Player Matchup

Morgan Le Fay
Morgan Le Fay
Platinum II
Mereenia
Morgan Le Fay
Platinum II
Level 157
God Stats
15W - 7L
1,638 SR
Queue Stats
179W - 128L
1,790 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum II
Mr_C1Black
Sun Wukong
Platinum II
Level 153
God Stats
1W - 2L
1,602 SR
Queue Stats
174W - 150L
1,821 MMR
Party 1
Fenrir
Fenrir
Diamond V
samlar1
Fenrir
Diamond V
Level 160
God Stats
6W - 4L
1,647 SR
Queue Stats
179W - 129L
1,847 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 157
1,629 SR
1,819 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 94
1,713 SR
1,579 MMR
Da Ji
Da Ji
Gold III
Lhooq753
Da Ji
Gold III
Level 137
God Stats
2W - 2L
1,741 SR
Queue Stats
63W - 67L
1,529 MMR
Solo
Ymir
Ymir
Gold IV
PainPerdu62
Ymir
Gold IV
Level 39
God Stats
12W - 13L
1,750 SR
Queue Stats
58W - 68L
1,627 MMR
Solo
Zeus
Zeus
Silver I
d3vlL-loKi
Zeus
Silver I
Level 107
God Stats
0W - 3L
1,646 SR
Queue Stats
20W - 21L
1,582 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Mereenia
Morgan Le Fay
18
4 / 3 / 11
12,400
729
9,684
12,542
4,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sun Wukong
Mr_C1Black
Sun Wukong
16
8 / 3 / 10
12,654
744
18,122
18,067
18,899
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fenrir
samlar1
Fenrir
16
8 / 5 / 7
12,576
740
10,762
19,718
18,368
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

Bans
TiamatAphroditeSobekChaacCthulhu

VS

Bans
GilgameshArtemisKumbhakarnaAnhurBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Lhooq753
Da Ji
13
1 / 8 / 6
10,054
591
11,037
14,690
6,241
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
3 / 3 / 6
10,729
631
6,371
19,390
25,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
7 / 9 / 3
11,803
694
12,922
12,124
4,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
26
20
Kills
11
11
Deaths
20
28
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Lhooq753
Da Ji
1
8
6
0.5
W
Morgan Le Fay
Mereenia
Morgan Le Fay
4
3
11
3.17
W
Sun Wukong
Mr_C1Black
Sun Wukong
8
3
10
4.33
L
3
3
6
2
L
7
9
3
0.94
W
Fenrir
samlar1
Fenrir
8
5
7
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,568
Damage
30,330
50,327
Taken
46,204
41,534
Mitigated
36,129
12,050
Healing
3,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Lhooq753
Da Ji
11,037
2,500
170
1,752
14,690
6,241
0
3,613
11,077
0
34,521
W
Morgan Le Fay
Mereenia
Morgan Le Fay
9,684
1,091
0
2,093
12,542
4,267
1,893
4,860
7,516
69,754
0
W
Sun Wukong
Mr_C1Black
Sun Wukong
18,122
6,447
384
5,196
18,067
18,899
76
7,948
9,467
0
46,016
L
6,371
1,209
0
1,165
19,390
25,026
0
5,207
14,183
20,132
0
L
12,922
576
0
720
12,124
4,862
102
864
11,260
51,161
0
W
Fenrir
samlar1
Fenrir
10,762
3,375
0
4,377
19,718
18,368
168
5,347
14,051
0
32,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,630
Gold Earned
32,586
194
Minions Killed
146
0
Camps Cleared
0
858,665
Distance Traveled
797,420
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,054
591
45
3
0
273,531
3
W
Morgan Le Fay
12,400
729
129
8
0
302,276
4
W
Sun Wukong
12,654
744
38
2
0
272,187
1
L
Ymir
10,729
631
14
1
0
269,370
0
L
Zeus
11,803
694
87
5
0
254,519
1
W
Fenrir
12,576
740
27
2
0
284,202
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role