Player Matchup

Neith
Neith
 
Neith
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
Thiibaut39
Thoth
Level 127
God Stats
1W - 0L
1,510 SR
Queue Stats
46W - 54L
1,458 Elo+
Solo
Ymir
Ymir
WiliBoi
Ymir
Level 106
God Stats
182W - 125L
1,626 SR
Queue Stats
551W - 536L
1,489 Elo+
Party 1
Arachne
Arachne
acy87
Arachne
Level 125
God Stats
284W - 281L
1,561 SR
Queue Stats
481W - 530L
1,488 Elo+
Solo
Gilgamesh
Gilgamesh
vS_Originals
Gilgamesh
Level 67
God Stats
6W - 5L
1,428 SR
Queue Stats
20W - 23L
1,431 Elo+
Solo
Team Averages
Level 102
1,525 SR
1,473 Elo+

VS

Team Averages
Level 122
1,597 SR
1,479 Elo+
He Bo
He Bo
 
He Bo
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
IntrudingSalmon
Cupid
Level 125
God Stats
71W - 61L
1,515 SR
Queue Stats
321W - 324L
1,435 Elo+
Solo
Tyr
Tyr
Sbaatk
Tyr
Level 81
God Stats
8W - 10L
1,626 SR
Queue Stats
498W - 475L
1,490 Elo+
Solo
Gilgamesh
Gilgamesh
Seb-Arkane
Gilgamesh
Level 157
God Stats
22W - 21L
1,656 SR
Queue Stats
400W - 401L
1,481 Elo+
Solo
Cthulhu
Cthulhu
code326green
Cthulhu
Level 146
God Stats
5W - 3L
1,689 SR
Queue Stats
58W - 62L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
2 / 1 / 6
7,808
521
6,895
8,344
2,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thoth
16
8 / 0 / 3
9,437
629
8,673
5,804
1,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
WiliBoi
Ymir
12
4 / 1 / 6
7,717
514
4,138
10,095
6,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
acy87
Arachne
14
4 / 3 / 5
8,621
575
5,188
9,715
4,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
vS_Originals
Gilgamesh
14
4 / 4 / 3
8,460
564
5,297
10,595
7,122
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
0 / 6 / 2
6,351
423
2,141
7,544
1,496
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 4 / 2
7,353
490
7,370
7,968
2,361
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tyr
Sbaatk
Tyr
13
4 / 4 / 0
8,380
559
6,328
9,798
9,467
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
Seb-Arkane
Gilgamesh
12
3 / 3 / 0
7,618
508
3,989
8,545
4,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
code326green
Cthulhu
11
1 / 5 / 1
6,932
462
5,062
13,747
7,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
22
Kills
9
9
Deaths
22
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
1
6
5
L
He Bo
 
He Bo
0
6
2
0.17
L
1
4
2
0.5
L
Tyr
Sbaatk
Tyr
4
4
0
1
L
Gilgamesh
Seb-Arkane
Gilgamesh
3
3
0
1
W
Thoth
8
0
3
9.5
W
Ymir
WiliBoi
Ymir
4
1
6
7
W
Arachne
acy87
Arachne
4
3
5
2.17
L
Cthulhu
code326green
Cthulhu
1
5
1
0.3
W
Gilgamesh
vS_Originals
Gilgamesh
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,191
Damage
24,890
44,553
Taken
47,602
23,158
Mitigated
25,483
17,841
Healing
7,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,895
3,140
0
5,869
8,344
2,741
1,598
2,596
5,748
0
48,820
L
He Bo
 
He Bo
2,141
105
0
808
7,544
1,496
0
2,588
4,825
24,375
0
L
7,370
3,619
0
2,221
7,968
2,361
0
1,704
6,264
0
47,543
L
Tyr
Sbaatk
Tyr
6,328
774
0
2,037
9,798
9,467
407
1,290
8,093
0
40,220
L
Gilgamesh
Seb-Arkane
Gilgamesh
3,989
1,513
0
1,151
8,545
4,979
269
1,917
6,486
0
40,342
W
Thoth
8,673
888
26
2,901
5,804
1,965
1,241
1,378
4,426
67,736
0
W
Ymir
WiliBoi
Ymir
4,138
858
0
1,950
10,095
6,527
89
2,152
7,897
17,083
0
W
Arachne
acy87
Arachne
5,188
3,594
580
3,251
9,715
4,803
25
512
9,163
0
56,040
L
Cthulhu
code326green
Cthulhu
5,062
292
0
1,697
13,747
7,180
0
5,951
7,796
33,575
0
W
Gilgamesh
vS_Originals
Gilgamesh
5,297
722
0
3,264
10,595
7,122
266
610
9,945
3,784
30,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,043
Gold Earned
36,634
416
Minions Killed
361
0
Camps Cleared
0
1,427,308
Distance Traveled
1,315,970
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,808
521
79
5
0
249,364
0
L
He Bo
6,351
423
42
3
0
239,200
1
L
Cupid
7,353
490
93
6
0
253,563
2
L
Tyr
8,380
559
85
6
0
287,573
1
L
Gilgamesh
7,618
508
82
5
0
273,488
2
W
Thoth
9,437
629
132
9
0
301,499
1
W
Ymir
7,717
514
19
1
0
291,759
5
W
Arachne
8,621
575
97
6
0
299,958
0
L
Cthulhu
6,932
462
59
4
0
262,146
1
W
Gilgamesh
8,460
564
89
6
0
284,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role