Player Matchup

Kuzenbo
Kuzenbo
IJoKsI
Kuzenbo
Level 154
God Stats
2W - 4L
1,614 SR
Queue Stats
704W - 501L
1,593 Elo+
Party 1
Kukulkan
Kukulkan
monky13140
Kukulkan
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 48L
1,616 Elo+
Party 1
Chiron
Chiron
trident-fiscal
Chiron
Level 89
God Stats
27W - 11L
1,717 SR
Queue Stats
489W - 348L
1,604 Elo+
Party 1
Team Averages
Level 88
1,610 SR
1,604 Elo+

VS

Team Averages
Level 80
1,695 SR
1,557 Elo+
Chronos
Chronos
OriginalCADC
Chronos
Level 89
God Stats
4W - 0L
1,836 SR
Queue Stats
291W - 198L
1,557 Elo+
Party 2
Achilles
Achilles
OriginalDCM
Achilles
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,527 Elo+
Party 2
Fenrir
Fenrir
OriginalTJH
Fenrir
Level 88
God Stats
5W - 1L
1,750 SR
Queue Stats
281W - 197L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
IJoKsI
Kuzenbo
16
5 / 7 / 8
12,296
683
15,649
21,460
25,007
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kukulkan
monky13140
Kukulkan
11
0 / 12 / 7
10,044
558
3,751
14,601
4,950
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
10 / 10 / 3
13,930
774
17,492
20,817
8,043
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
OriginalCADC
Chronos
19
16 / 7 / 10
15,043
836
19,481
19,407
7,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
OriginalDCM
Achilles
17
2 / 3 / 14
12,988
722
11,517
18,653
24,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
19
11 / 5 / 9
14,119
784
18,721
16,682
11,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
62
15
Kills
29
29
Deaths
15
18
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
IJoKsI
Kuzenbo
5
7
8
1.29
W
Chronos
OriginalCADC
Chronos
16
7
10
3
W
Achilles
OriginalDCM
Achilles
2
3
14
3
W
Fenrir
11
5
9
3.1
L
Kukulkan
monky13140
Kukulkan
0
12
7
0.29
L
10
10
3
1.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,892
Damage
49,719
56,878
Taken
54,742
38,000
Mitigated
44,406
8,147
Healing
12,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
IJoKsI
Kuzenbo
15,649
3,257
0
1,408
21,460
25,007
179
6,529
14,931
43,337
0
W
Chronos
OriginalCADC
Chronos
19,481
6,769
0
5,022
19,407
7,645
2,114
5,497
13,910
77,656
0
W
Achilles
OriginalDCM
Achilles
11,517
3,194
0
1,902
18,653
24,917
324
7,624
11,029
0
36,427
W
Fenrir
18,721
5,429
0
5,704
16,682
11,844
618
6,279
10,403
0
59,534
L
Kukulkan
monky13140
Kukulkan
3,751
926
0
248
14,601
4,950
0
7,530
7,071
15,787
0
L
17,492
6,602
1,037
5,454
20,817
8,043
2,092
5,422
15,394
0
58,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,270
Gold Earned
42,150
158
Minions Killed
228
0
Camps Cleared
0
758,944
Distance Traveled
978,193
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
12,296
683
53
3
0
279,913
2
W
Chronos
15,043
836
118
7
0
292,535
0
W
Achilles
12,988
722
49
3
0
342,997
0
W
Fenrir
14,119
784
61
3
0
342,661
1
L
Kukulkan
10,044
558
32
2
0
212,651
6
L
Chiron
13,930
774
73
4
0
266,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role