Player Matchup

Pele
Pele
AWildRaikou
Pele
Level 29
God Stats
8W - 5L
1,564 SR
Queue Stats
127W - 129L
1,364 Elo+
Party 2
Ra
Ra
Kneesniper69
Ra
Level 10
God Stats
4W - 0L
1,749 SR
Queue Stats
8W - 7L
1,253 Elo+
Party 1
Loki
Loki
Melktoast
Loki
Level 7
God Stats
4W - 4L
1,471 SR
Queue Stats
16W - 15L
1,275 Elo+
Party 1
Apollo
Apollo
Saganowski
Apollo
Level 17
God Stats
13W - 16L
1,386 SR
Queue Stats
91W - 87L
1,297 Elo+
Party 2
Zhong Kui
Zhong Kui
sadchun
Zhong Kui
Level 15
God Stats
5W - 1L
1,273 SR
Queue Stats
40W - 32L
1,403 Elo+
Party 2
Team Averages
Level 16
1,488 SR
1,318 Elo+

VS

Team Averages
Level 11
1,541 SR
1,419 Elo+
Artemis
Artemis
Crocodilao
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,231 Elo+
Solo
Cerberus
Cerberus
Czybyk
Cerberus
Level 29
God Stats
4W - 6L
1,553 SR
Queue Stats
68W - 101L
1,333 Elo+
Solo
Arachne
Arachne
SerAlexandros
Arachne
Level 5
God Stats
16W - 19L
1,651 SR
Queue Stats
174W - 218L
1,467 Elo+
Party 3
Ares
Ares
TheRedCometUC
Ares
Level 10
God Stats
2W - 5L
1,500 SR
Queue Stats
150W - 167L
1,562 Elo+
Party 3
Vulcan
Vulcan
Wilian1
Vulcan
Level 3
God Stats
28W - 26L
1,500 SR
Queue Stats
125W - 162L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 3 / 11
9,664
537
12,607
14,197
7,387
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 4 / 16
8,949
497
5,607
10,041
5,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
16
7 / 0 / 9
10,168
565
6,251
16,864
4,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Apollo
Saganowski
Apollo
17
20 / 2 / 7
11,161
620
21,826
15,043
5,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
sadchun
Zhong Kui
13
12 / 2 / 13
9,642
536
14,049
13,359
9,024
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Crocodilao
Artemis
12
2 / 12 / 3
7,967
443
4,640
12,810
3,384
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
Czybyk
Cerberus
14
1 / 4 / 2
8,116
451
10,133
17,857
14,927
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
10
3 / 8 / 3
7,720
429
4,228
9,456
4,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 9 / 6
7,861
437
4,982
18,468
9,996
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vulcan
Wilian1
Vulcan
13
3 / 16 / 5
9,112
506
7,612
16,976
6,743
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
30
49
Kills
11
11
Deaths
49
56
Assists
19
Player
Kills
Deaths
Assists
KDA
W
8
3
11
4.5
L
Artemis
Crocodilao
Artemis
2
12
3
0.29
L
Cerberus
Czybyk
Cerberus
1
4
2
0.5
W
2
4
16
2.5
W
Loki
7
0
9
11.5
W
Apollo
Saganowski
Apollo
20
2
7
11.75
L
Arachne
3
8
3
0.56
L
2
9
6
0.56
L
Vulcan
Wilian1
Vulcan
3
16
5
0.34
W
Zhong Kui
sadchun
Zhong Kui
12
2
13
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,340
Damage
31,595
69,504
Taken
75,567
32,857
Mitigated
39,052
29,443
Healing
8,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,607
3,047
0
4,250
14,197
7,387
1,799
6,244
7,953
0
52,818
L
Artemis
Crocodilao
Artemis
4,640
2,684
0
1,246
12,810
3,384
0
2,457
10,353
0
23,235
L
Cerberus
Czybyk
Cerberus
10,133
490
0
5,268
17,857
14,927
206
4,247
13,610
46,436
0
W
5,607
791
725
1,909
10,041
5,802
1,724
3,343
6,698
29,159
0
W
Loki
6,251
1,977
0
8,429
16,864
4,982
414
1,698
15,166
0
92,478
W
Apollo
Saganowski
Apollo
21,826
16,388
0
7,689
15,043
5,662
3,061
4,580
10,463
0
81,624
L
Arachne
4,228
2,816
0
412
9,456
4,002
0
2,022
7,434
0
14,884
L
4,982
599
60
831
18,468
9,996
0
2,985
15,483
19,321
0
L
Vulcan
Wilian1
Vulcan
7,612
1,805
0
766
16,976
6,743
0
8,004
8,972
26,082
0
W
Zhong Kui
sadchun
Zhong Kui
14,049
3,396
181
6,260
13,359
9,024
2,643
6,862
6,497
39,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,584
Gold Earned
40,776
454
Minions Killed
219
0
Camps Cleared
0
1,647,546
Distance Traveled
1,259,841
17
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,664
537
85
5
0
348,030
5
L
Artemis
7,967
443
43
2
0
205,879
0
L
Cerberus
8,116
451
106
6
0
286,828
0
W
Ra
8,949
497
45
3
0
332,149
1
W
Loki
10,168
565
135
8
0
379,412
0
W
Apollo
11,161
620
122
7
0
289,454
5
L
Arachne
7,720
429
21
1
0
222,418
2
L
Ares
7,861
437
22
1
0
278,211
0
L
Vulcan
9,112
506
27
2
0
266,505
1
W
Zhong Kui
9,642
536
67
4
0
298,501
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role