Player Matchup

Da Ji
Da Ji
Harken101
Da Ji
Level 7
God Stats
2W - 1L
1,794 SR
Queue Stats
3W - 1L
1,837 Elo+
Party 1
Cthulhu
Cthulhu
KANIUMA
Cthulhu
Level 7
God Stats
2W - 1L
1,794 SR
Queue Stats
3W - 1L
1,837 Elo+
Party 1
Artemis
Artemis
PECOPECOPECO
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,837 Elo+
Party 1
Neith
Neith
XXXZatoXXX
Neith
Level 14
God Stats
1W - 1L
1,768 SR
Queue Stats
21W - 22L
1,597 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
twntys7vn
Morgan Le Fay
Level 28
God Stats
5W - 5L
1,705 SR
Queue Stats
171W - 188L
1,529 Elo+
Solo
Team Averages
Level 13
1,712 SR
1,727 Elo+

VS

Team Averages
Level 20
1,526 SR
1,512 Elo+
Nike
Nike
 
Nike
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
MadPace
Odin
Level 8
God Stats
12W - 5L
1,474 SR
Queue Stats
177W - 166L
1,526 Elo+
Solo
Skadi
Skadi
Naskacz
Skadi
Level 16
God Stats
2W - 3L
1,420 SR
Queue Stats
38W - 29L
1,523 Elo+
Solo
Khepri
Khepri
Shadowmiles
Khepri
Level 21
God Stats
5W - 3L
1,498 SR
Queue Stats
13W - 11L
1,330 Elo+
Solo
Scylla
Scylla
ThatsMyLane
Scylla
Level 27
God Stats
16W - 9L
1,737 SR
Queue Stats
195W - 98L
1,684 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Harken101
Da Ji
8
0 / 2 / 1
4,944
494
795
5,563
1,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
KANIUMA
Cthulhu
7
0 / 2 / 0
3,977
398
1,607
6,709
3,962
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Artemis
PECOPECOPECO
Artemis
7
1 / 4 / 0
4,656
466
1,282
4,533
870
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Short Bow

Short Bow

+15%
Attack Speed

Neith
10
1 / 2 / 0
5,896
590
2,829
5,894
1,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
twntys7vn
Morgan Le Fay
9
1 / 3 / 0
5,076
508
5,038
7,555
3,192
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
10
1 / 1 / 1
5,550
555
2,600
5,635
2,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
MadPace
Odin
11
2 / 0 / 0
5,910
591
3,137
5,893
3,082
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Skadi
Naskacz
Skadi
9
2 / 0 / 5
5,508
551
6,376
4,035
1,397
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
9
5 / 1 / 2
5,798
580
2,768
4,935
2,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
12
3 / 1 / 1
6,400
640
3,994
3,040
692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
3
Kills
13
13
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
1
1
1
1.5
L
Da Ji
Harken101
Da Ji
0
2
1
0.25
L
Cthulhu
KANIUMA
Cthulhu
0
2
0
0
W
Odin
MadPace
Odin
2
0
0
2
W
Skadi
Naskacz
Skadi
2
0
5
4.5
L
Artemis
PECOPECOPECO
Artemis
1
4
0
0.25
W
Khepri
5
1
2
6
W
Scylla
3
1
1
3.5
L
Neith
1
2
0
0.5
L
Morgan Le Fay
twntys7vn
Morgan Le Fay
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,551
Damage
18,875
30,254
Taken
23,538
11,037
Mitigated
10,402
10,370
Healing
6,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
2,600
215
0
1,932
5,635
2,292
0
1,140
4,495
0
29,946
L
Da Ji
Harken101
Da Ji
795
269
0
3,016
5,563
1,447
0
1,082
4,481
0
26,080
L
Cthulhu
KANIUMA
Cthulhu
1,607
330
0
1,793
6,709
3,962
0
1,364
5,345
12,669
0
W
Odin
MadPace
Odin
3,137
518
0
2,299
5,893
3,082
0
3,800
2,093
0
26,701
W
Skadi
Naskacz
Skadi
6,376
3,728
0
1,139
4,035
1,397
918
893
3,142
0
33,964
L
Artemis
PECOPECOPECO
Artemis
1,282
431
0
199
4,533
870
0
1,183
3,350
0
11,140
W
Khepri
2,768
370
0
507
4,935
2,939
0
714
4,221
6,243
0
W
Scylla
3,994
674
0
680
3,040
692
0
98
2,942
43,484
0
L
Neith
2,829
976
0
2,577
5,894
1,566
510
2,378
3,516
0
29,824
L
Morgan Le Fay
twntys7vn
Morgan Le Fay
5,038
960
0
2,785
7,555
3,192
86
755
6,501
27,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,549
Gold Earned
29,166
212
Minions Killed
300
0
Camps Cleared
0
813,021
Distance Traveled
937,311
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
5,550
555
59
6
0
197,612
4
L
Da Ji
4,944
494
55
6
0
164,625
0
L
Cthulhu
3,977
398
17
2
0
175,821
4
W
Odin
5,910
591
70
7
0
188,871
3
W
Skadi
5,508
551
74
7
0
181,313
3
L
Artemis
4,656
466
22
2
0
161,268
2
W
Khepri
5,798
580
9
1
0
186,493
1
W
Scylla
6,400
640
88
9
0
183,022
3
L
Neith
5,896
590
76
8
0
156,637
3
L
Morgan Le Fay
5,076
508
42
4
0
154,670
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role