Player Matchup

Fenrir
Fenrir
ACB_AW
Fenrir
Level 54
God Stats
3W - 1L
1,605 SR
Queue Stats
17W - 33L
1,257 Elo+
Party 2
Osiris
Osiris
NicelyAceTTV
Osiris
Level 64
God Stats
10W - 2L
1,560 SR
Queue Stats
73W - 86L
1,352 Elo+
Party 3
Cthulhu
Cthulhu
SpawnSlays
Cthulhu
Level 49
God Stats
9W - 5L
1,578 SR
Queue Stats
97W - 111L
1,353 Elo+
Party 3
Danzaburou
Danzaburou
http_Hokage
Danzaburou
Level 27
God Stats
2W - 2L
1,225 SR
Queue Stats
16W - 32L
1,245 Elo+
Party 3
Persephone
Persephone
skiperpro2002
Persephone
Level 62
God Stats
2W - 5L
1,210 SR
Queue Stats
52W - 82L
1,262 Elo+
Party 2
Team Averages
Level 51
1,436 SR
1,294 Elo+

VS

Team Averages
Level 72
1,473 SR
1,358 Elo+
Thanatos
Thanatos
C_a_N_n_O_n_0
Thanatos
Level 69
God Stats
3W - 2L
1,392 SR
Queue Stats
65W - 83L
1,355 Elo+
Solo
Izanami
Izanami
Chreznov
Izanami
Level 66
God Stats
141W - 145L
1,449 SR
Queue Stats
151W - 160L
1,372 Elo+
Solo
Sun Wukong
Sun Wukong
Legomaniac5
Sun Wukong
Level 80
God Stats
7W - 6L
1,626 SR
Queue Stats
70W - 79L
1,374 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Victimiz25
Morgan Le Fay
Level 109
God Stats
22W - 20L
1,464 SR
Queue Stats
242W - 257L
1,367 Elo+
Party 1
Ymir
Ymir
xxMISFIT99xx
Ymir
Level 34
God Stats
161W - 220L
1,432 SR
Queue Stats
284W - 354L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ACB_AW
Fenrir
19
1 / 9 / 5
12,474
462
9,199
19,293
9,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
20
8 / 3 / 15
15,046
557
20,985
26,056
16,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
SpawnSlays
Cthulhu
20
5 / 3 / 21
14,349
531
14,720
23,019
26,509
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
http_Hokage
Danzaburou
20
12 / 3 / 10
16,292
603
23,036
14,632
6,377
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Persephone
skiperpro2002
Persephone
20
5 / 9 / 6
14,623
542
15,443
16,601
5,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
C_a_N_n_O_n_0
Thanatos
20
6 / 7 / 5
13,741
509
12,867
24,048
9,953
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Chreznov
Izanami
18
3 / 6 / 4
12,508
463
13,257
17,792
7,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Legomaniac5
Sun Wukong
18
2 / 7 / 3
12,458
461
10,276
22,399
20,219
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
Victimiz25
Morgan Le Fay
20
16 / 5 / 5
16,095
596
26,688
27,077
13,447
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
0 / 6 / 6
11,047
409
6,366
30,328
16,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
50
31
Kills
27
27
Deaths
31
57
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ACB_AW
Fenrir
1
9
5
0.39
L
Thanatos
C_a_N_n_O_n_0
Thanatos
6
7
5
1.21
L
Izanami
Chreznov
Izanami
3
6
4
0.83
L
Sun Wukong
Legomaniac5
Sun Wukong
2
7
3
0.5
W
Osiris
8
3
15
5.17
W
Cthulhu
SpawnSlays
Cthulhu
5
3
21
5.17
L
Morgan Le Fay
Victimiz25
Morgan Le Fay
16
5
5
3.7
W
Danzaburou
http_Hokage
Danzaburou
12
3
10
5.67
W
Persephone
skiperpro2002
Persephone
5
9
6
0.89
L
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,383
Damage
69,454
99,601
Taken
121,644
63,756
Mitigated
67,509
20,309
Healing
33,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ACB_AW
Fenrir
9,199
1,235
0
3,267
19,293
9,431
1,983
7,433
11,860
0
72,288
L
Thanatos
C_a_N_n_O_n_0
Thanatos
12,867
4,595
0
15,769
24,048
9,953
0
7,272
16,776
0
96,627
L
Izanami
Chreznov
Izanami
13,257
9,471
0
1,024
17,792
7,446
1,548
4,609
13,183
0
85,141
L
Sun Wukong
Legomaniac5
Sun Wukong
10,276
2,474
753
2,805
22,399
20,219
566
4,889
17,510
0
76,955
W
Osiris
20,985
11,986
0
8,863
26,056
16,330
3,105
8,143
17,913
0
124,556
W
Cthulhu
SpawnSlays
Cthulhu
14,720
2,314
1,260
0
23,019
26,509
394
6,708
16,311
55,623
0
L
Morgan Le Fay
Victimiz25
Morgan Le Fay
26,688
3,332
258
5,995
27,077
13,447
482
7,313
19,764
139,607
0
W
Danzaburou
http_Hokage
Danzaburou
23,036
13,028
582
2,138
14,632
6,377
4,077
4,060
10,572
0
99,216
W
Persephone
skiperpro2002
Persephone
15,443
1,453
200
3,999
16,601
5,109
1,655
6,704
9,888
81,850
0
L
6,366
682
29
6,417
30,328
16,444
30
6,433
23,895
40,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,784
Gold Earned
65,849
623
Minions Killed
611
0
Camps Cleared
0
2,552,092
Distance Traveled
2,250,516
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,474
462
117
4
0
499,653
0
L
Thanatos
13,741
509
120
4
0
511,262
5
L
Izanami
12,508
463
157
6
0
427,291
5
L
Sun Wukong
12,458
461
113
4
0
484,641
0
W
Osiris
15,046
557
188
7
0
561,856
5
W
Cthulhu
14,349
531
70
3
0
539,739
5
L
Morgan Le Fay
16,095
596
173
6
0
479,428
0
W
Danzaburou
16,292
603
114
4
0
469,351
0
W
Persephone
14,623
542
134
5
0
481,493
2
L
Ymir
11,047
409
48
2
0
347,894
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role