Player Matchup

Pele
Pele
CKdeku
Pele
Level 71
God Stats
1W - 3L
1,403 SR
Queue Stats
45W - 41L
1,456 Elo+
Solo
Xing Tian
Xing Tian
JusmyluK97
Xing Tian
Level 60
God Stats
29W - 34L
1,376 SR
Queue Stats
92W - 102L
1,375 Elo+
Solo
Tyr
Tyr
Parad64qc
Tyr
Level 84
God Stats
39W - 48L
1,468 SR
Queue Stats
254W - 302L
1,413 Elo+
Solo
Charybdis
Charybdis
SightlyDeath
Charybdis
Level 104
God Stats
27W - 20L
1,500 SR
Queue Stats
461W - 514L
1,402 Elo+
Solo
Cupid
Cupid
XxGamerboyxX640
Cupid
Level 59
God Stats
4W - 6L
1,506 SR
Queue Stats
220W - 254L
1,326 Elo+
Solo
Team Averages
Level 76
1,451 SR
1,394 Elo+

VS

Team Averages
Level 78
1,485 SR
1,347 Elo+
Izanami
Izanami
Bryarbuddy007
Izanami
Level 35
God Stats
4W - 3L
1,345 SR
Queue Stats
55W - 88L
1,237 Elo+
Party 2
Amaterasu
Amaterasu
ImperiaAkuma
Amaterasu
Level 87
God Stats
5W - 4L
1,427 SR
Queue Stats
138W - 172L
1,355 Elo+
Party 1
Thor
Thor
NooB f0r Life
Thor
Level 100
God Stats
8W - 5L
1,539 SR
Queue Stats
107W - 152L
1,334 Elo+
Party 1
Sol
Sol
WhyuSimpm8
Sol
Level 42
God Stats
10W - 8L
1,712 SR
Queue Stats
159W - 171L
1,415 Elo+
Party 2
Anubis
Anubis
Yakumoisgood
Anubis
Level 124
God Stats
6W - 9L
1,404 SR
Queue Stats
274W - 310L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
CKdeku
Pele
7
0 / 0 / 0
6,760
338
223
2,928
733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
JusmyluK97
Xing Tian
12
1 / 3 / 4
8,322
416
7,805
18,237
15,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 5 / 2
9,589
479
8,059
15,546
13,755
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charybdis
SightlyDeath
Charybdis
14
0 / 7 / 1
8,696
435
6,442
13,920
4,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 4 / 1
8,239
412
13,959
11,959
3,897
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
8
0 / 2 / 0
6,669
333
2,108
4,752
1,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Amaterasu
ImperiaAkuma
Amaterasu
15
4 / 2 / 10
9,925
496
9,122
13,476
11,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
10 / 0 / 7
11,522
576
15,398
12,684
5,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 2 / 11
10,632
532
16,850
14,173
7,172
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Anubis
13
2 / 2 / 4
8,901
445
3,291
10,415
10,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
51
8
Kills
19
19
Deaths
8
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Izanami
0
2
0
0
L
Pele
CKdeku
Pele
0
0
0
0
W
Amaterasu
ImperiaAkuma
Amaterasu
4
2
10
4.5
L
Xing Tian
JusmyluK97
Xing Tian
1
3
4
1
W
10
0
7
13.5
L
3
5
2
0.8
L
Charybdis
SightlyDeath
Charybdis
0
7
1
0.07
W
3
2
11
4.25
L
4
4
1
1.13
W
Anubis
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,488
Damage
46,769
62,590
Taken
55,500
38,116
Mitigated
36,143
11,398
Healing
19,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
2,108
1,304
96
343
4,752
1,162
612
709
3,950
0
25,455
L
Pele
CKdeku
Pele
223
0
0
769
2,928
733
0
676
2,252
0
18,779
W
Amaterasu
ImperiaAkuma
Amaterasu
9,122
3,528
0
3,999
13,476
11,089
2,623
945
12,531
0
50,528
L
Xing Tian
JusmyluK97
Xing Tian
7,805
491
0
2,195
18,237
15,695
0
5,366
12,871
25,360
0
W
15,398
3,050
0
5,713
12,684
5,809
528
1,392
11,292
0
84,619
L
8,059
1,805
0
3,968
15,546
13,755
832
4,148
11,398
0
62,518
L
Charybdis
SightlyDeath
Charybdis
6,442
3,317
0
2,026
13,920
4,036
0
6,467
7,453
0
46,730
W
16,850
4,179
0
6,953
14,173
7,172
3,473
2,076
11,944
82,082
0
L
13,959
5,966
430
2,010
11,959
3,897
52
3,484
8,475
0
44,361
W
Anubis
3,291
320
29
2,039
10,415
10,911
534
1,991
7,978
14,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,606
Gold Earned
47,649
359
Minions Killed
443
0
Camps Cleared
0
1,528,204
Distance Traveled
1,689,383
26
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,669
333
54
3
0
181,820
0
L
Pele
6,760
338
43
2
0
120,230
0
W
Amaterasu
9,925
496
87
4
0
403,251
0
L
Xing Tian
8,322
416
24
1
0
378,624
7
W
Thor
11,522
576
133
7
0
401,749
4
L
Tyr
9,589
479
114
6
0
353,549
8
L
Charybdis
8,696
435
99
5
0
298,159
5
W
Sol
10,632
532
143
7
0
370,145
5
L
Cupid
8,239
412
79
4
0
377,642
6
W
Anubis
8,901
445
26
1
0
332,418
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role