Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Adivinho
Medusa
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,422 Elo+
Solo
Mulan
Mulan
NightxStalker11
Mulan
Level 105
God Stats
11W - 11L
1,500 SR
Queue Stats
80W - 162L
1,323 Elo+
Solo
Team Averages
Level 85
1,500 SR
1,415 Elo+

VS

Team Averages
Level 60
1,425 SR
1,404 Elo+
Janus
Janus
AutisticGuy6969
Janus
Level 69
God Stats
7W - 12L
1,432 SR
Queue Stats
124W - 247L
1,469 Elo+
Party 1
Da Ji
Da Ji
BookakiMyMum
Da Ji
Level 105
God Stats
18W - 16L
1,549 SR
Queue Stats
246W - 272L
1,554 Elo+
Party 1
Neith
Neith
U GOT T REKT830
Neith
Level 5
God Stats
0W - 6L
1,294 SR
Queue Stats
1W - 7L
1,190 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
9 / 2 / 8
11,591
773
15,294
18,371
8,842
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Adivinho
Medusa
15
4 / 2 / 11
10,758
717
9,260
8,894
3,157
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
7 / 2 / 7
10,971
731
10,109
9,480
8,002
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 3
9,445
630
7,268
12,014
3,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 8 / 1
10,571
705
13,181
14,582
5,901
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 6 / 3
8,684
579
3,136
11,530
6,472
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
20
Kills
5
6
Deaths
20
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
9
2
8
6.5
W
Medusa
Adivinho
Medusa
4
2
11
4.75
L
1
6
3
0.42
L
4
8
1
0.56
W
7
2
7
5.25
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,663
Damage
23,585
36,745
Taken
38,126
20,001
Mitigated
16,183
12,777
Healing
5,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
15,294
1,088
0
8,478
18,371
8,842
144
3,100
15,271
53,079
0
W
Medusa
Adivinho
Medusa
9,260
5,418
0
3,437
8,894
3,157
1,540
1,753
7,141
0
42,831
L
7,268
160
0
576
12,014
3,810
378
4,952
7,062
45,014
0
L
13,181
2,274
0
2,792
14,582
5,901
645
4,644
9,938
0
28,410
W
10,109
507
0
862
9,480
8,002
174
2,415
7,065
0
31,039
L
3,136
766
0
2,620
11,530
6,472
152
5,698
5,832
0
13,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,320
Gold Earned
28,700
177
Minions Killed
126
0
Camps Cleared
0
814,099
Distance Traveled
745,236
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,591
773
66
4
0
283,682
2
W
Medusa
10,758
717
64
4
0
273,345
0
L
Janus
9,445
630
81
5
0
242,212
4
L
Da Ji
10,571
705
24
2
0
248,750
2
W
Mulan
10,971
731
47
3
0
257,072
0
L
Neith
8,684
579
21
1
0
254,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role