Player Matchup

Zeus
Zeus
King_Link97
Zeus
Level 28
God Stats
19W - 16L
1,431 SR
Queue Stats
22W - 19L
1,415 Elo+
Solo
Mercury
Mercury
VILLAGE G0RILLA
Mercury
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 77L
1,114 Elo+
Solo
Jing Wei
Jing Wei
Woofdogo121
Jing Wei
Level 15
God Stats
8W - 6L
1,500 SR
Queue Stats
34W - 46L
1,273 Elo+
Solo
Team Averages
Level 22
1,477 SR
1,267 Elo+

VS

Team Averages
Level 49
1,608 SR
1,328 Elo+
Ymir
Ymir
DixieN0rm0us_01
Ymir
Level 29
God Stats
9W - 9L
1,571 SR
Queue Stats
138W - 122L
1,416 Elo+
Party 1
Osiris
Osiris
LegacyBear516
Osiris
Level 89
God Stats
2W - 0L
1,806 SR
Queue Stats
120W - 100L
1,480 Elo+
Party 1
Anubis
Anubis
that_kid_the_don
Anubis
Level 29
God Stats
4W - 6L
1,448 SR
Queue Stats
10W - 20L
1,089 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 6 / 4
13,827
691
19,632
17,834
5,712
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 16 / 4
11,249
562
5,068
18,320
5,884
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jing Wei
Woofdogo121
Jing Wei
18
4 / 2 / 6
13,018
651
16,543
13,713
5,102
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 16
13,689
684
7,063
20,491
28,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
12 / 2 / 10
14,687
734
14,854
16,808
11,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
7 / 7 / 9
13,168
658
12,961
14,268
5,613
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
57
13
Kills
22
24
Deaths
13
14
Assists
35
Player
Kills
Deaths
Assists
KDA
W
3
4
16
2.75
L
7
6
4
1.5
W
12
2
10
8.5
L
2
16
4
0.25
L
Jing Wei
Woofdogo121
Jing Wei
4
2
6
3.5
W
7
7
9
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,243
Damage
34,878
49,867
Taken
51,567
16,698
Mitigated
45,393
6,025
Healing
6,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,063
403
0
1,239
20,491
28,732
665
7,066
13,425
39,599
0
L
19,632
2,106
0
3,689
17,834
5,712
575
8,079
9,755
70,723
0
W
14,854
4,592
0
1,098
16,808
11,048
1,128
6,595
10,213
0
44,408
L
5,068
1,375
315
605
18,320
5,884
0
6,093
12,039
0
18,577
L
Jing Wei
Woofdogo121
Jing Wei
16,543
12,318
0
1,416
13,713
5,102
1,029
5,852
7,861
0
65,113
W
12,961
336
766
3,815
14,268
5,613
1,377
5,971
8,297
41,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,094
Gold Earned
41,544
172
Minions Killed
164
0
Camps Cleared
0
928,826
Distance Traveled
1,004,537
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
13,689
684
51
3
0
312,653
1
L
Zeus
13,827
691
81
4
0
281,324
0
W
Osiris
14,687
734
54
3
0
400,162
0
L
Mercury
11,249
562
20
1
0
292,727
1
L
Jing Wei
13,018
651
71
4
0
354,775
0
W
Anubis
13,168
658
59
3
0
291,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role