Player Matchup

King Arthur
King Arthur
Illestcyborgz
King Arthur
Level 108
God Stats
0W - 5L
1,131 SR
Queue Stats
99W - 77L
1,558 Elo+
Party 1
Ymir
Ymir
MATTHEW82498
Ymir
Level 7
God Stats
5W - 3L
1,785 SR
Queue Stats
7W - 7L
1,567 Elo+
Party 1
Heimdallr
Heimdallr
SilentJames1
Heimdallr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,722 Elo+
Party 1
Arachne
Arachne
Sènsei
Arachne
Level 126
God Stats
1W - 1L
1,733 SR
Queue Stats
170W - 162L
1,559 Elo+
Party 1
Jing Wei
Jing Wei
Vènus
Jing Wei
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 118L
1,604 Elo+
Party 1
Team Averages
Level 80
1,530 SR
1,602 Elo+

VS

Team Averages
Level 77
1,518 SR
1,522 Elo+
Serqet
Serqet
Brugge13
Serqet
Level 136
God Stats
15W - 13L
1,533 SR
Queue Stats
272W - 273L
1,519 Elo+
Party 2
Gilgamesh
Gilgamesh
High_Infected
Gilgamesh
Level 38
God Stats
40W - 24L
1,569 SR
Queue Stats
94W - 81L
1,454 Elo+
Party 2
Zhong Kui
Zhong Kui
Jaenga
Zhong Kui
Level 58
God Stats
5W - 6L
1,120 SR
Queue Stats
362W - 332L
1,621 Elo+
Party 2
Izanami
Izanami
thebigNXD
Izanami
Level 20
God Stats
19W - 15L
1,535 SR
Queue Stats
33W - 32L
1,424 Elo+
Party 2
He Bo
He Bo
wally_62300
He Bo
Level 135
God Stats
4W - 0L
1,831 SR
Queue Stats
505W - 489L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Illestcyborgz
King Arthur
11
0 / 3 / 2
6,686
446
8,136
17,176
8,213
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
0 / 4 / 2
5,718
381
1,102
5,495
2,821
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
SilentJames1
Heimdallr
11
1 / 3 / 0
6,612
441
804
6,277
1,909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arachne
Sènsei
Arachne
11
2 / 6 / 1
7,110
474
4,560
13,472
5,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
Vènus
Jing Wei
14
5 / 4 / 1
8,978
599
10,074
12,743
4,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Brugge13
Serqet
16
4 / 0 / 5
9,275
618
4,332
9,101
3,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
High_Infected
Gilgamesh
11
4 / 2 / 2
7,598
507
2,038
8,974
7,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
Jaenga
Zhong Kui
15
5 / 3 / 1
9,394
626
17,824
16,022
18,362
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
thebigNXD
Izanami
13
2 / 1 / 5
8,056
537
4,378
5,052
1,812
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
5 / 2 / 3
9,358
624
11,781
7,996
3,573
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
8
Kills
20
20
Deaths
8
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Serqet
Brugge13
Serqet
4
0
5
6.5
W
Gilgamesh
High_Infected
Gilgamesh
4
2
2
2.5
L
King Arthur
Illestcyborgz
King Arthur
0
3
2
0.33
W
Zhong Kui
Jaenga
Zhong Kui
5
3
1
1.83
L
0
4
2
0.25
L
Heimdallr
SilentJames1
Heimdallr
1
3
0
0.33
L
Arachne
Sènsei
Arachne
2
6
1
0.42
L
Jing Wei
Vènus
Jing Wei
5
4
1
1.38
W
Izanami
thebigNXD
Izanami
2
1
5
4.5
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,676
Damage
40,353
55,163
Taken
47,145
22,302
Mitigated
34,918
9,950
Healing
20,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Brugge13
Serqet
4,332
716
0
4,664
9,101
3,369
579
0
9,101
0
64,421
W
Gilgamesh
High_Infected
Gilgamesh
2,038
440
0
2,581
8,974
7,802
302
479
8,495
0
17,233
L
King Arthur
Illestcyborgz
King Arthur
8,136
876
0
2,760
17,176
8,213
180
13,583
3,208
0
37,710
W
Zhong Kui
Jaenga
Zhong Kui
17,824
4,811
0
8,251
16,022
18,362
668
157
15,865
66,884
0
L
1,102
130
0
0
5,495
2,821
0
1,665
3,830
5,756
0
L
Heimdallr
SilentJames1
Heimdallr
804
376
0
512
6,277
1,909
300
0
6,277
0
25,048
L
Arachne
Sènsei
Arachne
4,560
3,120
0
3,340
13,472
5,266
0
7,581
5,573
0
28,677
L
Jing Wei
Vènus
Jing Wei
10,074
8,680
0
3,338
12,743
4,093
0
6,391
5,889
0
50,832
W
Izanami
thebigNXD
Izanami
4,378
2,890
0
828
5,052
1,812
1,099
488
4,564
0
58,043
W
11,781
1,283
0
4,034
7,996
3,573
788
191
7,805
64,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,104
Gold Earned
43,681
281
Minions Killed
497
0
Camps Cleared
0
1,327,250
Distance Traveled
1,487,239
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,275
618
119
8
0
369,967
4
W
Gilgamesh
7,598
507
24
2
0
296,440
5
L
King Arthur
6,686
446
65
4
0
284,073
4
W
Zhong Kui
9,394
626
131
9
0
245,110
2
L
Ymir
5,718
381
8
1
0
182,487
0
L
Heimdallr
6,612
441
55
4
0
236,831
1
L
Arachne
7,110
474
58
4
0
327,297
1
L
Jing Wei
8,978
599
95
6
0
296,562
3
W
Izanami
8,056
537
107
7
0
285,858
0
W
He Bo
9,358
624
116
8
0
289,864
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role