Player Matchup

Fenrir
Fenrir
Aiorialeao01
Fenrir
Level 24
God Stats
3W - 1L
1,622 SR
Queue Stats
22W - 30L
1,317 Elo+
Party 2
Agni
Agni
JustLiIith
Agni
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 37L
1,439 Elo+
Solo
Sol
Sol
LeeeoN
Sol
Level 22
God Stats
7W - 4L
1,839 SR
Queue Stats
73W - 45L
1,603 Elo+
Solo
Yemoja
Yemoja
SnayderCV
Yemoja
Level 11
God Stats
2W - 1L
1,368 SR
Queue Stats
3W - 5L
1,308 Elo+
Solo
Heimdallr
Heimdallr
xXNunesBoy_xX
Heimdallr
Level 27
God Stats
2W - 1L
1,730 SR
Queue Stats
49W - 48L
1,441 Elo+
Party 2
Team Averages
Level 20
1,612 SR
1,422 Elo+

VS

Team Averages
Level 22
1,489 SR
1,399 Elo+
Morgan Le Fay
Morgan Le Fay
Hernannn7_
Morgan Le Fay
Level 18
God Stats
19W - 19L
1,438 SR
Queue Stats
133W - 161L
1,463 Elo+
Party 1
Sun Wukong
Sun Wukong
St__1200
Sun Wukong
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
178W - 218L
1,497 Elo+
Party 1
Apollo
Apollo
TheWolfman16
Apollo
Level 23
God Stats
1W - 1L
1,432 SR
Queue Stats
7W - 10L
1,327 Elo+
Solo
Ravana
Ravana
jcVESGO
Ravana
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,287 Elo+
Solo
Ganesha
Ganesha
magibooooo
Ganesha
Level 26
God Stats
7W - 5L
1,575 SR
Queue Stats
79W - 77L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
6 / 4 / 5
10,888
518
6,714
11,716
4,308
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
5 / 3 / 0
11,888
566
17,217
14,679
7,450
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
LeeeoN
Sol
20
23 / 1 / 3
15,268
727
38,546
25,884
11,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
SnayderCV
Yemoja
5
0 / 0 / 0
7,149
340
213
639
159
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
xXNunesBoy_xX
Heimdallr
18
2 / 3 / 2
11,819
563
8,055
10,304
4,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Hernannn7_
Morgan Le Fay
12
0 / 8 / 4
7,526
358
5,135
11,519
3,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
St__1200
Sun Wukong
14
0 / 4 / 3
8,653
412
7,171
21,318
10,526
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
14
4 / 9 / 2
8,968
427
3,771
15,228
4,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
jcVESGO
Ravana
14
4 / 9 / 1
9,767
465
6,196
16,190
5,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ganesha
magibooooo
Ganesha
14
3 / 6 / 7
9,492
452
9,548
20,575
21,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
28
36
Kills
11
11
Deaths
36
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
4
5
2.13
L
Morgan Le Fay
Hernannn7_
Morgan Le Fay
0
8
4
0.25
W
5
3
0
1.67
W
Sol
LeeeoN
Sol
23
1
3
24.5
W
Yemoja
SnayderCV
Yemoja
0
0
0
0
L
Sun Wukong
St__1200
Sun Wukong
0
4
3
0.38
L
Apollo
4
9
2
0.56
L
Ravana
jcVESGO
Ravana
4
9
1
0.5
L
Ganesha
magibooooo
Ganesha
3
6
7
1.08
W
Heimdallr
xXNunesBoy_xX
Heimdallr
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,745
Damage
31,821
63,222
Taken
84,830
26,935
Mitigated
46,475
28,642
Healing
12,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
6,714
2,612
0
959
11,716
4,308
688
1,955
9,761
0
42,012
L
Morgan Le Fay
Hernannn7_
Morgan Le Fay
5,135
613
0
334
11,519
3,613
0
8,957
2,562
30,820
0
W
17,217
836
0
6,014
14,679
7,450
836
2,331
12,348
79,439
0
W
Sol
LeeeoN
Sol
38,546
14,012
0
18,595
25,884
11,004
5,989
7,425
18,459
165,310
0
W
Yemoja
SnayderCV
Yemoja
213
101
216
250
639
159
120
0
639
2,972
0
L
Sun Wukong
St__1200
Sun Wukong
7,171
2,094
0
5,668
21,318
10,526
0
14,184
7,134
0
49,718
L
Apollo
3,771
790
0
1,770
15,228
4,591
123
8,533
6,692
0
33,012
L
Ravana
jcVESGO
Ravana
6,196
2,304
0
2,927
16,190
5,966
0
11,764
4,426
0
27,361
L
Ganesha
magibooooo
Ganesha
9,548
1,288
0
1,939
20,575
21,779
0
12,538
8,037
31,802
0
W
Heimdallr
xXNunesBoy_xX
Heimdallr
8,055
3,105
0
2,608
10,304
4,014
6,324
2,972
7,332
0
78,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,012
Gold Earned
44,406
556
Minions Killed
277
0
Camps Cleared
0
1,611,541
Distance Traveled
1,981,500
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,888
518
54
3
0
412,177
0
L
Morgan Le Fay
7,526
358
50
2
0
395,050
3
W
Agni
11,888
566
153
7
0
365,553
4
W
Sol
15,268
727
206
10
0
397,564
2
W
Yemoja
7,149
340
2
0
0
59,931
0
L
Sun Wukong
8,653
412
86
4
0
412,728
3
L
Apollo
8,968
427
69
3
0
426,785
2
L
Ravana
9,767
465
61
3
0
330,636
2
L
Ganesha
9,492
452
11
1
0
416,301
1
W
Heimdallr
11,819
563
141
7
0
376,316
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role