Player Matchup

Ah Puch
Ah Puch
Dankburr
Ah Puch
Level 89
God Stats
7W - 14L
1,490 SR
Queue Stats
165W - 244L
1,406 Elo+
Party 3
Charybdis
Charybdis
FONDERFLIPER
Charybdis
Level 108
God Stats
10W - 13L
1,446 SR
Queue Stats
278W - 355L
1,433 Elo+
Party 3
Cthulhu
Cthulhu
Geoform187
Cthulhu
Level 91
God Stats
68W - 55L
1,587 SR
Queue Stats
331W - 413L
1,447 Elo+
Party 3
Zhong Kui
Zhong Kui
TheeAsianSpice
Zhong Kui
Level 119
God Stats
3W - 2L
1,746 SR
Queue Stats
173W - 236L
1,438 Elo+
Party 3
Loki
Loki
Vitor-Melgaco
Loki
Level 159
God Stats
2W - 1L
1,951 SR
Queue Stats
43W - 62L
1,446 Elo+
Solo
Team Averages
Level 113
1,644 SR
1,434 Elo+

VS

Team Averages
Level 94
1,436 SR
1,483 Elo+
Cu Chulainn
Cu Chulainn
Lance Atk
Cu Chulainn
Level 85
God Stats
3W - 8L
1,228 SR
Queue Stats
513W - 489L
1,489 Elo+
Party 2
Freya
Freya
Maku_injectd
Freya
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
173W - 167L
1,470 Elo+
Party 1
Sol
Sol
Re1inqu1sher
Sol
Level 105
God Stats
23W - 20L
1,587 SR
Queue Stats
327W - 332L
1,502 Elo+
Solo
Hercules
Hercules
j-man9245
Hercules
Level 128
God Stats
3W - 3L
1,331 SR
Queue Stats
316W - 313L
1,529 Elo+
Party 1
Thanatos
Thanatos
silverlight05
Thanatos
Level 67
God Stats
106W - 100L
1,535 SR
Queue Stats
288W - 275L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Dankburr
Ah Puch
14
2 / 4 / 3
8,745
514
13,921
7,269
2,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
FONDERFLIPER
Charybdis
14
2 / 4 / 4
8,399
494
7,997
10,535
3,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
Geoform187
Cthulhu
12
6 / 4 / 3
7,981
469
10,086
11,690
11,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
TheeAsianSpice
Zhong Kui
14
1 / 4 / 2
8,886
523
10,014
14,268
8,590
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
4 / 4 / 2
9,359
551
5,104
12,023
4,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Lance Atk
Cu Chulainn
15
1 / 3 / 8
9,008
530
9,262
15,077
12,447
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
3 / 5 / 7
8,266
486
7,679
14,487
4,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 2 / 8
8,261
486
8,459
11,253
3,722
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
j-man9245
Hercules
14
8 / 4 / 4
8,836
520
7,508
16,301
10,123
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thanatos
silverlight05
Thanatos
15
5 / 1 / 6
9,219
542
4,117
11,190
4,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
53
15
Kills
20
20
Deaths
15
14
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Dankburr
Ah Puch
2
4
3
0.88
L
Charybdis
FONDERFLIPER
Charybdis
2
4
4
1
L
Cthulhu
Geoform187
Cthulhu
6
4
3
1.88
W
Cu Chulainn
Lance Atk
Cu Chulainn
1
3
8
1.67
W
3
5
7
1.3
W
3
2
8
3.5
L
Zhong Kui
TheeAsianSpice
Zhong Kui
1
4
2
0.5
L
4
4
2
1.25
W
Hercules
j-man9245
Hercules
8
4
4
2.5
W
Thanatos
silverlight05
Thanatos
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,122
Damage
37,025
55,785
Taken
68,308
30,717
Mitigated
35,597
15,923
Healing
26,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Dankburr
Ah Puch
13,921
202
0
1,270
7,269
2,667
0
3,960
3,309
64,098
0
L
Charybdis
FONDERFLIPER
Charybdis
7,997
4,095
0
3,106
10,535
3,520
742
3,822
6,648
0
42,249
L
Cthulhu
Geoform187
Cthulhu
10,086
727
411
2,600
11,690
11,021
0
4,047
7,555
31,432
0
W
Cu Chulainn
Lance Atk
Cu Chulainn
9,262
2,286
0
2,157
15,077
12,447
29
6,422
8,655
10,079
47,927
W
7,679
2,573
0
4,042
14,487
4,790
0
7,593
6,711
33,462
0
W
8,459
2,374
0
3,558
11,253
3,722
1,426
5,417
5,590
51,158
0
L
Zhong Kui
TheeAsianSpice
Zhong Kui
10,014
599
0
5,126
14,268
8,590
1,645
2,533
11,038
49,315
0
L
5,104
976
0
3,410
12,023
4,919
0
3,479
8,318
0
68,262
W
Hercules
j-man9245
Hercules
7,508
1,282
84
4,205
16,301
10,123
133
8,402
7,338
0
29,640
W
Thanatos
silverlight05
Thanatos
4,117
1,082
653
11,893
11,190
4,515
1,062
5,115
5,993
0
56,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,370
Gold Earned
43,590
449
Minions Killed
405
0
Camps Cleared
0
1,479,070
Distance Traveled
1,672,900
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,745
514
114
7
0
313,052
5
L
Charybdis
8,399
494
79
5
0
262,686
4
L
Cthulhu
7,981
469
48
3
0
329,564
4
W
Cu Chulainn
9,008
530
119
7
0
324,464
1
W
Freya
8,266
486
64
4
0
297,248
2
W
Sol
8,261
486
90
5
0
325,619
4
L
Zhong Kui
8,886
523
94
6
0
259,136
2
L
Loki
9,359
551
114
7
0
314,632
5
W
Hercules
8,836
520
44
3
0
361,487
4
W
Thanatos
9,219
542
88
5
0
364,082
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role