Player Matchup

Medusa
Medusa
 
Medusa
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
KOTWEAR
Loki
Level 73
God Stats
12W - 13L
1,471 SR
Queue Stats
186W - 220L
1,451 Elo+
Party 2
Amaterasu
Amaterasu
Sha_Shy
Amaterasu
Level 126
God Stats
6W - 0L
1,440 SR
Queue Stats
282W - 335L
1,393 Elo+
Party 2
Freya
Freya
Xeveur-San
Freya
Level 48
God Stats
11W - 11L
1,548 SR
Queue Stats
126W - 192L
1,373 Elo+
Party 2
Yemoja
Yemoja
etienne98ch
Yemoja
Level 58
God Stats
19W - 24L
1,509 SR
Queue Stats
108W - 140L
1,392 Elo+
Party 2
Team Averages
Level 70
1,494 SR
1,422 Elo+

VS

Team Averages
Level 43
1,504 SR
1,365 Elo+
Scylla
Scylla
LB204_Palko
Scylla
Level 63
God Stats
25W - 31L
1,476 SR
Queue Stats
182W - 194L
1,528 Elo+
Party 3
Arachne
Arachne
dragibus0102
Arachne
Level 45
God Stats
8W - 5L
1,719 SR
Queue Stats
34W - 37L
1,321 Elo+
Party 3
Skadi
Skadi
jonayojeda
Skadi
Level 53
God Stats
11W - 11L
1,364 SR
Queue Stats
89W - 104L
1,338 Elo+
Party 1
Artemis
Artemis
kingwolfatnight
Artemis
Level 13
God Stats
6W - 3L
1,632 SR
Queue Stats
33W - 32L
1,286 Elo+
Party 1
Sun Wukong
Sun Wukong
kraeckermuschel
Sun Wukong
Level 43
God Stats
0W - 3L
1,327 SR
Queue Stats
80W - 114L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
7 / 1 / 6
9,389
552
11,382
11,520
4,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Loki
KOTWEAR
Loki
15
9 / 0 / 3
9,541
561
7,665
7,644
3,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
Sha_Shy
Amaterasu
16
5 / 2 / 2
9,956
586
7,041
13,039
11,723
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Freya
13
3 / 4 / 4
8,350
491
3,696
15,380
5,978
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
14
3 / 0 / 12
9,002
530
5,284
7,972
4,401
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
2 / 5 / 3
8,807
518
10,142
8,038
2,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
dragibus0102
Arachne
13
3 / 5 / 1
8,394
494
5,743
10,881
5,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
13
2 / 4 / 0
8,098
476
5,365
8,948
2,830
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 7 / 0
6,351
374
3,776
9,664
2,574
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
kraeckermuschel
Sun Wukong
11
0 / 6 / 1
6,531
384
3,576
13,057
8,810
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
12
27
Kills
7
7
Deaths
27
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
1
6
10
W
Loki
KOTWEAR
Loki
9
0
3
10.5
L
Scylla
2
5
3
0.7
W
Amaterasu
Sha_Shy
Amaterasu
5
2
2
3
W
Freya
3
4
4
1.25
L
Arachne
dragibus0102
Arachne
3
5
1
0.7
W
Yemoja
3
0
12
9
L
Skadi
2
4
0
0.5
L
0
7
0
0
L
Sun Wukong
kraeckermuschel
Sun Wukong
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,068
Damage
28,602
55,555
Taken
50,588
29,412
Mitigated
22,758
23,887
Healing
6,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,382
4,517
0
6,262
11,520
4,118
663
389
11,127
0
70,751
W
Loki
KOTWEAR
Loki
7,665
995
0
2,924
7,644
3,192
499
1,164
6,397
0
60,655
L
Scylla
10,142
707
0
820
8,038
2,750
985
2,840
5,198
53,245
0
W
Amaterasu
Sha_Shy
Amaterasu
7,041
1,335
0
3,289
13,039
11,723
285
0
13,039
12,328
46,093
W
Freya
3,696
972
0
6,063
15,380
5,978
0
7,078
7,786
34,537
0
L
Arachne
dragibus0102
Arachne
5,743
3,451
0
2,335
10,881
5,794
0
2,533
8,348
0
50,650
W
Yemoja
5,284
1,349
1,829
3,520
7,972
4,401
1,129
838
7,064
23,377
0
L
Skadi
5,365
1,859
0
1,248
8,948
2,830
0
466
8,482
0
44,018
L
3,776
1,555
195
378
9,664
2,574
114
1,765
7,899
0
29,786
L
Sun Wukong
kraeckermuschel
Sun Wukong
3,576
731
0
1,637
13,057
8,810
334
2,350
10,707
0
28,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,238
Gold Earned
38,181
415
Minions Killed
379
0
Camps Cleared
0
1,535,357
Distance Traveled
1,451,987
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,389
552
100
6
0
289,259
6
W
Loki
9,541
561
92
5
0
370,635
4
L
Scylla
8,807
518
95
6
0
300,451
3
W
Amaterasu
9,956
586
112
7
0
277,220
1
W
Freya
8,350
491
72
4
0
295,656
3
L
Arachne
8,394
494
95
6
0
319,286
1
W
Yemoja
9,002
530
39
2
0
302,587
6
L
Skadi
8,098
476
87
5
0
278,870
0
L
Artemis
6,351
374
51
3
0
278,796
3
L
Sun Wukong
6,531
384
51
3
0
274,584
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role