Player Matchup

Ymir
Ymir
ELl0yd
Ymir
Level 144
God Stats
15W - 14L
1,628 SR
Queue Stats
368W - 318L
1,521 Elo+
Party 2
Hercules
Hercules
Fluffyneptune6
Hercules
Level 66
God Stats
1W - 3L
1,591 SR
Queue Stats
27W - 27L
1,568 Elo+
Party 2
Medusa
Medusa
IcyRyan
Medusa
Level 85
God Stats
3W - 2L
1,828 SR
Queue Stats
26W - 22L
1,622 Elo+
Party 2
Janus
Janus
NoSoulGinger189
Janus
Level 63
God Stats
3W - 2L
1,484 SR
Queue Stats
39W - 44L
1,562 Elo+
Party 2
Fenrir
Fenrir
speedracerstrak
Fenrir
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,471 Elo+
Party 2
Team Averages
Level 96
1,606 SR
1,549 Elo+

VS

Team Averages
Level 109
1,597 SR
1,638 Elo+
Cthulhu
Cthulhu
Blakroze11
Cthulhu
Level 160
God Stats
20W - 11L
1,684 SR
Queue Stats
197W - 200L
1,589 Elo+
Solo
Anubis
Anubis
Fynurpal
Anubis
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 60L
1,671 Elo+
Party 1
Agni
Agni
ONETRUEGOLDENGOD
Agni
Level 90
God Stats
15W - 6L
1,703 SR
Queue Stats
80W - 55L
1,661 Elo+
Party 1
Izanami
Izanami
Seeyahh
Izanami
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 93L
1,658 Elo+
Party 1
Mulan
Mulan
THICKESTWeeb
Mulan
Level 101
God Stats
35W - 30L
1,599 SR
Queue Stats
345W - 327L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ELl0yd
Ymir
9
0 / 2 / 0
5,986
399
1,462
9,545
4,603
Stone of Fal

Stone of Fal

+200
Health
+20
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you hit an enemy god with a basic attack you gain a stack of Fals Blessing giving you 2% damage mitigation per stack. At 3 stacks you gain double the damage mitigation and 20% CCR. This effect lasts for 10s.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+7
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.75% of your Maximum Health. Each stack consumed provide you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 17.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Hercules
11
0 / 1 / 0
6,215
414
1,791
9,132
5,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+20
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god steals 25 health (+1.5 per level) away from your target and restores 25 mana. This effect can only occur once every 8s. Can be upgraded at level 20.

Shield of Regrowth

Shield of Regrowth

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain +30% movement speed for 4 seconds. This cannot occur more than once every 10 seconds.

Contagion

Contagion

+60
Physical Protection
+150
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
IcyRyan
Medusa
12
0 / 3 / 0
6,497
433
2,436
9,296
2,110
Death's Toll

Death's Toll

+20
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.5 Physical Power and +.2% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. Stacks up to 70 times.

The Crusher

The Crusher

+40
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

12
0 / 4 / 0
6,680
445
3,698
6,806
2,080
Conduit Gem

Conduit Gem

+30
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+70
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

8
0 / 3 / 0
5,452
363
1,521
9,301
2,421
Bumba's Dagger

Bumba's Dagger

+7
Physical Power
+12
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+65
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 3% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

Mace

Mace

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Blakroze11
Cthulhu
12
1 / 0 / 6
7,537
502
3,503
9,251
5,452
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 15 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 17.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+300
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Anubis
Fynurpal
Anubis
14
4 / 0 / 6
8,745
583
5,756
6,364
3,168
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+5
Physical Protection
+100
Health
+5%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 4 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+110
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. This effect lasts for 7s and can only occur once every 15s.

Talon Trinket

Talon Trinket

+60
Magical Power
+100
Mana
+8%
Magical Lifesteal

15
4 / 0 / 4
9,177
612
9,852
4,840
1,761
Conduit Gem

Conduit Gem

+30
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+120
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6s.

Spear of the Magus

Spear of the Magus

+110
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. This effect lasts for 7s and can only occur once every 15s.

Izanami
Seeyahh
Izanami
15
3 / 0 / 1
9,523
635
3,713
7,356
2,242
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+7%
Physical Lifesteal
+5%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+65
Physical Power
+29%
Physical Lifesteal

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+40
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
1 / 0 / 0
9,511
634
4,288
7,452
5,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+10
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 25 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+35
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 20% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
30
0
Kills
13
13
Deaths
0
0
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Blakroze11
Cthulhu
1
0
6
4
L
Ymir
ELl0yd
Ymir
0
2
0
0
L
Hercules
0
1
0
0
W
Anubis
Fynurpal
Anubis
4
0
6
7
L
Medusa
IcyRyan
Medusa
0
3
0
0
L
0
4
0
0
W
4
0
4
6
W
Izanami
Seeyahh
Izanami
3
0
1
3.5
W
1
0
0
1
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,908
Damage
27,112
44,080
Taken
35,263
16,358
Mitigated
18,059
11,248
Healing
14,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Blakroze11
Cthulhu
3,503
327
489
1,290
9,251
5,452
180
1,323
7,795
20,815
0
L
Ymir
ELl0yd
Ymir
1,462
132
0
786
9,545
4,603
0
5,493
3,931
21,537
0
L
Hercules
1,791
220
0
2,642
9,132
5,144
0
910
8,204
0
31,078
W
Anubis
Fynurpal
Anubis
5,756
232
0
2,526
6,364
3,168
132
1,606
4,582
54,044
0
L
Medusa
IcyRyan
Medusa
2,436
369
0
3,039
9,296
2,110
0
3,418
5,830
0
38,379
L
3,698
0
0
1,201
6,806
2,080
0
5,055
1,499
46,127
0
W
9,852
332
0
602
4,840
1,761
282
1,459
3,277
54,126
0
W
Izanami
Seeyahh
Izanami
3,713
3,183
0
4,431
7,356
2,242
2,500
591
6,723
0
89,674
W
4,288
725
211
5,400
7,452
5,436
0
203
6,892
0
59,156
L
1,521
380
0
3,580
9,301
2,421
0
3,622
5,505
0
20,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,830
Gold Earned
44,493
354
Minions Killed
528
0
Camps Cleared
0
1,374,157
Distance Traveled
1,462,628
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,537
502
37
2
0
292,385
9
L
Ymir
5,986
399
52
3
0
274,085
1
L
Hercules
6,215
414
65
4
0
281,003
0
W
Anubis
8,745
583
88
6
0
282,861
5
L
Medusa
6,497
433
85
6
0
277,039
5
L
Janus
6,680
445
110
7
0
269,498
5
W
Agni
9,177
612
106
7
0
316,398
4
W
Izanami
9,523
635
153
10
0
272,152
5
W
Mulan
9,511
634
144
10
0
298,832
1
L
Fenrir
5,452
363
42
3
0
272,532
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role