Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Kasuno8517
Ymir
Level 68
God Stats
4W - 1L
1,519 SR
Queue Stats
122W - 130L
1,482 Elo+
Party 1
Da Ji
Da Ji
Killerjunemuffn
Da Ji
Level 158
God Stats
1W - 0L
1,635 SR
Queue Stats
215W - 220L
1,534 Elo+
Solo
Hades
Hades
Vitocm
Hades
Level 156
God Stats
17W - 11L
1,673 SR
Queue Stats
136W - 123L
1,565 Elo+
Solo
Chiron
Chiron
k1ngk0ng666
Chiron
Level 129
God Stats
22W - 11L
1,619 SR
Queue Stats
462W - 409L
1,658 Elo+
Party 1
Team Averages
Level 127
1,589 SR
1,548 Elo+

VS

Team Averages
Level 137
1,488 SR
1,563 Elo+
Fenrir
Fenrir
Holy Verses
Fenrir
Level 115
God Stats
9W - 9L
1,504 SR
Queue Stats
430W - 404L
1,539 Elo+
Solo
Gilgamesh
Gilgamesh
MikeyGeneral_
Gilgamesh
Level 152
God Stats
12W - 23L
1,357 SR
Queue Stats
457W - 466L
1,507 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
MikeyONeil
Morgan Le Fay
Level 128
God Stats
1W - 6L
1,508 SR
Queue Stats
107W - 109L
1,572 Elo+
Party 2
Kuzenbo
Kuzenbo
Real_Grubmutt
Kuzenbo
Level 144
God Stats
0W - 2L
1,286 SR
Queue Stats
191W - 167L
1,591 Elo+
Party 3
Medusa
Medusa
flexway
Medusa
Level 144
God Stats
13W - 6L
1,783 SR
Queue Stats
214W - 189L
1,604 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
3 / 2 / 2
7,512
537
5,168
7,938
4,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 1 / 9
7,658
547
4,618
9,104
9,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
4 / 3 / 3
7,085
506
3,518
9,316
4,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hades
Vitocm
Hades
14
5 / 0 / 3
8,135
581
10,647
9,106
5,037
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
13
3 / 3 / 1
7,474
534
7,123
8,201
3,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 2 / 1
6,374
455
3,980
8,660
3,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
MikeyGeneral_
Gilgamesh
13
0 / 3 / 2
7,625
545
3,430
7,115
5,623
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morgan Le Fay
MikeyONeil
Morgan Le Fay
11
0 / 4 / 2
6,501
464
5,775
9,218
3,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kuzenbo
9
1 / 4 / 4
5,890
421
4,687
9,153
7,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
flexway
Medusa
12
5 / 3 / 1
7,288
521
7,497
7,961
2,537
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
16
Kills
8
9
Deaths
16
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
2
2
2
L
Fenrir
2
2
1
1.25
W
1
1
9
5.5
W
4
3
3
1.83
L
Gilgamesh
MikeyGeneral_
Gilgamesh
0
3
2
0.33
L
Morgan Le Fay
MikeyONeil
Morgan Le Fay
0
4
2
0.25
L
Kuzenbo
1
4
4
0.75
W
Hades
Vitocm
Hades
5
0
3
6.5
L
Medusa
flexway
Medusa
5
3
1
1.83
W
Chiron
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,074
Damage
25,369
43,665
Taken
42,107
26,187
Mitigated
22,488
16,691
Healing
7,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,168
953
0
1,763
7,938
4,621
228
31
7,907
0
35,867
L
Fenrir
3,980
831
0
1,931
8,660
3,474
0
2,661
5,910
29
30,019
W
4,618
1,182
0
1,152
9,104
9,158
0
2,832
6,272
28,612
0
W
3,518
915
0
3,352
9,316
4,085
0
1,214
8,102
0
36,353
L
Gilgamesh
MikeyGeneral_
Gilgamesh
3,430
1,040
0
1,058
7,115
5,623
0
1,233
5,573
0
41,279
L
Morgan Le Fay
MikeyONeil
Morgan Le Fay
5,775
670
0
1,848
9,218
3,164
0
6,767
2,405
42,767
0
L
Kuzenbo
4,687
1,684
0
2,148
9,153
7,690
0
2,897
6,212
19,147
0
W
Hades
Vitocm
Hades
10,647
608
623
6,781
9,106
5,037
0
4,853
4,253
59,817
0
L
Medusa
flexway
Medusa
7,497
3,392
0
125
7,961
2,537
671
1,707
6,254
0
42,250
W
Chiron
7,123
3,010
296
2,724
8,201
3,286
0
1,561
6,640
0
56,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,864
Gold Earned
33,678
444
Minions Killed
345
0
Camps Cleared
0
1,278,830
Distance Traveled
1,258,491
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,512
537
97
7
0
253,826
4
L
Fenrir
6,374
455
56
4
0
278,360
2
W
Ymir
7,658
547
51
4
0
256,098
1
W
Da Ji
7,085
506
64
5
0
255,046
3
L
Gilgamesh
7,625
545
96
7
0
265,066
6
L
Morgan Le Fay
6,501
464
86
6
0
239,979
4
L
Kuzenbo
5,890
421
28
2
0
241,119
1
W
Hades
8,135
581
120
9
0
262,857
4
L
Medusa
7,288
521
79
6
0
233,967
1
W
Chiron
7,474
534
112
8
0
251,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role