Player Matchup

Hel
Hel
CheetoFingers33
Hel
Level 86
God Stats
1W - 0L
1,457 SR
Queue Stats
31W - 43L
1,369 Elo+
Party 1
Nemesis
Nemesis
Greasy Moosey
Nemesis
Level 49
God Stats
2W - 4L
1,111 SR
Queue Stats
25W - 44L
1,235 Elo+
Party 1
Charybdis
Charybdis
RicoGod216
Charybdis
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,395 Elo+
Party 1
Chaac
Chaac
Sloddayadaughta
Chaac
Level 87
God Stats
1W - 0L
1,346 SR
Queue Stats
27W - 38L
1,383 Elo+
Party 1
Bakasura
Bakasura
The Niroy
Bakasura
Level 15
God Stats
1W - 0L
1,631 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Team Averages
Level 69
1,409 SR
1,376 Elo+

VS

Team Averages
Level 114
1,447 SR
1,420 Elo+
Persephone
Persephone
 
Persephone
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
BeaRage99
Nike
Level 109
God Stats
1W - 2L
1,321 SR
Queue Stats
47W - 51L
1,448 Elo+
Solo
Artio
Artio
LglzeRanch
Artio
Level 109
God Stats
0W - 2L
1,530 SR
Queue Stats
9W - 16L
1,364 Elo+
Solo
Ra
Ra
TheP4leRider4
Ra
Level 147
God Stats
1W - 4L
1,372 SR
Queue Stats
206W - 240L
1,392 Elo+
Solo
Charybdis
Charybdis
chonchubr
Charybdis
Level 98
God Stats
3W - 3L
1,512 SR
Queue Stats
84W - 81L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 5
8,073
734
4,493
8,106
3,523
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nemesis
13
2 / 4 / 2
7,820
711
4,763
8,627
3,866
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
RicoGod216
Charybdis
14
1 / 1 / 3
7,746
704
7,170
5,379
2,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 4 / 6
7,731
703
9,396
11,132
7,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mace

Mace

+10
Physical Power

Bakasura
The Niroy
Bakasura
16
5 / 1 / 2
9,651
877
7,594
10,034
5,070
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
14
4 / 2 / 4
8,556
778
7,187
5,834
2,348
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
13
4 / 1 / 3
8,533
776
4,800
6,248
4,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artio
13
0 / 1 / 7
7,796
709
5,825
10,770
10,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 2 / 6
8,220
747
6,645
9,166
3,623
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
chonchubr
Charybdis
14
2 / 3 / 4
8,324
757
5,423
10,718
3,463
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
36
9
Kills
12
12
Deaths
9
18
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
4
2
4
3
L
Nike
4
1
3
5.5
W
1
2
5
1.75
W
Nemesis
2
4
2
0.75
L
Artio
0
1
7
3.5
W
Charybdis
RicoGod216
Charybdis
1
1
3
2.5
W
0
4
6
0.75
W
Bakasura
The Niroy
Bakasura
5
1
2
6
L
2
2
6
2.5
L
Charybdis
chonchubr
Charybdis
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,416
Damage
29,880
43,278
Taken
42,736
21,795
Mitigated
25,080
18,194
Healing
12,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
7,187
1,082
0
1,576
5,834
2,348
84
568
4,450
25,356
0
L
Nike
4,800
671
624
1,197
6,248
4,978
0
594
5,401
0
15,727
W
4,493
576
4,194
4,780
8,106
3,523
199
4,847
3,259
25,054
0
W
Nemesis
4,763
1,278
0
1,408
8,627
3,866
288
4,333
4,294
0
10,454
L
Artio
5,825
723
952
4,316
10,770
10,668
0
1,848
8,376
16,986
0
W
Charybdis
RicoGod216
Charybdis
7,170
4,367
402
168
5,379
2,109
443
2,787
2,592
0
23,379
W
9,396
1,410
0
3,387
11,132
7,227
85
5,480
5,652
0
27,477
W
Bakasura
The Niroy
Bakasura
7,594
4,455
0
3,855
10,034
5,070
1,578
3,047
6,987
0
30,652
L
6,645
957
726
2,815
9,166
3,623
1
531
8,178
30,729
0
L
Charybdis
chonchubr
Charybdis
5,423
2,022
0
279
10,718
3,463
0
1,051
9,266
0
18,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,021
Gold Earned
41,429
240
Minions Killed
207
12
Camps Cleared
5
1,072,891
Distance Traveled
959,135
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
8,556
778
59
5
0
207,868
0
L
Nike
8,533
776
29
3
1
159,637
0
W
Hel
8,073
734
53
5
4
214,578
0
W
Nemesis
7,820
711
9
1
2
199,420
4
L
Artio
7,796
709
16
1
1
226,135
3
W
Charybdis
7,746
704
41
4
1
194,745
1
W
Chaac
7,731
703
60
5
4
211,471
4
W
Bakasura
9,651
877
77
7
1
252,677
3
L
Ra
8,220
747
74
7
2
185,623
3
L
Charybdis
8,324
757
29
3
1
179,872
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role