Player Matchup

Neith
Neith
JoyfulCreature
Neith
Level 19
God Stats
1W - 0L
1,260 SR
Queue Stats
2W - 4L
1,151 Elo+
Solo
Cthulhu
Cthulhu
Koldvak
Cthulhu
Level 37
God Stats
10W - 14L
1,557 SR
Queue Stats
14W - 23L
1,234 Elo+
Party 1
Merlin
Merlin
jamesisme2so
Merlin
Level 47
God Stats
11W - 20L
1,406 SR
Queue Stats
15W - 29L
1,254 Elo+
Party 1
Team Averages
Level 34
1,407 SR
1,213 Elo+

VS

Team Averages
Level 47
1,359 SR
1,254 Elo+
Apollo
Apollo
Nasmaj
Apollo
Level 82
God Stats
2W - 4L
1,500 SR
Queue Stats
539W - 767L
1,338 Elo+
Solo
Bellona
Bellona
VermilionTub078
Bellona
Level 28
God Stats
16W - 29L
1,382 SR
Queue Stats
85W - 139L
1,232 Elo+
Solo
Fenrir
Fenrir
ni-inja
Fenrir
Level 31
God Stats
0W - 1L
1,196 SR
Queue Stats
2W - 5L
1,193 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 6 / 2
8,353
522
262
5,303
1,579
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Koldvak
Cthulhu
16
1 / 0 / 13
10,920
683
9,648
6,923
10,343
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
17
15 / 0 / 1
12,440
778
20,616
8,508
3,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Nasmaj
Apollo
12
0 / 7 / 4
8,730
546
3,138
12,221
3,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 5 / 3
8,887
555
4,010
14,879
7,025
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
ni-inja
Fenrir
12
3 / 4 / 1
8,877
555
2,656
13,674
5,182
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
16
Kills
4
6
Deaths
16
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
6
2
0.17
W
Cthulhu
Koldvak
Cthulhu
1
0
13
7.5
L
Apollo
Nasmaj
Apollo
0
7
4
0.29
L
1
5
3
0.5
W
Merlin
15
0
1
15.5
L
Fenrir
ni-inja
Fenrir
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,526
Damage
9,804
20,734
Taken
40,774
15,183
Mitigated
15,938
4,723
Healing
3,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
262
186
0
4
5,303
1,579
0
373
4,930
0
1,793
W
Cthulhu
Koldvak
Cthulhu
9,648
438
438
2,283
6,923
10,343
416
176
6,747
30,504
0
L
Apollo
Nasmaj
Apollo
3,138
1,480
0
54
12,221
3,731
0
10,727
1,494
0
26,474
L
4,010
657
0
3,221
14,879
7,025
0
11,468
3,411
0
23,639
W
Merlin
20,616
1,021
116
1,882
8,508
3,261
1,179
142
8,366
64,532
0
L
Fenrir
ni-inja
Fenrir
2,656
544
0
664
13,674
5,182
0
9,574
4,100
4,540
20,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,713
Gold Earned
26,494
157
Minions Killed
128
1
Camps Cleared
7
714,642
Distance Traveled
830,632
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,353
522
3
0
0
124,839
2
W
Cthulhu
10,920
683
60
4
1
309,342
1
L
Apollo
8,730
546
61
4
2
264,546
0
L
Bellona
8,887
555
37
2
2
301,673
0
W
Merlin
12,440
778
94
6
0
280,461
2
L
Fenrir
8,877
555
30
2
3
264,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role