Player Matchup

Sun Wukong
Sun Wukong
Alice_ked7
Sun Wukong
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,146 Elo+
Solo
Ares
Ares
DonnerGottes
Ares
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,401 Elo+
Solo
Danzaburou
Danzaburou
Lord_Omnius
Danzaburou
Level 10
God Stats
3W - 4L
1,380 SR
Queue Stats
3W - 5L
1,373 Elo+
Solo
Scylla
Scylla
Lydisia
Scylla
Level 25
God Stats
27W - 38L
1,348 SR
Queue Stats
50W - 73L
1,265 Elo+
Solo
Serqet
Serqet
awfulvneva
Serqet
Level 21
God Stats
22W - 26L
1,390 SR
Queue Stats
388W - 374L
1,441 Elo+
Solo
Team Averages
Level 16
1,424 SR
1,325 Elo+

VS

Team Averages
Level 17
1,542 SR
1,465 Elo+
Kukulkan
Kukulkan
Biggiieadon
Kukulkan
Level 23
God Stats
33W - 28L
1,483 SR
Queue Stats
326W - 310L
1,472 Elo+
Party 1
Danzaburou
Danzaburou
HASSASSIN1990
Danzaburou
Level 21
God Stats
66W - 57L
1,611 SR
Queue Stats
219W - 205L
1,509 Elo+
Party 1
Artemis
Artemis
REBEL 33 6
Artemis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,364 Elo+
Solo
Cthulhu
Cthulhu
She Is Soulless
Cthulhu
Level 17
God Stats
2W - 1L
1,535 SR
Queue Stats
19W - 9L
1,494 Elo+
Party 1
Sol
Sol
xXPghostXPx
Sol
Level 6
God Stats
22W - 19L
1,580 SR
Queue Stats
23W - 25L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Alice_ked7
Sun Wukong
16
2 / 5 / 1
10,279
934
8,341
17,547
13,383
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

15
0 / 14 / 2
9,153
832
4,175
27,977
27,619
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
Lord_Omnius
Danzaburou
15
0 / 15 / 1
9,007
819
6,217
20,898
9,237
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
Lydisia
Scylla
15
0 / 6 / 1
9,044
822
7,877
14,704
5,130
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
awfulvneva
Serqet
15
2 / 6 / 1
9,782
889
5,498
16,183
6,672
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

271

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Biggiieadon
Kukulkan
20
10 / 0 / 24
13,205
1,200
22,960
3,584
1,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
HASSASSIN1990
Danzaburou
20
25 / 0 / 18
13,540
1,231
29,930
10,274
4,521
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
REBEL 33 6
Artemis
15
0 / 3 / 6
8,636
785
1,531
3,761
1,352
19
2 / 0 / 35
12,099
1,100
19,017
11,229
13,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
9 / 1 / 25
12,022
1,093
16,060
8,552
2,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
154
4
Kills
46
46
Deaths
4
6
Assists
108
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Alice_ked7
Sun Wukong
2
5
1
0.5
W
Kukulkan
Biggiieadon
Kukulkan
10
0
24
22
L
0
14
2
0.07
W
Danzaburou
HASSASSIN1990
Danzaburou
25
0
18
34
L
Danzaburou
Lord_Omnius
Danzaburou
0
15
1
0.03
L
Scylla
Lydisia
Scylla
0
6
1
0.08
W
Artemis
REBEL 33 6
Artemis
0
3
6
1
W
2
0
35
19.5
L
Serqet
awfulvneva
Serqet
2
6
1
0.42
W
9
1
25
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,108
Damage
89,498
97,309
Taken
37,400
62,041
Mitigated
23,924
3,475
Healing
7,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Alice_ked7
Sun Wukong
8,341
2,203
386
2,465
17,547
13,383
0
10,903
6,432
22
38,993
W
Kukulkan
Biggiieadon
Kukulkan
22,960
2,548
0
0
3,584
1,683
0
1,508
2,032
50,691
0
L
4,175
292
0
0
27,977
27,619
0
17,508
10,153
18,386
0
W
Danzaburou
HASSASSIN1990
Danzaburou
29,930
18,063
0
2,637
10,274
4,521
0
3,834
6,396
0
53,139
L
Danzaburou
Lord_Omnius
Danzaburou
6,217
3,012
0
624
20,898
9,237
0
10,409
10,304
0
27,059
L
Scylla
Lydisia
Scylla
7,877
1,275
0
0
14,704
5,130
0
8,468
6,134
28,502
0
W
Artemis
REBEL 33 6
Artemis
1,531
372
0
0
3,761
1,352
0
488
3,127
0
2,136
W
19,017
1,610
944
977
11,229
13,430
0
3,053
7,943
41,439
0
L
Serqet
awfulvneva
Serqet
5,498
1,251
0
0
16,183
6,672
0
9,661
6,249
0
22,077
W
16,060
3,780
241
3,013
8,552
2,938
0
3,191
5,151
20,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,265
Gold Earned
59,502
198
Minions Killed
219
9
Camps Cleared
3
894,700
Distance Traveled
934,134
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,279
934
63
6
6
191,631
1
W
Kukulkan
13,205
1,200
102
9
0
200,405
0
L
Ares
9,153
832
17
2
1
176,443
1
W
Danzaburou
13,540
1,231
48
4
0
224,710
0
L
Danzaburou
9,007
819
34
3
1
118,580
0
L
Scylla
9,044
822
50
5
0
184,448
0
W
Artemis
8,636
785
2
0
0
70,082
0
W
Cthulhu
12,099
1,100
55
5
2
225,882
0
L
Serqet
9,782
889
34
3
1
223,598
0
W
Sol
12,022
1,093
12
1
1
213,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role