Player Matchup

Merlin
Merlin
Masters
AnotherB0T
Merlin
Masters
Level 94
God Stats
6W - 4L
1,813 SR
Queue Stats
97W - 37L
2,406 MMR
Party 1
Fenrir
Fenrir
Masters
BPS Up
Fenrir
Masters
Level 83
God Stats
6W - 4L
1,873 SR
Queue Stats
140W - 58L
2,465 MMR
Party 1
Achilles
Achilles
Diamond I
Finesse ills
Achilles
Diamond I
Level 107
God Stats
32W - 5L
2,125 SR
Queue Stats
69W - 21L
2,431 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 95
1,937 SR
2,434 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 99
1,640 SR
2,248 MMR
Artemis
Artemis
Platinum I
ELON-SENPAII
Artemis
Platinum I
Level 41
God Stats
0W - 1L
1,511 SR
Queue Stats
44W - 39L
2,213 MMR
Solo
Bacchus
Bacchus
Diamond V
Jay-Bands1
Bacchus
Diamond V
Level 126
God Stats
5W - 8L
1,811 SR
Queue Stats
258W - 288L
2,068 MMR
Solo
Scylla
Scylla
Masters
My Kiiwii
Scylla
Masters
Level 129
God Stats
31W - 40L
1,598 SR
Queue Stats
828W - 712L
2,463 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AnotherB0T
Merlin
19
3 / 0 / 8
12,314
648
15,115
9,124
4,942
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
BPS Up
Fenrir
15
1 / 2 / 7
11,253
592
9,943
20,827
22,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Achilles
Finesse ills
Achilles
17
7 / 2 / 3
12,881
678
12,826
20,274
21,971
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bans
AthenaGilgameshMorgan Le FayTiamatCabrakan

VS

Bans
SolGebThothGaneshaVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ELON-SENPAII
Artemis
14
1 / 6 / 3
10,308
543
12,800
13,340
5,366
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Jay-Bands1
Bacchus
15
1 / 2 / 3
10,179
536
10,480
21,114
26,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
My Kiiwii
Scylla
16
2 / 3 / 1
10,957
577
8,684
11,354
7,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
11
Kills
4
4
Deaths
11
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
AnotherB0T
Merlin
3
0
8
7
W
Fenrir
BPS Up
Fenrir
1
2
7
2.25
L
Artemis
ELON-SENPAII
Artemis
1
6
3
0.42
W
Achilles
Finesse ills
Achilles
7
2
3
4.25
L
Bacchus
Jay-Bands1
Bacchus
1
2
3
1.25
L
Scylla
My Kiiwii
Scylla
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,884
Damage
31,964
50,225
Taken
45,808
48,938
Mitigated
39,237
11,991
Healing
4,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
AnotherB0T
Merlin
15,115
403
487
3,756
9,124
4,942
1,427
3,862
5,029
97,528
0
W
Fenrir
BPS Up
Fenrir
9,943
2,337
0
3,098
20,827
22,025
223
7,283
12,472
0
28,972
L
Artemis
ELON-SENPAII
Artemis
12,800
3,566
0
125
13,340
5,366
167
3,445
9,537
0
53,332
W
Achilles
Finesse ills
Achilles
12,826
3,248
610
4,040
20,274
21,971
1,145
6,224
13,560
0
38,550
L
Bacchus
Jay-Bands1
Bacchus
10,480
817
0
3,217
21,114
26,047
0
7,313
13,080
18,071
0
L
Scylla
My Kiiwii
Scylla
8,684
529
0
947
11,354
7,824
0
4,357
6,719
57,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,448
Gold Earned
31,444
233
Minions Killed
206
0
Camps Cleared
0
1,184,670
Distance Traveled
948,223
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,314
648
167
9
0
397,990
3
W
Fenrir
11,253
592
29
2
0
390,916
2
L
Artemis
10,308
543
87
5
0
309,512
2
W
Achilles
12,881
678
37
2
0
395,764
3
L
Bacchus
10,179
536
22
1
0
328,703
1
L
Scylla
10,957
577
97
5
0
310,008
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role