Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hachiman
Hachiman
Nekketsu san
Hachiman
Level 29
God Stats
3W - 2L
1,449 SR
Queue Stats
202W - 217L
1,434 Elo+
Party 3
Chaac
Chaac
ThirdCazza
Chaac
Level 28
God Stats
9W - 7L
1,543 SR
Queue Stats
158W - 182L
1,377 Elo+
Party 1
Mercury
Mercury
Zinq x MeRkzZ
Mercury
Level 124
God Stats
8W - 11L
1,553 SR
Queue Stats
183W - 155L
1,493 Elo+
Party 1
Ah Puch
Ah Puch
iReX TeaTeer
Ah Puch
Level 87
God Stats
3W - 0L
1,442 SR
Queue Stats
345W - 364L
1,409 Elo+
Party 3
Team Averages
Level 66
1,497 SR
1,443 Elo+

VS

Team Averages
Level 64
1,568 SR
1,405 Elo+
Vamana
Vamana
BlackMede
Vamana
Level 83
God Stats
0W - 3L
1,500 SR
Queue Stats
18W - 21L
1,524 Elo+
Party 2
Khepri
Khepri
CaptaineCourage
Khepri
Level 66
God Stats
28W - 18L
1,608 SR
Queue Stats
115W - 116L
1,495 Elo+
Party 2
Anhur
Anhur
ChapeauSouris46
Anhur
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 37L
1,270 Elo+
Solo
Ullr
Ullr
Ormagödenn
Ullr
Level 117
God Stats
2W - 1L
1,733 SR
Queue Stats
29W - 35L
1,453 Elo+
Party 2
Medusa
Medusa
Starkheda
Medusa
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 13L
1,282 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
0 / 0 / 4
4,904
490
3,020
5,296
2,095
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
Nekketsu san
Hachiman
8
0 / 0 / 3
4,639
464
2,186
3,542
934
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Chaac
11
3 / 0 / 0
6,488
649
5,125
4,576
3,443
Mercury
10
3 / 0 / 3
5,797
580
1,866
5,408
1,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Puch
iReX TeaTeer
Ah Puch
11
4 / 0 / 1
6,289
629
4,412
4,694
1,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
BlackMede
Vamana
10
0 / 3 / 0
5,285
529
1,842
6,882
5,021
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 2 / 0
4,349
435
2,090
5,180
3,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 1 / 0
4,209
421
1,089
3,227
765
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 3 / 0
4,520
452
3,635
5,931
1,985
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
Starkheda
Medusa
6
0 / 1 / 0
3,996
400
1,328
2,730
768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
10
Kills
0
0
Deaths
10
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
0
0
4
2
L
Vamana
BlackMede
Vamana
0
3
0
0
L
0
2
0
0
L
0
1
0
0
W
Hachiman
Nekketsu san
Hachiman
0
0
3
1.5
L
0
3
0
0
L
Medusa
Starkheda
Medusa
0
1
0
0
W
Chaac
3
0
0
3
W
Mercury
3
0
3
4.5
W
Ah Puch
iReX TeaTeer
Ah Puch
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,609
Damage
9,984
23,516
Taken
23,950
9,554
Mitigated
11,576
10,259
Healing
4,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
3,020
874
205
1,566
5,296
2,095
104
684
4,612
18,757
0
L
Vamana
BlackMede
Vamana
1,842
999
0
1,353
6,882
5,021
0
0
6,882
0
25,262
L
2,090
152
232
1,190
5,180
3,037
0
2,598
2,582
10,084
0
L
1,089
734
0
910
3,227
765
0
534
2,693
0
11,616
W
Hachiman
Nekketsu san
Hachiman
2,186
1,405
0
1,200
3,542
934
156
1,001
2,541
0
16,528
L
3,635
787
0
250
5,931
1,985
0
3,491
2,440
0
23,385
L
Medusa
Starkheda
Medusa
1,328
644
0
249
2,730
768
0
809
1,921
0
11,049
W
Chaac
5,125
532
0
1,256
4,576
3,443
0
0
4,576
0
33,770
W
Mercury
1,866
937
0
3,422
5,408
1,649
0
117
5,291
0
29,834
W
Ah Puch
iReX TeaTeer
Ah Puch
4,412
316
0
2,610
4,694
1,433
0
288
4,406
34,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,117
Gold Earned
22,359
273
Minions Killed
172
0
Camps Cleared
0
919,373
Distance Traveled
809,684
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
4,904
490
30
3
0
167,563
2
L
Vamana
5,285
529
58
6
0
170,210
1
L
Khepri
4,349
435
11
1
0
180,634
1
L
Anhur
4,209
421
32
3
0
161,109
3
W
Hachiman
4,639
464
35
4
0
172,575
0
L
Ullr
4,520
452
46
5
0
177,825
2
L
Medusa
3,996
400
25
3
0
119,906
0
W
Chaac
6,488
649
67
7
0
174,569
0
W
Mercury
5,797
580
62
6
0
219,216
4
W
Ah Puch
6,289
629
79
8
0
185,450
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role