Player Matchup

Sun Wukong
Sun Wukong
CropyTo
Sun Wukong
Level 28
God Stats
2W - 6L
1,319 SR
Queue Stats
290W - 308L
1,479 Elo+
Party 1
Amaterasu
Amaterasu
Spaghetboi
Amaterasu
Level 26
God Stats
12W - 12L
1,679 SR
Queue Stats
107W - 119L
1,476 Elo+
Party 1
Baron Samedi
Baron Samedi
bobkataJDM
Baron Samedi
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 122L
1,342 Elo+
Party 1
Ullr
Ullr
pleoxxe1
Ullr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 85L
1,552 Elo+
Party 1
Scylla
Scylla
scitnika
Scylla
Level 28
God Stats
4W - 1L
1,868 SR
Queue Stats
164W - 194L
1,396 Elo+
Party 1
Team Averages
Level 26
1,573 SR
1,449 Elo+

VS

Team Averages
Level 34
1,541 SR
1,592 Elo+
He Bo
He Bo
AndradePT
He Bo
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 47L
1,748 Elo+
Party 3
Rama
Rama
G0TiRiS
Rama
Level 13
God Stats
1W - 1L
1,705 SR
Queue Stats
20W - 15L
1,479 Elo+
Party 3
Thor
Thor
Hope102
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,711 Elo+
Party 3
Bellona
Bellona
Spamdalf
Bellona
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,529 Elo+
Party 2
Yemoja
Yemoja
TheLilShaq
Yemoja
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CropyTo
Sun Wukong
20
6 / 7 / 6
21,848
560
16,731
38,084
44,540
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Amaterasu
Spaghetboi
Amaterasu
20
9 / 8 / 13
23,723
608
25,697
34,967
26,266
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
bobkataJDM
Baron Samedi
20
8 / 18 / 12
20,395
523
18,230
39,514
25,782
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
20
26 / 5 / 15
27,262
699
60,325
35,410
16,121
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Scylla
scitnika
Scylla
20
11 / 10 / 14
22,163
568
28,542
36,213
15,612
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AndradePT
He Bo
20
15 / 17 / 9
20,297
520
31,977
33,472
10,981
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rama
G0TiRiS
Rama
20
10 / 13 / 8
20,930
537
24,650
33,512
10,952
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thor
Hope102
Thor
20
5 / 13 / 9
17,498
449
16,262
36,119
24,986
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bellona
Spamdalf
Bellona
20
16 / 10 / 9
23,483
602
42,030
47,872
45,299
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Yemoja
TheLilShaq
Yemoja
20
1 / 8 / 19
16,561
425
10,751
36,268
52,154
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
101
60
Kills
47
48
Deaths
61
60
Assists
54
Player
Kills
Deaths
Assists
KDA
L
He Bo
AndradePT
He Bo
15
17
9
1.15
W
Sun Wukong
CropyTo
Sun Wukong
6
7
6
1.29
L
Rama
G0TiRiS
Rama
10
13
8
1.08
L
Thor
Hope102
Thor
5
13
9
0.73
W
Amaterasu
Spaghetboi
Amaterasu
9
8
13
1.94
L
Bellona
Spamdalf
Bellona
16
10
9
2.05
L
Yemoja
TheLilShaq
Yemoja
1
8
19
1.31
W
Baron Samedi
bobkataJDM
Baron Samedi
8
18
12
0.78
W
Ullr
26
5
15
6.7
W
Scylla
scitnika
Scylla
11
10
14
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

149,525
Damage
125,670
184,188
Taken
187,243
128,321
Mitigated
144,372
36,899
Healing
23,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
AndradePT
He Bo
31,977
1,820
0
6,821
33,472
10,981
4,433
8,979
24,493
136,737
0
W
Sun Wukong
CropyTo
Sun Wukong
16,731
4,453
0
9,319
38,084
44,540
2,160
7,893
30,117
0
118,626
L
Rama
G0TiRiS
Rama
24,650
17,956
0
5,478
33,512
10,952
6,156
8,599
24,913
0
153,790
L
Thor
Hope102
Thor
16,262
3,497
0
1,316
36,119
24,986
531
7,682
28,437
0
140,283
W
Amaterasu
Spaghetboi
Amaterasu
25,697
11,326
0
6,354
34,967
26,266
2,182
12,075
22,355
0
210,450
L
Bellona
Spamdalf
Bellona
42,030
15,285
0
2,585
47,872
45,299
1,095
7,738
40,134
31,996
144,409
L
Yemoja
TheLilShaq
Yemoja
10,751
2,272
5,910
1,819
36,268
52,154
0
13,774
22,494
29,368
0
W
Baron Samedi
bobkataJDM
Baron Samedi
18,230
3,730
1,005
3,300
39,514
25,782
685
10,561
28,736
118,517
0
W
Ullr
60,325
18,113
0
4,510
35,410
16,121
5,163
8,961
26,385
0
263,243
W
Scylla
scitnika
Scylla
28,542
3,073
0
12,411
36,213
15,612
408
15,234
20,835
149,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

115,391
Gold Earned
98,769
896
Minions Killed
859
0
Camps Cleared
0
3,494,069
Distance Traveled
3,213,944
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
20,297
520
198
5
0
585,186
0
W
Sun Wukong
21,848
560
164
4
0
749,138
1
L
Rama
20,930
537
243
6
0
664,974
2
L
Thor
17,498
449
164
4
0
672,268
0
W
Amaterasu
23,723
608
239
6
0
808,846
0
L
Bellona
23,483
602
230
6
0
685,950
3
L
Yemoja
16,561
425
24
1
0
605,566
3
W
Baron Samedi
20,395
523
104
3
0
552,259
0
W
Ullr
27,262
699
219
6
0
755,280
3
W
Scylla
22,163
568
170
4
0
628,546
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role