Player Matchup

Zhong Kui
Zhong Kui
AbyssalIvy
Zhong Kui
Level 26
God Stats
2W - 6L
1,302 SR
Queue Stats
156W - 151L
1,604 Elo+
Party 1
Gilgamesh
Gilgamesh
Buufpaqq420
Gilgamesh
Level 29
God Stats
6W - 8L
1,447 SR
Queue Stats
188W - 198L
1,443 Elo+
Solo
Bastet
Bastet
NinjaAyane
Bastet
Level 12
God Stats
6W - 2L
1,794 SR
Queue Stats
30W - 14L
1,866 Elo+
Party 1
Sylvanus
Sylvanus
TheReverend-COTR
Sylvanus
Level 120
God Stats
20W - 14L
1,575 SR
Queue Stats
185W - 164L
1,583 Elo+
Party 1
Neith
Neith
dokurai69
Neith
Level 16
God Stats
55W - 58L
1,676 SR
Queue Stats
93W - 95L
1,666 Elo+
Party 1
Team Averages
Level 41
1,559 SR
1,632 Elo+

VS

Team Averages
Level 33
1,660 SR
1,617 Elo+
Hera
Hera
Chef-Quonardee
Hera
Level 27
God Stats
29W - 28L
1,638 SR
Queue Stats
136W - 139L
1,570 Elo+
Solo
Ullr
Ullr
Ingco56
Ullr
Level 86
God Stats
2W - 0L
1,393 SR
Queue Stats
13W - 12L
1,632 Elo+
Party 2
Loki
Loki
hermanos_vans
Loki
Level 17
God Stats
4W - 3L
1,749 SR
Queue Stats
34W - 31L
1,601 Elo+
Party 3
Cabrakan
Cabrakan
lolamentoloko
Cabrakan
Level 26
God Stats
20W - 6L
2,003 SR
Queue Stats
156W - 121L
1,653 Elo+
Party 3
Bacchus
Bacchus
namqp12
Bacchus
Level 9
God Stats
5W - 5L
1,515 SR
Queue Stats
13W - 12L
1,632 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AbyssalIvy
Zhong Kui
12
0 / 6 / 4
8,003
348
7,531
14,447
15,175
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
Buufpaqq420
Gilgamesh
13
0 / 8 / 0
8,657
376
2,318
12,834
8,670
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
NinjaAyane
Bastet
14
3 / 5 / 0
9,560
416
8,809
14,681
5,944
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
1 / 4 / 1
11,376
495
9,130
17,043
10,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
dokurai69
Neith
15
2 / 7 / 2
9,224
401
8,820
11,994
4,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 0 / 4
12,774
555
6,431
8,459
3,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
Ingco56
Ullr
18
3 / 1 / 11
11,888
517
10,000
9,225
4,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 3 / 6
11,882
517
6,237
14,558
5,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
lolamentoloko
Cabrakan
20
17 / 0 / 5
14,420
627
22,807
17,448
21,358
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bacchus
namqp12
Bacchus
15
2 / 2 / 12
10,351
450
6,226
17,965
21,595
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
67
6
Kills
29
30
Deaths
6
7
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
AbyssalIvy
Zhong Kui
0
6
4
0.33
L
Gilgamesh
Buufpaqq420
Gilgamesh
0
8
0
0
W
3
0
4
5
W
Ullr
Ingco56
Ullr
3
1
11
8.5
L
Bastet
NinjaAyane
Bastet
3
5
0
0.6
L
1
4
1
0.38
L
Neith
dokurai69
Neith
2
7
2
0.43
W
4
3
6
2.33
W
Cabrakan
lolamentoloko
Cabrakan
17
0
5
19.5
W
Bacchus
namqp12
Bacchus
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,608
Damage
51,701
70,999
Taken
67,655
44,927
Mitigated
56,651
10,534
Healing
20,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
AbyssalIvy
Zhong Kui
7,531
522
0
739
14,447
15,175
501
6,991
7,456
26,335
0
L
Gilgamesh
Buufpaqq420
Gilgamesh
2,318
134
0
363
12,834
8,670
208
8,301
4,533
0
41,007
W
6,431
2,956
0
2,649
8,459
3,803
1,115
1,158
7,301
100,314
0
W
Ullr
Ingco56
Ullr
10,000
6,685
0
1,462
9,225
4,088
2,893
2,747
6,478
0
83,649
L
Bastet
NinjaAyane
Bastet
8,809
2,502
0
432
14,681
5,944
551
6,091
8,590
0
61,385
L
9,130
2,152
242
6,332
17,043
10,979
918
9,860
7,183
83,454
18,289
L
Neith
dokurai69
Neith
8,820
3,121
0
2,426
11,994
4,159
172
4,221
7,773
0
60,127
W
6,237
1,965
0
240
14,558
5,807
0
2,813
11,745
0
80,412
W
Cabrakan
lolamentoloko
Cabrakan
22,807
2,404
0
12,941
17,448
21,358
74
4,686
12,762
111,045
0
W
Bacchus
namqp12
Bacchus
6,226
199
0
3,162
17,965
21,595
613
5,922
12,043
18,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,820
Gold Earned
61,315
483
Minions Killed
668
0
Camps Cleared
0
1,862,078
Distance Traveled
2,192,843
35
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,003
348
36
2
0
401,445
13
L
Gilgamesh
8,657
376
80
3
0
303,404
0
W
Hera
12,774
555
203
9
0
428,410
13
W
Ullr
11,888
517
131
6
0
410,380
0
L
Bastet
9,560
416
93
4
0
445,657
8
L
Sylvanus
11,376
495
170
7
0
364,768
11
L
Neith
9,224
401
104
5
0
346,804
3
W
Loki
11,882
517
112
5
0
475,896
1
W
Cabrakan
14,420
627
201
9
0
434,077
0
W
Bacchus
10,351
450
21
1
0
444,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role