Player Matchup

Pele
Pele
Silver IV
 
Pele
Silver IV
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver III
 
Ares
Silver III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Silver II
BAGAUDIN
Artemis
Silver II
Level 129
God Stats
18W - 14L
1,493 SR
Queue Stats
933W - 925L
1,025 MMR
Solo
Scylla
Scylla
Silver II
VincereAutMore
Scylla
Silver II
Level 159
God Stats
59W - 50L
1,510 SR
Queue Stats
132W - 125L
1,007 MMR
Solo
Mercury
Mercury
Silver III
v9Zeus
Mercury
Silver III
Level 89
God Stats
2W - 2L
1,326 SR
Queue Stats
50W - 67L
797 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 111
1,466 SR
1,166 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 103
1,540 SR
1,171 MMR
Ne Zha
Ne Zha
Silver II
 
Ne Zha
Silver II
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Silver V
 
Vulcan
Silver V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Silver IV
Gunnship
Bastet
Silver IV
Level 149
God Stats
1W - 2L
1,425 SR
Queue Stats
65W - 86L
683 MMR
Solo
Anhur
Anhur
Silver V
TyrOdin
Anhur
Silver V
Level 34
God Stats
3W - 3L
1,693 SR
Queue Stats
17W - 18L
1,107 MMR
Solo
Cabrakan
Cabrakan
Silver II
knifeopg
Cabrakan
Silver II
Level 145
God Stats
0W - 2L
1,583 SR
Queue Stats
80W - 97L
1,063 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
3 / 0 / 1
5,880
653
2,656
5,386
1,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
 
Ares
7
1 / 3 / 4
5,053
561
2,807
6,041
2,438
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
BAGAUDIN
Artemis
10
4 / 1 / 2
6,179
687
6,114
7,042
1,572
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 0 / 3
5,656
628
3,513
2,973
936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
v9Zeus
Mercury
11
2 / 0 / 2
6,174
686
2,859
5,893
2,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
TsukuyomiMorgan Le FayKaliGilgameshThanatos

VS

Bans
AthenaCerberusDiscordiaSobekTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
0 / 2 / 0
4,802
534
3,887
5,755
1,447
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Vulcan
 
Vulcan
8
0 / 1 / 1
4,694
522
4,544
5,104
1,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
Gunnship
Bastet
5
1 / 2 / 0
4,218
469
770
3,102
494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
TyrOdin
Anhur
8
1 / 3 / 1
4,953
550
2,458
5,984
1,058
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
knifeopg
Cabrakan
8
2 / 3 / 2
5,117
569
3,380
8,753
5,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
11
Kills
4
4
Deaths
11
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
3
0
1
3.5
W
Ares
 
Ares
1
3
4
1
L
Ne Zha
 
Ne Zha
0
2
0
0
L
Vulcan
 
Vulcan
0
1
1
0.5
W
Artemis
BAGAUDIN
Artemis
4
1
2
5
L
Bastet
Gunnship
Bastet
1
2
0
0.5
L
Anhur
TyrOdin
Anhur
1
3
1
0.5
W
1
0
3
2.5
L
Cabrakan
knifeopg
Cabrakan
2
3
2
1
W
Mercury
v9Zeus
Mercury
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,949
Damage
15,039
27,335
Taken
28,698
8,960
Mitigated
9,459
10,692
Healing
8,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
2,656
981
0
1,764
5,386
1,877
0
1,694
3,614
0
30,469
W
Ares
 
Ares
2,807
158
0
780
6,041
2,438
138
3,130
2,819
10,318
0
L
Ne Zha
 
Ne Zha
3,887
806
0
2,000
5,755
1,447
0
326
5,416
0
20,139
L
Vulcan
 
Vulcan
4,544
1,400
0
1,765
5,104
1,400
0
1,890
3,066
22,911
0
W
Artemis
BAGAUDIN
Artemis
6,114
3,579
0
4,028
7,042
1,572
905
694
6,348
0
36,546
L
Bastet
Gunnship
Bastet
770
120
0
450
3,102
494
0
170
2,932
0
11,280
L
Anhur
TyrOdin
Anhur
2,458
1,276
0
1,761
5,984
1,058
0
884
5,062
0
23,355
W
3,513
431
0
689
2,973
936
212
1,963
886
29,336
0
L
Cabrakan
knifeopg
Cabrakan
3,380
718
0
2,838
8,753
5,060
0
2,727
5,902
11,814
0
W
Mercury
v9Zeus
Mercury
2,859
1,318
0
3,431
5,893
2,137
0
312
5,541
0
31,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,942
Gold Earned
23,784
260
Minions Killed
187
0
Camps Cleared
0
935,520
Distance Traveled
817,039
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,880
653
56
6
0
221,632
3
W
Ares
5,053
561
18
2
0
165,523
2
L
Ne Zha
4,802
534
43
5
0
183,668
1
L
Vulcan
4,694
522
49
5
0
187,474
2
W
Artemis
6,179
687
60
7
0
161,142
1
L
Bastet
4,218
469
29
3
0
101,160
0
L
Anhur
4,953
550
43
5
0
173,903
2
W
Scylla
5,656
628
63
7
0
179,548
2
L
Cabrakan
5,117
569
23
3
0
170,834
3
W
Mercury
6,174
686
63
7
0
207,675
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role