed_wh
Chiron
9
0 / 2 / 0
6,371
354
2,698
5,365
1,238
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Vamana
zettts
Vamana
14
0 / 3 / 0
8,778
488
10,243
14,508
11,307
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DupaYash12
Hun Batz
17
6 / 0 / 10
10,585
588
8,229
11,384
4,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 0 / 4
9,677
538
7,860
10,894
10,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Shmegolis
Danzaburou
16
11 / 0 / 9
11,359
631
13,989
9,850
4,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cabrakan
iimPeRiiUuSs
Cabrakan
17
12 / 0 / 8
11,637
647
9,200
10,042
12,737
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Olorun
15
3 / 1 / 7
9,497
528
5,358
11,531
4,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
72
1
Kills
34
34
Deaths
1
1
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Aaanx
Nemesis
0
8
0
0
W
Hun Batz
DupaYash12
Hun Batz
6
0
10
11
W
2
0
4
4
L
Cthulhu
SAMic27
Cthulhu
0
15
1
0.03
W
Danzaburou
Shmegolis
Danzaburou
11
0
9
15.5
L
Scylla
1
6
0
0.17
W
Cabrakan
iimPeRiiUuSs
Cabrakan
12
0
8
16
W
Olorun
3
1
7
6.5
L
Chiron
syed_wh
Chiron
0
2
0
0
L
Vamana
zettts
Vamana
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,525
Damage
44,636
62,736
Taken
53,701
29,537
Mitigated
36,703
9,944
Healing
21,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Aaanx
Nemesis
2,021
1,095
0
367
9,346
2,404
0
2,631
6,581
0
24,947
W
Hun Batz
DupaYash12
Hun Batz
8,229
4,009
0
2,748
11,384
4,336
1,812
623
10,648
0
84,671
W
7,860
2,466
0
6,015
10,894
10,658
705
1,033
9,760
45,064
0
L
Cthulhu
SAMic27
Cthulhu
5,131
831
74
1,037
21,562
11,157
0
7,388
14,128
21,557
0
W
Danzaburou
Shmegolis
Danzaburou
13,989
6,731
0
3,663
9,850
4,646
3,454
1,865
7,620
0
65,190
L
Scylla
4,432
372
0
2,258
11,955
3,431
266
4,235
7,538
42,179
0
W
Cabrakan
iimPeRiiUuSs
Cabrakan
9,200
793
0
3,049
10,042
12,737
2,506
1,912
7,895
57,821
0
W
Olorun
5,358
3,802
313
5,409
11,531
4,326
4,091
3,713
7,497
55,254
0
L
Chiron
syed_wh
Chiron
2,698
936
51
2,403
5,365
1,238
0
726
4,639
0
32,604
L
Vamana
zettts
Vamana
10,243
4,344
0
3,754
14,508
11,307
0
6,124
7,432
0
65,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,332
Gold Earned
52,755
347
Minions Killed
491
0
Camps Cleared
0
1,353,278
Distance Traveled
1,702,156
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,072
337
51
3
0
249,532
0
W
Hun Batz
10,585
588
117
7
0
403,240
6
W
Kuzenbo
9,677
538
73
4
0
338,130
3
L
Cthulhu
6,266
348
33
2
0
268,854
3
W
Danzaburou
11,359
631
91
5
0
337,641
0
L
Scylla
7,845
436
71
4
0
286,185
6
W
Cabrakan
11,637
647
112
6
0
306,468
2
W
Olorun
9,497
528
98
5
0
316,677
0
L
Chiron
6,371
354
49
3
0
191,645
3
L
Vamana
8,778
488
143
8
0
357,062
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role