Player Matchup

Artio
Artio
 
Artio
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
AirFlowe
Sol
Level 121
God Stats
14W - 9L
1,694 SR
Queue Stats
246W - 253L
1,555 Elo+
Party 1
Loki
Loki
Angry Samoan 11
Loki
Level 79
God Stats
6W - 11L
1,520 SR
Queue Stats
233W - 236L
1,542 Elo+
Party 1
Achilles
Achilles
LispyLegend
Achilles
Level 29
God Stats
0W - 3L
1,194 SR
Queue Stats
122W - 128L
1,488 Elo+
Party 2
Jing Wei
Jing Wei
zibby01
Jing Wei
Level 66
God Stats
4W - 5L
1,500 SR
Queue Stats
167W - 170L
1,514 Elo+
Party 2
Team Averages
Level 84
1,482 SR
1,520 Elo+

VS

Team Averages
Level 66
1,587 SR
1,689 Elo+
Cernunnos
Cernunnos
ADP997
Cernunnos
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,729 Elo+
Party 3
Anubis
Anubis
DuncleMArk
Anubis
Level 70
God Stats
9W - 8L
1,466 SR
Queue Stats
220W - 181L
1,666 Elo+
Party 3
Mercury
Mercury
Javsters
Mercury
Level 95
God Stats
30W - 15L
1,691 SR
Queue Stats
297W - 247L
1,663 Elo+
Party 3
Chang'e
Chang'e
RichHomieTom
Chang'e
Level 106
God Stats
4W - 1L
1,777 SR
Queue Stats
309W - 218L
1,703 Elo+
Party 3
Chronos
Chronos
SirZxemy
Chronos
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
208W - 151L
1,682 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
6 / 12 / 6
8,857
422
7,208
26,742
26,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

17
4 / 8 / 1
10,677
508
16,276
21,841
8,111
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 7 / 1
8,868
422
5,957
13,526
5,343
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
LispyLegend
Achilles
11
0 / 11 / 1
7,268
346
6,829
23,741
19,327
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
zibby01
Jing Wei
14
6 / 11 / 7
9,471
451
13,141
23,752
6,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ADP997
Cernunnos
14
2 / 8 / 13
10,590
504
7,852
15,197
6,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
DuncleMArk
Anubis
19
16 / 0 / 19
13,842
659
28,229
16,102
9,102
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Javsters
Mercury
20
14 / 1 / 18
14,136
673
23,057
17,341
8,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
RichHomieTom
Chang'e
20
14 / 1 / 15
13,465
641
25,770
21,048
17,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos
SirZxemy
Chronos
15
3 / 7 / 10
11,455
545
9,099
18,787
5,418
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
124
17
Kills
49
49
Deaths
17
16
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
6
12
6
0.75
W
Cernunnos
ADP997
Cernunnos
2
8
13
1.06
L
4
8
1
0.56
L
1
7
1
0.21
W
Anubis
DuncleMArk
Anubis
16
0
19
25.5
W
Mercury
Javsters
Mercury
14
1
18
23
L
Achilles
LispyLegend
Achilles
0
11
1
0.05
W
Chang'e
RichHomieTom
Chang'e
14
1
15
21.5
W
Chronos
SirZxemy
Chronos
3
7
10
1.14
L
Jing Wei
zibby01
Jing Wei
6
11
7
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,411
Damage
94,007
109,602
Taken
88,475
66,352
Mitigated
46,528
17,363
Healing
41,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
7,208
400
856
3,962
26,742
26,702
56
14,799
11,943
22,613
0
W
Cernunnos
ADP997
Cernunnos
7,852
3,783
0
2,305
15,197
6,406
2,066
3,775
11,330
0
43,823
L
16,276
3,959
0
5,064
21,841
8,111
0
13,469
8,372
70,254
0
L
5,957
854
0
649
13,526
5,343
1,205
5,970
7,556
0
53,097
W
Anubis
DuncleMArk
Anubis
28,229
3,107
0
11,890
16,102
9,102
1,816
6,791
9,267
96,192
0
W
Mercury
Javsters
Mercury
23,057
14,093
0
1,752
17,341
8,274
3,993
3,621
12,920
0
121,412
L
Achilles
LispyLegend
Achilles
6,829
1,133
0
3,506
23,741
19,327
0
14,396
9,345
0
29,122
W
Chang'e
RichHomieTom
Chang'e
25,770
2,306
6,770
14,762
21,048
17,328
1,618
5,383
15,113
90,487
0
W
Chronos
SirZxemy
Chronos
9,099
3,446
0
4,196
18,787
5,418
1,654
4,664
13,948
49,519
0
L
Jing Wei
zibby01
Jing Wei
13,141
10,903
0
3,326
23,752
6,869
908
14,464
9,288
0
38,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,141
Gold Earned
63,488
329
Minions Killed
514
0
Camps Cleared
0
1,784,976
Distance Traveled
2,096,390
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,857
422
21
1
0
336,979
6
W
Cernunnos
10,590
504
58
3
0
364,482
0
L
Sol
10,677
508
97
5
0
344,058
5
L
Loki
8,868
422
106
5
0
411,641
3
W
Anubis
13,842
659
121
6
0
395,409
4
W
Mercury
14,136
673
148
7
0
505,346
1
L
Achilles
7,268
346
39
2
0
360,179
1
W
Chang'e
13,465
641
109
5
0
431,779
4
W
Chronos
11,455
545
78
4
0
399,374
1
L
Jing Wei
9,471
451
66
3
0
332,119
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role