Player Matchup

Achilles
Achilles
Natedog727
Achilles
Level 17
God Stats
4W - 1L
1,607 SR
Queue Stats
14W - 12L
1,276 Elo+
Solo
Nu Wa
Nu Wa
Pepperpile0
Nu Wa
Level 3
God Stats
1W - 4L
1,136 SR
Queue Stats
1W - 4L
1,043 Elo+
Party 1
Chaac
Chaac
WoefulFruitcake
Chaac
Level 22
God Stats
6W - 10L
1,395 SR
Queue Stats
88W - 137L
1,281 Elo+
Solo
Yemoja
Yemoja
alesh95
Yemoja
Level 16
God Stats
46W - 38L
1,542 SR
Queue Stats
63W - 69L
1,407 Elo+
Solo
Geb
Geb
iccymario
Geb
Level 10
God Stats
2W - 1L
1,695 SR
Queue Stats
12W - 27L
1,263 Elo+
Party 1
Team Averages
Level 14
1,475 SR
1,254 Elo+

VS

Team Averages
Level 9
1,389 SR
1,268 Elo+
Olorun
Olorun
AllPa123
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,252 Elo+
Party 2
Merlin
Merlin
JayTreensg
Merlin
Level 14
God Stats
3W - 9L
1,146 SR
Queue Stats
27W - 38L
1,345 Elo+
Solo
Achilles
Achilles
fireandice7777
Achilles
Level 8
God Stats
2W - 3L
1,511 SR
Queue Stats
3W - 8L
1,219 Elo+
Party 3
Bellona
Bellona
reinedeladanse
Bellona
Level 7
God Stats
4W - 12L
1,286 SR
Queue Stats
4W - 15L
1,170 Elo+
Party 3
Fafnir
Fafnir
zngaa
Fafnir
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 12L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Natedog727
Achilles
19
12 / 4 / 6
13,192
1,099
22,004
14,334
13,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
3 / 3 / 13
11,988
999
15,864
9,087
5,515
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
3 / 4 / 13
11,784
982
24,468
20,619
16,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Yemoja
alesh95
Yemoja
18
2 / 3 / 10
11,591
966
10,610
10,678
11,813
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
2 / 2 / 13
10,990
916
9,465
13,164
15,102
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

188

VS

Team 2 Tickets

113

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AllPa123
Olorun
17
1 / 4 / 11
10,772
898
10,788
17,712
14,627
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
JayTreensg
Merlin
18
0 / 2 / 13
11,402
950
15,020
14,550
4,308
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
18
13 / 6 / 2
14,170
1,181
21,695
23,278
25,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
0 / 8 / 10
10,479
873
5,099
20,418
12,437
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fafnir
zngaa
Fafnir
17
2 / 2 / 8
10,992
916
7,704
15,990
18,132
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
60
22
Kills
16
16
Deaths
22
55
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Olorun
AllPa123
Olorun
1
4
11
1.63
L
Merlin
JayTreensg
Merlin
0
2
13
3.25
W
Achilles
Natedog727
Achilles
12
4
6
3.75
W
3
3
13
3.17
W
3
4
13
2.38
W
Yemoja
alesh95
Yemoja
2
3
10
2.33
L
Achilles
13
6
2
2.33
W
2
2
13
4.25
L
0
8
10
0.63
L
Fafnir
zngaa
Fafnir
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,411
Damage
60,306
67,882
Taken
91,948
62,572
Mitigated
74,702
8,781
Healing
12,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
AllPa123
Olorun
10,788
4,530
1,915
1,931
17,712
14,627
0
6,941
10,324
20,610
0
L
Merlin
JayTreensg
Merlin
15,020
2,351
149
2,080
14,550
4,308
0
7,154
7,019
60,876
0
W
Achilles
Natedog727
Achilles
22,004
6,396
0
1,874
14,334
13,692
0
6,013
7,868
0
32,491
W
15,864
4,600
88
689
9,087
5,515
0
2,531
6,176
26,679
0
W
24,468
3,922
303
4,659
20,619
16,450
0
12,212
8,032
452
47,223
W
Yemoja
alesh95
Yemoja
10,610
638
1,150
18
10,678
11,813
0
4,876
5,376
43,248
0
L
Achilles
21,695
7,878
0
4,729
23,278
25,198
0
7,823
14,439
0
37,676
W
9,465
1,997
0
0
13,164
15,102
0
7,880
4,988
15,490
0
L
5,099
2,402
0
105
20,418
12,437
0
6,847
12,410
0
10,661
L
Fafnir
zngaa
Fafnir
7,704
3,649
0
1,667
15,990
18,132
0
7,611
7,577
15,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,545
Gold Earned
57,815
195
Minions Killed
193
4
Camps Cleared
3
1,026,236
Distance Traveled
1,063,289
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
10,772
898
17
1
2
210,629
0
L
Merlin
11,402
950
120
10
1
201,381
0
W
Achilles
13,192
1,099
37
3
3
221,272
0
W
Nu Wa
11,988
999
27
2
0
195,903
0
W
Chaac
11,784
982
51
4
0
228,901
0
W
Yemoja
11,591
966
71
6
1
112,022
0
L
Achilles
14,170
1,181
31
3
0
239,935
0
W
Geb
10,990
916
9
1
0
268,138
2
L
Bellona
10,479
873
6
1
0
232,629
0
L
Fafnir
10,992
916
19
2
0
178,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role