Player Matchup

Guan Yu
Guan Yu
Lobsters4Hands
Guan Yu
Level 28
God Stats
4W - 5L
1,500 SR
Queue Stats
104W - 98L
1,543 Elo+
Solo
Tsukuyomi
Tsukuyomi
SauksR6
Tsukuyomi
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 17L
1,692 Elo+
Solo
Ymir
Ymir
WEISHENMEMMMM
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,798 Elo+
Solo
Merlin
Merlin
danger27
Merlin
Level 29
God Stats
1W - 1L
1,877 SR
Queue Stats
8W - 10L
1,546 Elo+
Solo
Heimdallr
Heimdallr
slipperypickls
Heimdallr
Level 8
God Stats
0W - 1L
1,753 SR
Queue Stats
7W - 5L
1,538 Elo+
Solo
Team Averages
Level 18
1,626 SR
1,623 Elo+

VS

Team Averages
Level 19
1,632 SR
1,677 Elo+
Ymir
Ymir
DEVSLAYER
Ymir
Level 28
God Stats
2W - 2L
1,467 SR
Queue Stats
33W - 39L
1,497 Elo+
Solo
Kali
Kali
IllCarryToGlory
Kali
Level 29
God Stats
3W - 1L
1,862 SR
Queue Stats
8W - 3L
1,816 Elo+
Party 1
Apollo
Apollo
LegendOfUrak
Apollo
Level 4
God Stats
2W - 0L
1,781 SR
Queue Stats
6W - 2L
1,408 Elo+
Solo
Artemis
Artemis
ythehek
Artemis
Level 28
God Stats
11W - 3L
1,804 SR
Queue Stats
27W - 13L
2,068 Elo+
Party 1
Kukulkan
Kukulkan
快乐的小康熙
Kukulkan
Level 7
God Stats
1W - 0L
1,244 SR
Queue Stats
4W - 2L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 0
5,208
521
2,558
5,895
5,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
SauksR6
Tsukuyomi
10
3 / 3 / 2
5,921
592
5,391
6,218
1,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

6
1 / 6 / 2
4,320
432
3,033
7,870
5,856
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
danger27
Merlin
7
0 / 7 / 2
4,441
444
1,004
6,648
1,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
slipperypickls
Heimdallr
6
2 / 5 / 0
4,450
445
2,527
5,254
1,059
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
3 / 4 / 8
6,160
616
2,604
7,045
3,041
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
10 / 0 / 2
7,563
756
8,041
6,440
2,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
11
2 / 1 / 1
6,199
620
4,212
4,457
1,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artemis
ythehek
Artemis
11
7 / 1 / 4
6,591
659
8,139
6,392
2,038
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 2 / 6
5,892
589
1,375
2,651
653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
8
Kills
23
23
Deaths
8
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ymir
3
4
8
1.75
W
10
0
2
11
W
Apollo
2
1
1
2.5
L
2
2
0
1
L
Tsukuyomi
SauksR6
Tsukuyomi
3
3
2
1.33
L
1
6
2
0.33
L
Merlin
danger27
Merlin
0
7
2
0.14
L
Heimdallr
slipperypickls
Heimdallr
2
5
0
0.4
W
Artemis
ythehek
Artemis
7
1
4
9
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,513
Damage
24,371
31,885
Taken
26,985
15,627
Mitigated
9,747
5,929
Healing
9,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
2,604
1,220
0
444
7,045
3,041
263
1,426
5,533
18,294
0
W
8,041
4,067
0
4,483
6,440
2,646
0
146
6,268
0
38,809
W
Apollo
4,212
2,053
0
1,329
4,457
1,369
1,030
0
4,018
0
34,030
L
2,558
366
91
2,210
5,895
5,319
0
36
5,859
0
18,150
L
Tsukuyomi
SauksR6
Tsukuyomi
5,391
1,651
0
779
6,218
1,779
0
573
5,645
0
33,798
L
3,033
838
0
1,613
7,870
5,856
208
1,653
6,217
13,995
0
L
Merlin
danger27
Merlin
1,004
150
0
998
6,648
1,614
0
802
5,846
15,019
0
L
Heimdallr
slipperypickls
Heimdallr
2,527
1,337
0
238
5,254
1,059
234
915
4,339
0
10,000
W
Artemis
ythehek
Artemis
8,139
5,573
0
3,029
6,392
2,038
0
1,802
4,590
0
39,230
W
1,375
147
0
443
2,651
653
0
493
2,056
19,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,340
Gold Earned
32,405
159
Minions Killed
284
0
Camps Cleared
0
915,731
Distance Traveled
990,728
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,160
616
35
4
0
181,529
5
W
Kali
7,563
756
63
6
0
240,504
3
W
Apollo
6,199
620
62
6
0
177,252
2
L
Guan Yu
5,208
521
34
3
0
202,018
3
L
Tsukuyomi
5,921
592
69
7
0
209,364
0
L
Ymir
4,320
432
12
1
0
176,337
2
L
Merlin
4,441
444
24
2
0
170,047
2
L
Heimdallr
4,450
445
20
2
0
157,965
0
W
Artemis
6,591
659
66
7
0
178,607
3
W
Kukulkan
5,892
589
58
6
0
212,836
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role