Player Matchup

Ra
Ra
SmellinBoooty69
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,639 Elo+
Solo
Set
Set
black_ghost__86
Set
Level 27
God Stats
2W - 5L
1,164 SR
Queue Stats
52W - 53L
1,362 Elo+
Party 1
Artemis
Artemis
bruhwhy1
Artemis
Level 6
God Stats
0W - 2L
1,269 SR
Queue Stats
5W - 4L
1,710 Elo+
Party 1
Loki
Loki
pEgO30_NASHE
Loki
Level 4
God Stats
0W - 2L
1,296 SR
Queue Stats
3W - 2L
1,521 Elo+
Solo
Discordia
Discordia
upswept_fall4
Discordia
Level 7
God Stats
7W - 4L
1,735 SR
Queue Stats
27W - 24L
1,698 Elo+
Solo
Team Averages
Level 9
1,393 SR
1,586 Elo+

VS

Team Averages
Level 17
1,527 SR
1,637 Elo+
Danzaburou
Danzaburou
GilbertMontgomry
Danzaburou
Level 14
God Stats
12W - 16L
1,307 SR
Queue Stats
37W - 53L
1,626 Elo+
Party 2
Persephone
Persephone
HierarchyXAnarch
Persephone
Level 17
God Stats
2W - 3L
1,760 SR
Queue Stats
14W - 11L
1,805 Elo+
Solo
Bakasura
Bakasura
Lunerny
Bakasura
Level 29
God Stats
4W - 1L
1,500 SR
Queue Stats
95W - 88L
1,530 Elo+
Solo
Osiris
Osiris
TCE-Exotic
Osiris
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 9L
1,577 Elo+
Solo
Ares
Ares
TrxshChild
Ares
Level 13
God Stats
6W - 0L
1,570 SR
Queue Stats
119W - 149L
1,646 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 9 / 0
6,135
409
3,257
9,132
2,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 2 / 1
7,130
475
4,773
11,844
3,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Artemis
bruhwhy1
Artemis
12
3 / 7 / 4
8,198
547
6,288
12,026
3,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8
0 / 9 / 0
5,559
371
1,056
10,126
2,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
upswept_fall4
Discordia
12
2 / 5 / 1
7,470
498
8,897
7,657
1,893
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GilbertMontgomry
Danzaburou
12
3 / 3 / 3
7,851
523
3,647
7,428
2,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Persephone
HierarchyXAnarch
Persephone
14
8 / 2 / 6
9,650
643
10,468
7,075
2,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
Lunerny
Bakasura
17
9 / 1 / 3
10,306
687
8,948
10,708
5,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Osiris
TCE-Exotic
Osiris
13
7 / 1 / 2
8,659
577
5,031
8,444
4,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 3 / 7
7,986
532
4,684
13,371
11,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
9
Kills
30
32
Deaths
10
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
GilbertMontgomry
Danzaburou
3
3
3
1.5
W
Persephone
HierarchyXAnarch
Persephone
8
2
6
5.5
W
Bakasura
Lunerny
Bakasura
9
1
3
10.5
L
1
9
0
0.11
W
Osiris
TCE-Exotic
Osiris
7
1
2
8
W
3
3
7
2.17
L
3
2
1
1.75
L
Artemis
bruhwhy1
Artemis
3
7
4
0.71
L
0
9
0
0
L
Discordia
upswept_fall4
Discordia
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,271
Damage
32,778
50,785
Taken
47,026
13,226
Mitigated
26,671
6,127
Healing
11,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
GilbertMontgomry
Danzaburou
3,647
969
0
181
7,428
2,771
178
3,325
4,103
0
34,755
W
Persephone
HierarchyXAnarch
Persephone
10,468
405
0
1,650
7,075
2,634
2,045
1,880
5,193
44,670
0
W
Bakasura
Lunerny
Bakasura
8,948
6,524
0
4,124
10,708
5,619
0
2,429
8,279
0
76,666
L
3,257
830
75
293
9,132
2,242
93
3,789
5,001
24,162
0
W
Osiris
TCE-Exotic
Osiris
5,031
2,116
0
2,184
8,444
4,382
2,166
1,364
7,080
0
34,655
W
4,684
124
285
3,031
13,371
11,265
0
3,357
10,014
23,998
0
L
4,773
2,386
0
766
11,844
3,412
0
3,003
8,389
0
40,395
L
Artemis
bruhwhy1
Artemis
6,288
2,776
0
1,861
12,026
3,358
0
3,386
8,216
0
27,675
L
1,056
496
0
2,066
10,126
2,321
0
797
9,291
0
24,490
L
Discordia
upswept_fall4
Discordia
8,897
416
0
1,066
7,657
1,893
184
3,555
3,984
45,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,492
Gold Earned
44,452
300
Minions Killed
376
0
Camps Cleared
0
1,339,345
Distance Traveled
1,456,676
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,851
523
60
4
0
282,985
1
W
Persephone
9,650
643
84
6
0
280,007
3
W
Bakasura
10,306
687
143
10
0
333,050
0
L
Ra
6,135
409
46
3
0
248,478
0
W
Osiris
8,659
577
67
4
0
281,609
1
W
Ares
7,986
532
22
1
0
279,025
1
L
Set
7,130
475
81
5
0
294,348
2
L
Artemis
8,198
547
54
4
0
231,436
0
L
Loki
5,559
371
49
3
0
276,758
0
L
Discordia
7,470
498
70
5
0
288,325
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role