Player Matchup

Hercules
Hercules
DJ_CAPONE95
Hercules
Level 80
God Stats
40W - 59L
1,505 SR
Queue Stats
346W - 364L
1,477 Elo+
Solo
Artio
Artio
Jsteelers1143
Artio
Level 107
God Stats
1W - 2L
1,592 SR
Queue Stats
369W - 362L
1,440 Elo+
Solo
Pele
Pele
Oregoonian_
Pele
Level 142
God Stats
2W - 5L
1,178 SR
Queue Stats
404W - 362L
1,516 Elo+
Party 1
Raijin
Raijin
The_Graham_Man_
Raijin
Level 102
God Stats
8W - 4L
1,622 SR
Queue Stats
170W - 171L
1,474 Elo+
Party 1
Apollo
Apollo
ptuna21
Apollo
Level 108
God Stats
3W - 3L
1,375 SR
Queue Stats
114W - 116L
1,451 Elo+
Party 1
Team Averages
Level 108
1,454 SR
1,472 Elo+

VS

Team Averages
Level 103
1,537 SR
1,466 Elo+
Chronos
Chronos
Adecause
Chronos
Level 106
God Stats
5W - 2L
1,500 SR
Queue Stats
523W - 492L
1,502 Elo+
Party 3
Bellona
Bellona
AdoredFox43841
Bellona
Level 68
God Stats
16W - 11L
1,544 SR
Queue Stats
147W - 170L
1,409 Elo+
Party 2
Aphrodite
Aphrodite
DJ_SNAKE666
Aphrodite
Level 104
God Stats
41W - 23L
1,743 SR
Queue Stats
340W - 326L
1,490 Elo+
Party 3
Fenrir
Fenrir
SheerGem1544
Fenrir
Level 109
God Stats
8W - 7L
1,509 SR
Queue Stats
546W - 574L
1,486 Elo+
Party 2
Nu Wa
Nu Wa
pupy55
Nu Wa
Level 129
God Stats
4W - 5L
1,390 SR
Queue Stats
60W - 54L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DJ_CAPONE95
Hercules
18
3 / 6 / 7
11,206
487
15,074
20,163
10,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

15
1 / 9 / 10
9,139
397
7,699
28,056
23,784
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
7 / 9 / 6
11,290
491
19,615
26,424
14,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
8 / 7 / 5
11,266
490
15,851
21,363
6,978
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
ptuna21
Apollo
17
2 / 10 / 6
10,721
466
12,788
19,823
5,926
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Adecause
Chronos
18
6 / 3 / 15
12,084
525
21,438
22,035
7,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

18
3 / 4 / 5
11,493
500
6,401
20,410
18,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Aphrodite
DJ_SNAKE666
Aphrodite
18
4 / 2 / 14
11,584
504
10,886
19,862
7,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
18
8 / 9 / 11
12,089
526
18,970
22,656
17,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
pupy55
Nu Wa
20
20 / 3 / 7
15,012
653
33,540
20,927
7,842
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
93
21
Kills
41
41
Deaths
21
34
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Chronos
Adecause
Chronos
6
3
15
4.5
W
3
4
5
1.38
L
Hercules
DJ_CAPONE95
Hercules
3
6
7
1.08
W
Aphrodite
DJ_SNAKE666
Aphrodite
4
2
14
5.5
L
1
9
10
0.67
L
7
9
6
1.11
W
Fenrir
8
9
11
1.5
L
8
7
5
1.5
L
Apollo
ptuna21
Apollo
2
10
6
0.5
W
Nu Wa
pupy55
Nu Wa
20
3
7
7.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,027
Damage
91,235
115,829
Taken
105,890
61,941
Mitigated
59,259
25,157
Healing
47,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Adecause
Chronos
21,438
10,451
0
9,627
22,035
7,709
3,945
4,219
17,816
88,375
0
W
6,401
1,376
0
5,668
20,410
18,366
854
1,754
18,656
0
61,672
L
Hercules
DJ_CAPONE95
Hercules
15,074
2,368
0
3,100
20,163
10,501
735
8,321
11,842
0
76,177
W
Aphrodite
DJ_SNAKE666
Aphrodite
10,886
771
8,753
10,658
19,862
7,951
674
6,232
13,630
53,713
0
L
7,699
475
848
8,653
28,056
23,784
0
19,255
8,801
33,815
0
L
19,615
4,065
0
5,408
26,424
14,752
1,479
11,585
14,839
0
84,424
W
Fenrir
18,970
6,381
0
3,215
22,656
17,391
0
4,526
18,130
0
68,394
L
15,851
1,371
0
4,797
21,363
6,978
391
13,252
8,111
68,454
0
L
Apollo
ptuna21
Apollo
12,788
7,391
0
2,351
19,823
5,926
0
13,451
6,372
0
70,832
W
Nu Wa
pupy55
Nu Wa
33,540
6,995
0
9,419
20,927
7,842
1,298
6,981
13,946
125,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,622
Gold Earned
62,262
532
Minions Killed
566
0
Camps Cleared
0
1,961,680
Distance Traveled
2,090,978
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
12,084
525
116
5
0
401,593
6
W
Bellona
11,493
500
122
5
0
439,416
1
L
Hercules
11,206
487
147
6
0
433,545
4
W
Aphrodite
11,584
504
93
4
0
447,894
4
L
Artio
9,139
397
51
2
0
408,377
2
L
Pele
11,290
491
117
5
0
387,109
3
W
Fenrir
12,089
526
73
3
0
396,228
2
L
Raijin
11,266
490
93
4
0
350,995
6
L
Apollo
10,721
466
124
5
0
381,654
3
W
Nu Wa
15,012
653
162
7
0
405,847
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role