Player Matchup

Hun Batz
Hun Batz
Lix6677
Hun Batz
Level 69
God Stats
1W - 1L
1,297 SR
Queue Stats
165W - 112L
1,493 Elo+
Party 1
Horus
Horus
Papa_CR
Horus
Level 129
God Stats
3W - 3L
1,721 SR
Queue Stats
242W - 233L
1,485 Elo+
Party 2
Sol
Sol
REVayper
Sol
Level 60
God Stats
6W - 10L
1,314 SR
Queue Stats
337W - 322L
1,490 Elo+
Party 2
Ah Puch
Ah Puch
pupy55
Ah Puch
Level 129
God Stats
1W - 1L
1,284 SR
Queue Stats
60W - 54L
1,427 Elo+
Solo
Cabrakan
Cabrakan
zappydoodle
Cabrakan
Level 115
God Stats
34W - 29L
1,528 SR
Queue Stats
930W - 856L
1,469 Elo+
Party 1
Team Averages
Level 100
1,429 SR
1,473 Elo+

VS

Team Averages
Level 83
1,532 SR
1,472 Elo+
Ares
Ares
Blitzkrieg1194
Ares
Level 108
God Stats
36W - 27L
1,568 SR
Queue Stats
471W - 438L
1,456 Elo+
Solo
Medusa
Medusa
MockCrescent064
Medusa
Level 58
God Stats
2W - 1L
1,500 SR
Queue Stats
227W - 202L
1,456 Elo+
Solo
Thoth
Thoth
Morderkanin
Thoth
Level 88
God Stats
23W - 34L
1,471 SR
Queue Stats
420W - 413L
1,443 Elo+
Solo
Gilgamesh
Gilgamesh
RollTimeFeller-
Gilgamesh
Level 94
God Stats
4W - 5L
1,516 SR
Queue Stats
172W - 155L
1,508 Elo+
Solo
Bakasura
Bakasura
itsBLOODYagain
Bakasura
Level 67
God Stats
12W - 10L
1,605 SR
Queue Stats
158W - 137L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Lix6677
Hun Batz
17
4 / 5 / 9
11,515
548
8,396
18,769
6,842
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Horus
Papa_CR
Horus
14
2 / 3 / 15
9,833
468
7,235
17,813
15,717
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
13 / 1 / 12
12,823
611
21,369
16,167
6,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ah Puch
pupy55
Ah Puch
18
4 / 2 / 7
12,118
577
11,644
9,832
3,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cabrakan
zappydoodle
Cabrakan
20
13 / 0 / 7
13,855
660
16,162
14,881
23,037
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 4
8,109
386
4,665
19,405
15,633
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 12 / 3
8,651
412
10,614
16,409
5,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
3 / 4 / 3
9,996
476
5,935
9,336
3,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
RollTimeFeller-
Gilgamesh
15
1 / 6 / 2
9,631
459
7,483
18,249
13,305
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
16
4 / 7 / 3
9,652
460
13,701
22,002
9,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
25
36
Kills
10
11
Deaths
36
50
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
7
4
0.43
W
Hun Batz
Lix6677
Hun Batz
4
5
9
1.7
L
1
12
3
0.21
L
3
4
3
1.13
W
Horus
Papa_CR
Horus
2
3
15
3.17
W
13
1
12
19
L
Gilgamesh
RollTimeFeller-
Gilgamesh
1
6
2
0.33
L
Bakasura
4
7
3
0.79
W
Ah Puch
pupy55
Ah Puch
4
2
7
3.75
W
Cabrakan
zappydoodle
Cabrakan
13
0
7
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,806
Damage
42,398
77,462
Taken
85,401
55,731
Mitigated
47,632
37,760
Healing
9,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,665
115
0
2,287
19,405
15,633
0
10,040
9,365
26,571
0
W
Hun Batz
Lix6677
Hun Batz
8,396
2,399
0
5,545
18,769
6,842
229
3,190
15,025
0
81,478
L
10,614
4,309
0
1,482
16,409
5,673
1,276
11,168
5,241
0
47,623
L
5,935
53
0
500
9,336
3,547
0
6,881
2,455
70,108
0
W
Horus
Papa_CR
Horus
7,235
3,461
2,157
7,767
17,813
15,717
401
2,148
15,044
0
28,064
W
21,369
9,619
0
9,749
16,167
6,351
12,827
2,232
13,417
95,005
0
L
Gilgamesh
RollTimeFeller-
Gilgamesh
7,483
1,554
0
705
18,249
13,305
0
9,928
8,321
0
54,625
L
Bakasura
13,701
8,388
0
4,597
22,002
9,474
0
11,158
10,844
0
62,081
W
Ah Puch
pupy55
Ah Puch
11,644
450
0
3,618
9,832
3,784
480
1,704
7,975
85,847
0
W
Cabrakan
zappydoodle
Cabrakan
16,162
2,253
0
8,924
14,881
23,037
2,228
1,436
13,048
90,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,144
Gold Earned
46,039
670
Minions Killed
490
0
Camps Cleared
0
1,856,430
Distance Traveled
1,762,615
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,109
386
33
2
0
334,339
5
W
Hun Batz
11,515
548
121
6
0
384,805
2
L
Medusa
8,651
412
77
4
0
348,622
3
L
Thoth
9,996
476
160
8
0
357,157
6
W
Horus
9,833
468
35
2
0
412,489
5
W
Sol
12,823
611
168
8
0
341,352
2
L
Gilgamesh
9,631
459
100
5
0
333,462
1
L
Bakasura
9,652
460
120
6
0
389,035
8
W
Ah Puch
12,118
577
165
8
0
351,137
5
W
Cabrakan
13,855
660
181
9
0
366,647
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role