Player Matchup

Fenrir
Fenrir
CanisLupusOG
Fenrir
Level 17
God Stats
2W - 10L
1,072 SR
Queue Stats
13W - 22L
1,223 Elo+
Party 2
Baron Samedi
Baron Samedi
DrDeepVoice
Baron Samedi
Level 20
God Stats
4W - 4L
1,320 SR
Queue Stats
20W - 43L
1,139 Elo+
Party 3
Bacchus
Bacchus
Duckmanp
Bacchus
Level 28
God Stats
8W - 6L
1,726 SR
Queue Stats
108W - 127L
1,352 Elo+
Party 3
Janus
Janus
Ecnceb
Janus
Level 19
God Stats
1W - 6L
1,264 SR
Queue Stats
19W - 25L
1,269 Elo+
Party 2
Bellona
Bellona
apapapa02
Bellona
Level 3
God Stats
2W - 1L
1,254 SR
Queue Stats
2W - 1L
1,182 Elo+
Party 2
Team Averages
Level 17
1,327 SR
1,233 Elo+

VS

Team Averages
Level 13
1,628 SR
1,299 Elo+
Agni
Agni
AugustParadox
Agni
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,213 Elo+
Party 1
Ullr
Ullr
Churruco8
Ullr
Level 13
God Stats
4W - 4L
1,716 SR
Queue Stats
7W - 8L
1,378 Elo+
Party 4
Tsukuyomi
Tsukuyomi
Diego_Perez_Chav
Tsukuyomi
Level 21
God Stats
7W - 7L
1,716 SR
Queue Stats
71W - 92L
1,219 Elo+
Party 4
Ares
Ares
OCELOTER
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Arachne
Arachne
SpaceADM
Arachne
Level 14
God Stats
1W - 9L
1,705 SR
Queue Stats
8W - 26L
1,182 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
9 / 1 / 1
5,858
837
4,165
4,908
1,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Baron Samedi
DrDeepVoice
Baron Samedi
6
4 / 2 / 1
4,522
646
2,339
2,482
682
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
Duckmanp
Bacchus
8
3 / 1 / 5
5,090
727
2,056
3,527
1,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Ecnceb
Janus
9
2 / 0 / 2
5,199
743
2,674
2,448
526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
apapapa02
Bellona
7
0 / 4 / 4
4,476
639
2,369
5,306
2,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 0
3,931
562
1,428
4,879
1,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ullr
6
3 / 5 / 0
4,601
657
1,546
5,514
1,287
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
7
0 / 4 / 2
4,353
622
2,938
5,572
1,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
2
0 / 2 / 2
3,310
473
430
1,546
362
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
SpaceADM
Arachne
7
5 / 2 / 0
4,796
685
2,449
3,629
1,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
18
Kills
8
8
Deaths
18
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Fenrir
9
1
1
9.5
L
Ullr
3
5
0
0.6
L
Tsukuyomi
0
4
2
0.25
W
Baron Samedi
DrDeepVoice
Baron Samedi
4
2
1
2.25
W
Bacchus
Duckmanp
Bacchus
3
1
5
5.5
W
Janus
Ecnceb
Janus
2
0
2
3
L
Ares
0
2
2
0.5
L
Arachne
SpaceADM
Arachne
5
2
0
2.5
W
Bellona
apapapa02
Bellona
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,603
Damage
8,791
18,671
Taken
21,140
7,379
Mitigated
5,876
5,632
Healing
2,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,428
136
0
1,070
4,879
1,325
0
2,412
2,205
12,110
0
W
Fenrir
4,165
1,533
0
1,870
4,908
1,509
0
308
4,578
0
19,254
L
Ullr
1,546
1,163
0
582
5,514
1,287
31
3,282
2,229
0
11,428
L
Tsukuyomi
2,938
818
0
230
5,572
1,549
0
1,110
4,462
0
20,480
W
Baron Samedi
DrDeepVoice
Baron Samedi
2,339
650
93
901
2,482
682
384
0
2,482
9,192
0
W
Bacchus
Duckmanp
Bacchus
2,056
245
0
950
3,527
1,939
152
0
3,527
8,682
0
W
Janus
Ecnceb
Janus
2,674
228
0
740
2,448
526
420
894
1,280
22,050
0
L
Ares
430
327
0
0
1,546
362
0
0
1,546
850
0
L
Arachne
SpaceADM
Arachne
2,449
1,552
0
485
3,629
1,353
0
0
3,629
0
11,616
W
Bellona
apapapa02
Bellona
2,369
1,615
0
1,078
5,306
2,723
316
360
4,946
0
16,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,145
Gold Earned
20,991
168
Minions Killed
110
0
Camps Cleared
0
688,884
Distance Traveled
604,999
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
3,931
562
22
3
0
129,148
0
W
Fenrir
5,858
837
41
6
0
158,326
1
L
Ullr
4,601
657
18
3
0
139,153
0
L
Tsukuyomi
4,353
622
40
6
0
142,801
0
W
Baron Samedi
4,522
646
23
3
0
123,888
0
W
Bacchus
5,090
727
17
2
0
135,368
0
W
Janus
5,199
743
52
7
0
136,405
1
L
Ares
3,310
473
0
0
0
50,512
0
L
Arachne
4,796
685
30
4
0
143,385
2
W
Bellona
4,476
639
35
5
0
134,897
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role