Player Matchup

Cerberus
Cerberus
GodZcar
Cerberus
Level 3
God Stats
1W - 6L
1,500 SR
Queue Stats
1W - 7L
1,251 Elo+
Solo
Arachne
Arachne
Jsway9793
Arachne
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,516 Elo+
Party 1
Pele
Pele
Quavo on go
Pele
Level 26
God Stats
1W - 2L
1,804 SR
Queue Stats
144W - 133L
1,585 Elo+
Solo
Charybdis
Charybdis
Red_Wolf_171
Charybdis
Level 25
God Stats
15W - 17L
1,627 SR
Queue Stats
197W - 248L
1,459 Elo+
Solo
Sol
Sol
z C0SMlC z
Sol
Level 61
God Stats
1W - 2L
1,455 SR
Queue Stats
21W - 19L
1,463 Elo+
Party 1
Team Averages
Level 25
1,577 SR
1,455 Elo+

VS

Team Averages
Level 37
1,608 SR
1,562 Elo+
Neith
Neith
Friidham
Neith
Level 3
God Stats
7W - 3L
1,870 SR
Queue Stats
11W - 5L
1,761 Elo+
Party 2
Charybdis
Charybdis
GravyVent
Charybdis
Level 22
God Stats
2W - 2L
1,500 SR
Queue Stats
134W - 146L
1,547 Elo+
Solo
Anubis
Anubis
TrippKidd
Anubis
Level 24
God Stats
3W - 3L
1,782 SR
Queue Stats
80W - 91L
1,537 Elo+
Solo
Danzaburou
Danzaburou
citrolaak6
Danzaburou
Level 17
God Stats
26W - 36L
1,497 SR
Queue Stats
122W - 149L
1,457 Elo+
Solo
Thor
Thor
nachonahuel1
Thor
Level 119
God Stats
11W - 13L
1,388 SR
Queue Stats
562W - 570L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GodZcar
Cerberus
3
0 / 2 / 0
2,712
542
385
2,099
477
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
Jsway9793
Arachne
3
0 / 4 / 0
2,725
545
614
2,755
355
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

2
0 / 1 / 0
2,796
559
337
1,089
237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
Red_Wolf_171
Charybdis
6
0 / 0 / 0
3,332
666
465
1,462
408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

4
0 / 1 / 0
3,020
604
1,110
1,481
205
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Friidham
Neith
5
1 / 0 / 1
3,429
686
424
1,373
299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
GravyVent
Charybdis
6
4 / 0 / 1
4,289
858
1,434
2,059
489
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
TrippKidd
Anubis
8
0 / 0 / 2
4,303
861
818
2,530
823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
citrolaak6
Danzaburou
6
1 / 0 / 1
3,912
782
948
1,651
429
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
2 / 0 / 1
3,837
767
934
2,519
614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
14
0
Kills
8
8
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
Friidham
Neith
1
0
1
1.5
L
Cerberus
GodZcar
Cerberus
0
2
0
0
W
Charybdis
GravyVent
Charybdis
4
0
1
4.5
L
Arachne
Jsway9793
Arachne
0
4
0
0
L
0
1
0
0
L
Charybdis
Red_Wolf_171
Charybdis
0
0
0
0
W
Anubis
TrippKidd
Anubis
0
0
2
1
W
Danzaburou
citrolaak6
Danzaburou
1
0
1
1.5
W
2
0
1
2.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,911
Damage
4,558
8,886
Taken
10,132
1,682
Mitigated
2,654
1,887
Healing
4,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Friidham
Neith
424
232
0
664
1,373
299
253
386
987
0
6,396
L
Cerberus
GodZcar
Cerberus
385
40
0
52
2,099
477
0
257
1,808
2,710
0
W
Charybdis
GravyVent
Charybdis
1,434
793
0
490
2,059
489
952
724
1,335
0
13,366
L
Arachne
Jsway9793
Arachne
614
516
0
92
2,755
355
0
0
2,755
0
3,833
L
337
108
0
329
1,089
237
0
479
562
0
4,207
L
Charybdis
Red_Wolf_171
Charybdis
465
218
0
702
1,462
408
0
0
1,462
0
13,600
W
Anubis
TrippKidd
Anubis
818
36
0
1,482
2,530
823
1,329
211
2,319
21,107
0
W
Danzaburou
citrolaak6
Danzaburou
948
521
0
103
1,651
429
493
174
1,477
0
15,474
W
934
175
0
1,790
2,519
614
0
0
2,519
0
13,817
L
1,110
288
0
712
1,481
205
0
0
1,481
9,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,585
Gold Earned
19,770
77
Minions Killed
168
0
Camps Cleared
0
352,808
Distance Traveled
456,287
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
3,429
686
12
2
0
88,112
0
L
Cerberus
2,712
542
4
1
0
93,906
1
W
Charybdis
4,289
858
33
7
0
94,409
2
L
Arachne
2,725
545
8
2
0
89,159
0
L
Pele
2,796
559
12
2
0
31,218
0
L
Charybdis
3,332
666
32
6
0
86,320
0
W
Anubis
4,303
861
57
11
0
86,125
1
W
Danzaburou
3,912
782
28
6
0
78,896
0
W
Thor
3,837
767
38
8
0
108,745
0
L
Sol
3,020
604
21
4
0
52,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role