Player Matchup

Horus
Horus
DrMelon262
Horus
Level 103
God Stats
2W - 0L
1,707 SR
Queue Stats
132W - 141L
1,390 Elo+
Party 4
Sol
Sol
FyreFlye77
Sol
Level 31
God Stats
2W - 0L
1,707 SR
Queue Stats
118W - 114L
1,383 Elo+
Party 4
Odin
Odin
SixpennyRaptor6
Odin
Level 116
God Stats
1W - 0L
1,686 SR
Queue Stats
122W - 105L
1,469 Elo+
Party 2
Cerberus
Cerberus
TypicalCJ
Cerberus
Level 66
God Stats
1W - 0L
1,164 SR
Queue Stats
22W - 35L
1,372 Elo+
Party 2
Arachne
Arachne
YuAuntLuvMe
Arachne
Level 37
God Stats
9W - 1L
1,754 SR
Queue Stats
10W - 4L
1,795 Elo+
Party 2
Team Averages
Level 71
1,604 SR
1,482 Elo+

VS

Team Averages
Level 72
1,518 SR
1,392 Elo+
Ymir
Ymir
B-lSHOP
Ymir
Level 61
God Stats
4W - 4L
1,259 SR
Queue Stats
58W - 72L
1,386 Elo+
Party 1
Baron Samedi
Baron Samedi
BeAsTxBoY35
Baron Samedi
Level 48
God Stats
3W - 2L
1,577 SR
Queue Stats
30W - 51L
1,328 Elo+
Party 1
Achilles
Achilles
IsaBizarroDG
Achilles
Level 106
God Stats
7W - 10L
1,558 SR
Queue Stats
326W - 361L
1,441 Elo+
Party 3
Chiron
Chiron
SnaiderDark92
Chiron
Level 104
God Stats
8W - 8L
1,702 SR
Queue Stats
149W - 198L
1,381 Elo+
Party 3
Yemoja
Yemoja
THE ONE WAR 69
Yemoja
Level 42
God Stats
13W - 20L
1,495 SR
Queue Stats
184W - 255L
1,422 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
20
5 / 4 / 18
15,117
521
14,768
23,579
28,934
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

20
12 / 0 / 14
17,379
599
29,420
28,425
12,471
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
15 / 0 / 10
16,922
584
24,087
23,153
24,568
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
TypicalCJ
Cerberus
20
7 / 2 / 12
14,882
513
18,173
23,304
12,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
YuAuntLuvMe
Arachne
20
9 / 2 / 8
15,118
521
11,170
18,950
11,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
B-lSHOP
Ymir
13
0 / 16 / 2
9,937
343
9,266
30,397
10,763
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
BeAsTxBoY35
Baron Samedi
2
0 / 3 / 1
7,089
244
0
1,590
233
Achilles
IsaBizarroDG
Achilles
20
3 / 13 / 1
13,752
474
18,959
32,078
11,661
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
2 / 5 / 4
12,291
424
19,431
25,577
7,812
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
3 / 11 / 3
11,503
397
12,751
25,570
9,513
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
19
48
Kills
8
8
Deaths
48
62
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ymir
B-lSHOP
Ymir
0
16
2
0.06
L
Baron Samedi
BeAsTxBoY35
Baron Samedi
0
3
1
0.17
W
Horus
5
4
18
3.5
W
12
0
14
19
L
Achilles
IsaBizarroDG
Achilles
3
13
1
0.27
W
15
0
10
20
L
2
5
4
0.8
L
3
11
3
0.41
W
Cerberus
TypicalCJ
Cerberus
7
2
12
6.5
W
Arachne
YuAuntLuvMe
Arachne
9
2
8
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,618
Damage
60,407
117,411
Taken
115,212
89,509
Mitigated
39,982
41,507
Healing
18,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
B-lSHOP
Ymir
9,266
3,837
12
3,619
30,397
10,763
0
7,581
22,816
43,291
0
L
Baron Samedi
BeAsTxBoY35
Baron Samedi
0
0
0
0
1,590
233
0
670
920
0
0
W
Horus
14,768
6,418
2,453
4,964
23,579
28,934
2,536
4,489
19,090
533
59,541
W
29,420
14,921
0
21,674
28,425
12,471
9,339
4,864
23,561
160,405
0
L
Achilles
IsaBizarroDG
Achilles
18,959
6,380
0
1,046
32,078
11,661
980
14,899
17,179
0
117,953
W
24,087
5,768
0
1,507
23,153
24,568
0
6,615
16,189
0
128,237
L
19,431
8,178
717
5,743
25,577
7,812
0
12,163
13,414
0
83,255
L
12,751
4,046
3,483
3,637
25,570
9,513
0
12,599
12,971
50,902
0
W
Cerberus
TypicalCJ
Cerberus
18,173
1,061
488
4,658
23,304
12,115
368
3,884
19,420
89,219
0
W
Arachne
YuAuntLuvMe
Arachne
11,170
7,639
0
5,763
18,950
11,421
205
2,165
16,523
0
100,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,418
Gold Earned
54,572
723
Minions Killed
466
0
Camps Cleared
0
2,755,171
Distance Traveled
1,634,776
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,937
343
89
3
0
356,008
0
L
Baron Samedi
7,089
244
0
0
0
0
0
W
Horus
15,117
521
60
2
0
500,378
3
W
Sol
17,379
599
213
7
0
525,879
2
L
Achilles
13,752
474
186
6
0
468,846
0
W
Odin
16,922
584
170
6
0
586,054
1
L
Chiron
12,291
424
120
4
0
464,681
3
L
Yemoja
11,503
397
71
2
0
345,241
1
W
Cerberus
14,882
513
132
5
0
542,531
0
W
Arachne
15,118
521
148
5
0
600,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role