Player Matchup

Chronos
Chronos
Im-God-Whoisyou
Chronos
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
236W - 226L
1,593 Elo+
Party 3
Susano
Susano
NoSummerStorm
Susano
Level 1
God Stats
10W - 5L
1,500 SR
Queue Stats
11W - 6L
1,500 Elo+
Party 3
Ymir
Ymir
Syrian4Life
Ymir
Level 28
God Stats
0W - 2L
1,710 SR
Queue Stats
44W - 43L
1,500 Elo+
Party 1
Set
Set
TheGunBoy
Set
Level 25
God Stats
14W - 20L
1,519 SR
Queue Stats
32W - 35L
1,481 Elo+
Party 1
Merlin
Merlin
sTxKingz
Merlin
Level 18
God Stats
3W - 2L
1,515 SR
Queue Stats
40W - 30L
1,630 Elo+
Party 3
Team Averages
Level 23
1,549 SR
1,541 Elo+

VS

Team Averages
Level 21
1,662 SR
1,705 Elo+
Heimdallr
Heimdallr
DeckChiney
Heimdallr
Level 3
God Stats
4W - 0L
1,500 SR
Queue Stats
142W - 77L
1,664 Elo+
Solo
Sol
Sol
FireDragon307
Sol
Level 41
God Stats
7W - 3L
1,868 SR
Queue Stats
33W - 17L
1,673 Elo+
Party 2
Athena
Athena
Glargleshmargle
Athena
Level 39
God Stats
4W - 1L
1,692 SR
Queue Stats
375W - 324L
1,703 Elo+
Party 2
Mercury
Mercury
MuffHound420
Mercury
Level 5
God Stats
4W - 4L
1,749 SR
Queue Stats
14W - 14L
1,943 Elo+
Party 2
Bellona
Bellona
gabesweet
Bellona
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
206W - 152L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
4,411
401
2,207
5,190
937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 1 / 3
6,304
573
3,631
6,123
1,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 3 / 2
4,814
438
2,083
6,825
3,196
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 3 / 0
6,220
565
4,324
7,952
3,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
sTxKingz
Merlin
10
2 / 2 / 1
5,917
538
3,017
6,148
1,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DeckChiney
Heimdallr
12
5 / 0 / 1
7,378
671
8,832
6,075
1,907
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
3 / 2 / 1
7,317
665
4,938
5,761
1,803
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

10
1 / 1 / 5
6,284
571
1,923
7,337
5,086
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
MuffHound420
Mercury
9
0 / 1 / 0
5,632
512
448
4,143
1,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
gabesweet
Bellona
13
3 / 2 / 1
7,553
687
5,956
8,105
6,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
6
Kills
12
12
Deaths
6
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
DeckChiney
Heimdallr
5
0
1
5.5
W
3
2
1
1.75
W
1
1
5
3.5
L
0
3
0
0
W
Mercury
MuffHound420
Mercury
0
1
0
0
L
2
1
3
3.5
L
0
3
2
0.33
L
2
3
0
0.67
W
Bellona
gabesweet
Bellona
3
2
1
1.75
L
Merlin
sTxKingz
Merlin
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,262
Damage
22,097
32,238
Taken
31,421
11,551
Mitigated
16,503
7,230
Healing
7,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
DeckChiney
Heimdallr
8,832
4,228
0
2,608
6,075
1,907
3,975
2,794
3,281
0
58,766
W
4,938
1,417
0
1,667
5,761
1,803
1,088
1,691
4,024
36,677
0
W
1,923
739
0
519
7,337
5,086
234
2,300
5,037
11,615
0
L
2,207
885
0
918
5,190
937
0
294
4,797
18,458
0
W
Mercury
MuffHound420
Mercury
448
350
0
235
4,143
1,285
0
522
3,621
0
31,086
L
3,631
1,137
0
2,244
6,123
1,855
0
1,380
4,743
0
28,186
L
2,083
834
0
330
6,825
3,196
0
1,512
5,261
8,154
0
L
4,324
1,297
0
3,096
7,952
3,835
0
875
7,077
0
31,396
W
Bellona
gabesweet
Bellona
5,956
1,233
0
2,667
8,105
6,422
336
0
7,481
366
41,808
L
Merlin
sTxKingz
Merlin
3,017
371
0
642
6,148
1,728
0
2,994
3,133
32,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,666
Gold Earned
34,164
236
Minions Killed
367
0
Camps Cleared
0
1,007,694
Distance Traveled
1,089,382
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,378
671
95
9
0
201,704
4
W
Sol
7,317
665
81
7
0
211,066
2
W
Athena
6,284
571
27
2
0
219,741
4
L
Chronos
4,411
401
28
3
0
143,789
3
W
Mercury
5,632
512
71
6
0
252,397
2
L
Susano
6,304
573
61
6
0
211,686
1
L
Ymir
4,814
438
17
2
0
231,407
1
L
Set
6,220
565
68
6
0
223,458
4
W
Bellona
7,553
687
93
8
0
204,474
2
L
Merlin
5,917
538
62
6
0
197,354
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role