Player Matchup

Chang'e
Chang'e
Gold I
Asura_Ali
Chang'e
Gold I
Level 103
God Stats
3W - 2L
1,753 SR
Queue Stats
204W - 205L
1,679 MMR
Solo
Ymir
Ymir
Gold V
Darknytesz
Ymir
Gold V
Level 138
God Stats
3W - 1L
1,685 SR
Queue Stats
7W - 4L
1,655 MMR
Party 2
He Bo
He Bo
Gold I
Loki3558
He Bo
Gold I
Level 147
God Stats
10W - 6L
1,731 SR
Queue Stats
224W - 237L
1,730 MMR
Solo
Pele
Pele
Gold V
ShadesOfGreg-
Pele
Gold V
Level 127
God Stats
1W - 1L
1,579 SR
Queue Stats
17W - 12L
1,742 MMR
Party 2
Medusa
Medusa
Platinum V
Toch13
Medusa
Platinum V
Level 116
God Stats
3W - 0L
1,915 SR
Queue Stats
119W - 117L
1,779 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 126
1,733 SR
1,717 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 131
1,670 SR
1,718 MMR
Discordia
Discordia
Gold II
A-Dezmo
Discordia
Gold II
Level 68
God Stats
5W - 5L
1,718 SR
Queue Stats
53W - 52L
1,669 MMR
Solo
Athena
Athena
Gold I
GetEmRider
Athena
Gold I
Level 149
God Stats
1W - 1L
1,630 SR
Queue Stats
37W - 31L
1,809 MMR
Party 1
Bellona
Bellona
Gold II
M4rLs BR
Bellona
Gold II
Level 154
God Stats
0W - 1L
1,637 SR
Queue Stats
239W - 250L
1,703 MMR
Solo
Anhur
Anhur
Platinum III
Plannzz
Anhur
Platinum III
Level 160
God Stats
3W - 4L
1,569 SR
Queue Stats
276W - 261L
1,745 MMR
Solo
Mercury
Mercury
Gold IV
dinodude316
Mercury
Gold IV
Level 126
God Stats
1W - 1L
1,796 SR
Queue Stats
34W - 32L
1,664 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Asura_Ali
Chang'e
20
13 / 1 / 5
15,018
653
28,452
23,028
15,800
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
3 / 1 / 13
12,843
558
9,339
17,421
22,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

He Bo
Loki3558
He Bo
19
2 / 3 / 7
12,743
554
9,696
13,354
6,060
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

20
13 / 0 / 10
14,052
611
20,546
15,220
7,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
Toch13
Medusa
20
3 / 3 / 9
13,504
587
13,684
13,724
5,553
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
Morgan Le FayGilgameshTiamatArtemisKali

VS

Bans
ArachneRamaNemesisKing ArthurCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
A-Dezmo
Discordia
17
2 / 8 / 2
10,443
454
14,230
16,429
7,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Athena
GetEmRider
Athena
14
0 / 4 / 5
9,009
392
9,192
25,859
28,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
M4rLs BR
Bellona
16
0 / 8 / 0
9,690
421
5,259
26,097
21,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anhur
Plannzz
Anhur
18
4 / 7 / 2
11,193
487
9,098
16,989
6,813
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
dinodude316
Mercury
14
2 / 7 / 3
9,088
395
7,575
18,592
6,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
20
34
Kills
8
8
Deaths
34
44
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Discordia
A-Dezmo
Discordia
2
8
2
0.38
W
Chang'e
Asura_Ali
Chang'e
13
1
5
15.5
W
3
1
13
9.5
L
Athena
GetEmRider
Athena
0
4
5
0.63
W
He Bo
Loki3558
He Bo
2
3
7
1.83
L
Bellona
M4rLs BR
Bellona
0
8
0
0
L
Anhur
Plannzz
Anhur
4
7
2
0.71
W
13
0
10
18
W
Medusa
Toch13
Medusa
3
3
9
2.5
L
Mercury
dinodude316
Mercury
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,717
Damage
45,354
82,747
Taken
103,966
57,558
Mitigated
69,942
39,532
Healing
14,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
A-Dezmo
Discordia
14,230
650
0
1,961
16,429
7,050
0
10,610
5,819
66,345
0
W
Chang'e
Asura_Ali
Chang'e
28,452
2,565
3,788
16,504
23,028
15,800
3,825
7,934
14,712
113,399
0
W
9,339
2,517
0
3,989
17,421
22,377
159
4,766
12,277
43,984
0
L
Athena
GetEmRider
Athena
9,192
2,869
0
4,562
25,859
28,164
0
10,984
14,875
27,103
0
W
He Bo
Loki3558
He Bo
9,696
531
0
4,534
13,354
6,060
1,398
5,047
7,862
94,573
0
L
Bellona
M4rLs BR
Bellona
5,259
1,138
0
4,750
26,097
21,172
0
12,781
13,316
688
68,314
L
Anhur
Plannzz
Anhur
9,098
4,625
0
3,231
16,989
6,813
0
5,426
11,563
0
80,041
W
20,546
5,484
0
5,561
15,220
7,768
1,043
3,058
12,140
0
108,591
W
Medusa
Toch13
Medusa
13,684
7,082
0
5,156
13,724
5,553
3,515
2,296
11,406
0
132,692
L
Mercury
dinodude316
Mercury
7,575
2,549
0
400
18,592
6,743
0
7,837
10,755
0
64,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,160
Gold Earned
49,423
713
Minions Killed
534
0
Camps Cleared
0
2,251,325
Distance Traveled
2,129,716
28
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,443
454
119
5
0
380,110
3
W
Chang'e
15,018
653
177
8
0
421,160
3
W
Ymir
12,843
558
53
2
0
417,292
3
L
Athena
9,009
392
30
1
0
433,946
0
W
He Bo
12,743
554
162
7
0
421,179
13
L
Bellona
9,690
421
143
6
0
435,717
5
L
Anhur
11,193
487
142
6
0
387,498
5
W
Pele
14,052
611
141
6
0
556,643
2
W
Medusa
13,504
587
180
8
0
435,051
7
L
Mercury
9,088
395
100
4
0
492,445
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role