Player Matchup

Kumbhakarna
Kumbhakarna
Platinum II
BMG DaMaGe
Kumbhakarna
Platinum II
Level 159
God Stats
21W - 15L
1,657 SR
Queue Stats
399W - 334L
2,070 MMR
Party 2
Fenrir
Fenrir
Diamond IV
Eat lt Upp
Fenrir
Diamond IV
Level 37
God Stats
2W - 1L
1,918 SR
Queue Stats
29W - 5L
2,685 MMR
Party 2
Thoth
Thoth
Diamond V
Lil ChuIo
Thoth
Diamond V
Level 74
God Stats
2W - 1L
1,809 SR
Queue Stats
33W - 12L
2,626 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 90
1,795 SR
2,460 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 77
1,772 SR
2,544 MMR
Achilles
Achilles
Diamond III
S-K-ULL
Achilles
Diamond III
Level 65
God Stats
107W - 119L
1,692 SR
Queue Stats
257W - 294L
2,312 MMR
Solo
Kuzenbo
Kuzenbo
Masters
chris2cloudy
Kuzenbo
Masters
Level 69
God Stats
5W - 6L
1,771 SR
Queue Stats
69W - 39L
2,497 MMR
Party 1
Sol
Sol
Grandmaster
xoPainn
Sol
Grandmaster
Level 98
God Stats
7W - 2L
1,851 SR
Queue Stats
18W - 13L
2,823 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BMG DaMaGe
Kumbhakarna
14
1 / 5 / 4
11,141
655
3,650
18,370
20,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
Eat lt Upp
Fenrir
15
4 / 3 / 3
11,137
655
7,332
22,778
20,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Thoth
Lil ChuIo
Thoth
15
2 / 5 / 3
10,294
606
21,364
10,378
3,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AthenaTiamatMorgan Le FayGilgameshGeb

VS

Bans
CabrakanGuan YuCu ChulainnOdinHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
S-K-ULL
Achilles
16
3 / 1 / 6
10,981
646
13,623
14,273
16,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Kuzenbo
chris2cloudy
Kuzenbo
16
3 / 3 / 7
10,828
637
11,177
17,010
25,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sol
17
7 / 3 / 5
12,025
707
17,182
14,476
5,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
7
Kills
13
13
Deaths
7
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
BMG DaMaGe
Kumbhakarna
1
5
4
0.6
L
Fenrir
Eat lt Upp
Fenrir
4
3
3
1.83
L
Thoth
Lil ChuIo
Thoth
2
5
3
0.7
W
Achilles
S-K-ULL
Achilles
3
1
6
6
W
Kuzenbo
chris2cloudy
Kuzenbo
3
3
7
2.17
W
Sol
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,346
Damage
41,982
51,526
Taken
45,759
44,994
Mitigated
46,936
5,287
Healing
13,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
BMG DaMaGe
Kumbhakarna
3,650
544
0
2,321
18,370
20,794
0
9,377
7,530
17,919
0
L
Fenrir
Eat lt Upp
Fenrir
7,332
1,643
0
2,406
22,778
20,281
266
10,198
11,351
0
20,340
L
Thoth
Lil ChuIo
Thoth
21,364
849
0
560
10,378
3,919
0
7,622
2,176
75,055
0
W
Achilles
S-K-ULL
Achilles
13,623
2,913
0
1,861
14,273
16,171
91
8,437
5,515
12,158
29,957
W
Kuzenbo
chris2cloudy
Kuzenbo
11,177
3,356
0
3,784
17,010
25,208
133
9,916
6,769
34,514
0
W
Sol
17,182
5,881
0
7,711
14,476
5,557
2,443
6,614
7,553
73,129
5,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,572
Gold Earned
33,834
172
Minions Killed
204
0
Camps Cleared
0
973,751
Distance Traveled
929,461
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
11,141
655
22
1
0
307,099
0
L
Fenrir
11,137
655
33
2
0
360,189
2
L
Thoth
10,294
606
117
7
0
306,463
0
W
Achilles
10,981
646
48
3
0
318,318
3
W
Kuzenbo
10,828
637
39
2
0
313,047
2
W
Sol
12,025
707
117
7
0
298,096
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role