Player Matchup

Cernunnos
Cernunnos
AbyssalAura
Cernunnos
Level 82
God Stats
3W - 0L
1,500 SR
Queue Stats
22W - 18L
1,546 Elo+
Party 2
Gilgamesh
Gilgamesh
McCarthyy
Gilgamesh
Level 123
God Stats
3W - 0L
1,500 SR
Queue Stats
45W - 33L
1,594 Elo+
Party 2
Merlin
Merlin
SeanBean736
Merlin
Level 87
God Stats
3W - 1L
1,735 SR
Queue Stats
15W - 12L
1,786 Elo+
Party 2
Team Averages
Level 97
1,578 SR
1,642 Elo+

VS

Team Averages
Level 112
1,642 SR
1,519 Elo+
Bellona
Bellona
BeastDEgevaudan
Bellona
Level 102
God Stats
8W - 13L
1,628 SR
Queue Stats
470W - 447L
1,531 Elo+
Party 1
Bacchus
Bacchus
Kingmunch25
Bacchus
Level 75
God Stats
5W - 7L
1,656 SR
Queue Stats
73W - 78L
1,527 Elo+
Solo
Fenrir
Fenrir
Orfang
Fenrir
Level 160
God Stats
77W - 52L
1,643 SR
Queue Stats
627W - 621L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AbyssalAura
Cernunnos
16
6 / 4 / 6
12,738
607
17,053
15,232
7,045
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
McCarthyy
Gilgamesh
18
5 / 0 / 9
13,431
640
16,988
20,288
25,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
18
3 / 0 / 11
13,187
628
18,446
8,454
3,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 2
11,620
553
13,205
27,430
31,949
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bacchus
Kingmunch25
Bacchus
14
1 / 8 / 3
11,730
559
8,757
22,021
32,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
Orfang
Fenrir
13
1 / 4 / 2
10,813
515
6,194
19,576
20,720
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
14
Kills
4
4
Deaths
14
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
AbyssalAura
Cernunnos
6
4
6
2.25
L
2
2
2
1.5
L
Bacchus
Kingmunch25
Bacchus
1
8
3
0.31
W
Gilgamesh
McCarthyy
Gilgamesh
5
0
9
9.5
L
Fenrir
Orfang
Fenrir
1
4
2
0.5
W
Merlin
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,487
Damage
28,156
43,974
Taken
69,027
36,319
Mitigated
85,594
9,021
Healing
9,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
AbyssalAura
Cernunnos
17,053
7,673
0
3,096
15,232
7,045
1,605
3,016
11,541
0
57,954
L
13,205
2,600
0
2,726
27,430
31,949
221
6,900
19,850
0
61,364
L
Bacchus
Kingmunch25
Bacchus
8,757
302
0
3,392
22,021
32,925
0
7,176
14,428
18,768
0
W
Gilgamesh
McCarthyy
Gilgamesh
16,988
3,946
0
2,399
20,288
25,443
252
2,771
15,338
0
59,259
L
Fenrir
Orfang
Fenrir
6,194
1,151
0
3,214
19,576
20,720
0
4,370
14,695
0
25,721
W
Merlin
18,446
1,384
666
2,860
8,454
3,831
642
1,759
5,817
79,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,356
Gold Earned
34,163
249
Minions Killed
152
0
Camps Cleared
0
1,131,324
Distance Traveled
1,110,737
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,738
607
55
3
0
339,234
0
L
Bellona
11,620
553
109
5
0
429,747
5
L
Bacchus
11,730
559
17
1
0
326,186
8
W
Gilgamesh
13,431
640
54
3
0
416,101
5
L
Fenrir
10,813
515
26
1
0
354,804
6
W
Merlin
13,187
628
140
7
0
375,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role