Player Matchup

Merlin
Merlin
B3n1t0_xCaMeL4s
Merlin
Level 29
God Stats
3W - 4L
1,647 SR
Queue Stats
152W - 68L
1,692 Elo+
Solo
Arachne
Arachne
Jemelle
Arachne
Level 26
God Stats
5W - 2L
1,500 SR
Queue Stats
201W - 178L
1,669 Elo+
Solo
Cerberus
Cerberus
McSzechuan
Cerberus
Level 4
God Stats
2W - 2L
1,662 SR
Queue Stats
4W - 2L
1,733 Elo+
Solo
Rama
Rama
UbetShesWet
Rama
Level 28
God Stats
5W - 3L
1,786 SR
Queue Stats
585W - 615L
1,615 Elo+
Solo
Ymir
Ymir
aquiline_epoch7
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 37L
1,647 Elo+
Solo
Team Averages
Level 21
1,619 SR
1,671 Elo+

VS

Team Averages
Level 19
1,676 SR
1,718 Elo+
Bacchus
Bacchus
AlmightyCactusS
Bacchus
Level 15
God Stats
3W - 0L
1,919 SR
Queue Stats
12W - 4L
1,760 Elo+
Party 1
Erlang Shen
Erlang Shen
Dabonare
Erlang Shen
Level 25
God Stats
3W - 2L
1,344 SR
Queue Stats
105W - 66L
1,655 Elo+
Solo
Loki
Loki
JungleMeSenpi
Loki
Level 14
God Stats
11W - 3L
1,822 SR
Queue Stats
50W - 13L
1,786 Elo+
Solo
Ra
Ra
MySwamp226
Ra
Level 14
God Stats
2W - 0L
1,870 SR
Queue Stats
14W - 6L
1,727 Elo+
Party 1
Chronos
Chronos
coolcoolcool333
Chronos
Level 27
God Stats
4W - 3L
1,424 SR
Queue Stats
20W - 10L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
6,518
593
3,754
4,519
1,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
Jemelle
Arachne
9
3 / 3 / 0
5,692
517
3,579
7,833
3,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
McSzechuan
Cerberus
10
0 / 2 / 0
5,435
494
3,947
9,537
7,454
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8
0 / 5 / 1
5,076
461
904
6,281
1,622
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
1 / 0 / 3
5,936
540
2,108
5,309
3,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 3
6,310
574
3,806
7,327
5,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Erlang Shen
Dabonare
Erlang Shen
13
3 / 0 / 0
7,337
667
8,060
6,639
2,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
0 / 2 / 2
6,032
548
2,711
7,135
1,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 1 / 1
6,969
634
5,032
4,981
1,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 1 / 2
6,331
576
4,176
4,562
1,151
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
5
Kills
11
11
Deaths
5
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
L
1
1
1
1.5
W
Erlang Shen
Dabonare
Erlang Shen
3
0
0
3
L
Arachne
Jemelle
Arachne
3
3
0
1
W
0
2
2
0.5
L
Cerberus
McSzechuan
Cerberus
0
2
0
0
W
3
1
1
3.5
L
0
5
1
0.1
L
1
0
3
2.5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,292
Damage
23,785
33,479
Taken
30,644
16,715
Mitigated
13,084
9,166
Healing
14,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,806
596
0
2,694
7,327
5,850
0
1,820
5,494
14,169
0
L
3,754
452
0
1,111
4,519
1,368
0
2,640
1,879
40,420
0
W
Erlang Shen
Dabonare
Erlang Shen
8,060
4,835
0
3,746
6,639
2,303
300
3,618
3,021
0
50,473
L
Arachne
Jemelle
Arachne
3,579
2,039
0
2,198
7,833
3,070
0
2,151
5,682
0
25,657
W
2,711
459
0
3,471
7,135
1,841
0
1,223
5,801
0
39,339
L
Cerberus
McSzechuan
Cerberus
3,947
366
0
2,482
9,537
7,454
0
0
9,537
31,559
0
W
5,032
544
301
1,507
4,981
1,939
0
2,270
2,549
49,691
0
L
904
839
0
680
6,281
1,622
820
5,085
1,196
0
24,673
L
2,108
694
0
2,695
5,309
3,201
0
3,138
2,171
22,875
0
W
4,176
1,311
0
2,742
4,562
1,151
983
592
3,970
37,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,657
Gold Earned
32,979
351
Minions Killed
384
0
Camps Cleared
0
1,015,907
Distance Traveled
1,081,401
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,310
574
20
2
0
210,280
4
L
Merlin
6,518
593
91
8
0
203,740
2
W
Erlang Shen
7,337
667
101
9
0
223,922
2
L
Arachne
5,692
517
58
5
0
228,276
0
W
Loki
6,032
548
81
7
0
230,166
3
L
Cerberus
5,435
494
108
10
0
188,174
2
W
Ra
6,969
634
107
10
0
217,695
3
L
Rama
5,076
461
62
6
0
182,581
2
L
Ymir
5,936
540
32
3
0
213,136
1
W
Chronos
6,331
576
75
7
0
199,338
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role