Player Matchup

Apollo
Apollo
Platinum V
 
Apollo
Platinum V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Platinum II
Mihailoviciano
Vamana
Platinum II
Level 158
God Stats
4W - 5L
1,618 SR
Queue Stats
60W - 48L
2,231 MMR
Solo
Chang'e
Chang'e
Gold V
Muroooooo
Chang'e
Gold V
Level 126
God Stats
2W - 5L
1,713 SR
Queue Stats
42W - 39L
1,583 MMR
Solo
Cu Chulainn
Cu Chulainn
Masters
T0tal90
Cu Chulainn
Masters
Level 160
God Stats
52W - 49L
1,591 SR
Queue Stats
672W - 666L
2,194 MMR
Solo
Cupid
Cupid
Platinum II
Voidio
Cupid
Platinum II
Level 160
God Stats
1W - 2L
1,517 SR
Queue Stats
133W - 119L
2,087 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 152
1,588 SR
1,919 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 104
1,557 SR
1,944 MMR
Mercury
Mercury
Platinum IV
 
Mercury
Platinum IV
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold V
 
Ymir
Gold V
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond V
Musaya
Sol
Diamond V
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
174W - 164L
2,116 MMR
Solo
Fenrir
Fenrir
Diamond II
NotMatched
Fenrir
Diamond II
Level 138
God Stats
31W - 29L
1,785 SR
Queue Stats
166W - 162L
2,289 MMR
Party 1
Olorun
Olorun
Diamond III
自由意志
Olorun
Diamond III
Level 124
God Stats
14W - 14L
1,500 SR
Queue Stats
167W - 176L
2,315 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
4
0 / 0 / 2
3,966
397
1,472
1,477
427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
4 / 2 / 1
6,211
621
4,764
7,159
3,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chang'e
Muroooooo
Chang'e
10
1 / 1 / 2
5,519
552
2,093
3,719
953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
T0tal90
Cu Chulainn
10
1 / 5 / 1
5,754
575
4,867
8,929
3,719
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
Voidio
Cupid
10
1 / 2 / 1
5,397
540
3,809
4,907
1,293
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
SetMorgan Le FayTiamatAthenaGilgamesh

VS

Bans
SobekCerberusHerculesGebTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
1 / 1 / 0
6,264
626
933
3,535
1,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
 
Ymir
8
0 / 1 / 4
5,312
531
935
3,494
2,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sol
Musaya
Sol
11
3 / 2 / 1
6,695
670
4,018
7,556
2,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
NotMatched
Fenrir
10
3 / 0 / 3
5,745
575
5,668
5,641
1,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
10
3 / 3 / 2
5,997
600
6,494
7,322
3,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
20
7
Kills
10
10
Deaths
7
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
0
2
1
W
Mercury
 
Mercury
1
1
0
1
W
Ymir
 
Ymir
0
1
4
2
L
4
2
1
2.25
L
Chang'e
Muroooooo
Chang'e
1
1
2
2
W
Sol
Musaya
Sol
3
2
1
1.75
W
Fenrir
NotMatched
Fenrir
3
0
3
4.5
L
Cu Chulainn
T0tal90
Cu Chulainn
1
5
1
0.3
L
Cupid
Voidio
Cupid
1
2
1
0.75
W
Olorun
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,005
Damage
18,048
26,191
Taken
27,548
9,427
Mitigated
10,909
8,677
Healing
11,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
1,472
937
0
724
1,477
427
0
246
1,231
0
9,927
W
Mercury
 
Mercury
933
251
0
1,184
3,535
1,402
0
486
3,049
0
49,483
W
Ymir
 
Ymir
935
465
0
1,109
3,494
2,050
0
574
2,920
8,373
0
L
4,764
2,173
0
1,898
7,159
3,035
0
1,784
5,375
0
34,349
L
Chang'e
Muroooooo
Chang'e
2,093
347
427
1,794
3,719
953
0
505
3,214
26,801
0
W
Sol
Musaya
Sol
4,018
1,590
0
4,668
7,556
2,528
333
133
7,423
38,147
5,159
W
Fenrir
NotMatched
Fenrir
5,668
1,787
0
1,479
5,641
1,745
0
441
5,200
0
22,007
L
Cu Chulainn
T0tal90
Cu Chulainn
4,867
967
0
2,219
8,929
3,719
0
4,572
4,357
0
34,021
L
Cupid
Voidio
Cupid
3,809
1,844
0
1,615
4,907
1,293
0
2,998
1,909
0
28,991
W
Olorun
6,494
3,213
151
2,690
7,322
3,184
44
459
6,863
32,943
4,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,847
Gold Earned
30,013
290
Minions Killed
326
0
Camps Cleared
0
845,002
Distance Traveled
991,370
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
3,966
397
16
2
0
71,827
0
W
Mercury
6,264
626
102
10
0
222,429
3
W
Ymir
5,312
531
19
2
0
199,932
2
L
Vamana
6,211
621
72
7
0
205,105
3
L
Chang'e
5,519
552
67
7
0
200,457
2
W
Sol
6,695
670
103
10
0
192,078
3
W
Fenrir
5,745
575
38
4
0
213,075
1
L
Cu Chulainn
5,754
575
78
8
0
178,171
1
L
Cupid
5,397
540
57
6
0
189,442
3
W
Olorun
5,997
600
64
6
0
163,856
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role