Player Matchup

Chiron
Chiron
 
Chiron
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
LordGankules
Mulan
Level 128
God Stats
14W - 27L
1,396 SR
Queue Stats
510W - 543L
1,398 Elo+
Party 1
Scylla
Scylla
MrsDelacroix567
Scylla
Level 80
God Stats
22W - 35L
1,347 SR
Queue Stats
172W - 259L
1,388 Elo+
Solo
Team Averages
Level 115
1,414 SR
1,429 Elo+

VS

Team Averages
Level 83
1,650 SR
1,697 Elo+
Bacchus
Bacchus
 
Bacchus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
ChulusShmeat
Heimdallr
Level 26
God Stats
10W - 1L
1,946 SR
Queue Stats
109W - 16L
1,924 Elo+
Party 2
Agni
Agni
Nick30014
Agni
Level 96
God Stats
5W - 3L
1,503 SR
Queue Stats
135W - 74L
1,666 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
7
0 / 3 / 1
5,214
579
1,989
4,854
1,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

9
2 / 7 / 0
6,781
753
3,187
10,302
8,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 7 / 1
5,381
598
1,123
6,820
2,215
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 2 / 14
7,541
838
3,696
7,851
9,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
ChulusShmeat
Heimdallr
11
4 / 0 / 11
7,782
865
8,607
5,446
1,998
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
12
12 / 1 / 2
8,388
932
7,043
5,028
1,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
44
2
Kills
17
17
Deaths
3
2
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
0
3
1
0.17
W
Bacchus
 
Bacchus
1
2
14
4
W
Heimdallr
ChulusShmeat
Heimdallr
4
0
11
9.5
L
2
7
0
0.29
L
0
7
1
0.07
W
Agni
12
1
2
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,299
Damage
19,346
21,976
Taken
18,325
12,194
Mitigated
13,284
2,863
Healing
5,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
1,989
213
418
934
4,854
1,812
0
2,101
2,753
0
9,962
W
Bacchus
 
Bacchus
3,696
528
0
2,275
7,851
9,813
130
354
7,497
12,566
0
W
Heimdallr
ChulusShmeat
Heimdallr
8,607
3,630
0
1,230
5,446
1,998
1,162
406
5,040
0
38,532
L
3,187
234
213
1,298
10,302
8,167
0
5,109
5,193
0
8,817
L
1,123
284
0
0
6,820
2,215
0
3,529
3,291
11,461
0
W
Agni
7,043
863
0
1,865
5,028
1,473
913
363
4,665
19,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,376
Gold Earned
23,711
59
Minions Killed
101
0
Camps Cleared
0
459,942
Distance Traveled
484,393
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
5,214
579
24
3
0
123,168
0
W
Bacchus
7,541
838
10
1
0
168,285
2
W
Heimdallr
7,782
865
61
7
0
165,507
0
L
Mulan
6,781
753
12
1
0
170,531
1
L
Scylla
5,381
598
23
3
0
166,243
1
W
Agni
8,388
932
30
3
0
150,601
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role