Player Matchup

Danzaburou
Danzaburou
FENERBAHCE67
Danzaburou
Level 3
God Stats
7W - 10L
1,722 SR
Queue Stats
56W - 68L
1,686 Elo+
Solo
Ymir
Ymir
HydraDominatuus
Ymir
Level 15
God Stats
1W - 1L
1,225 SR
Queue Stats
18W - 17L
1,503 Elo+
Solo
Agni
Agni
Thalvash
Agni
Level 18
God Stats
2W - 1L
1,273 SR
Queue Stats
149W - 126L
1,574 Elo+
Party 2
Amaterasu
Amaterasu
maderjuan
Amaterasu
Level 29
God Stats
5W - 3L
1,574 SR
Queue Stats
61W - 56L
1,538 Elo+
Solo
Nemesis
Nemesis
smurfCOVID19
Nemesis
Level 25
God Stats
7W - 2L
1,564 SR
Queue Stats
159W - 149L
1,537 Elo+
Party 2
Team Averages
Level 18
1,471 SR
1,568 Elo+

VS

Team Averages
Level 21
1,790 SR
1,590 Elo+
Ra
Ra
CheBurminatorr
Ra
Level 14
God Stats
6W - 3L
1,968 SR
Queue Stats
27W - 30L
1,509 Elo+
Party 1
Amaterasu
Amaterasu
Harlequin93
Amaterasu
Level 48
God Stats
9W - 7L
1,805 SR
Queue Stats
35W - 27L
1,610 Elo+
Party 3
Thor
Thor
UncleBald
Thor
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
rokema
Jormungandr
Level 10
God Stats
1W - 1L
1,771 SR
Queue Stats
9W - 4L
1,852 Elo+
Party 3
Izanami
Izanami
РукиНеОтТуда
Izanami
Level 25
God Stats
51W - 38L
1,907 SR
Queue Stats
97W - 96L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FENERBAHCE67
Danzaburou
20
16 / 4 / 11
14,556
693
28,005
19,970
9,313
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

17
7 / 5 / 15
11,899
567
12,678
21,307
9,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Agni
20
11 / 3 / 16
13,183
628
27,481
14,385
6,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
maderjuan
Amaterasu
17
6 / 6 / 14
11,726
558
13,389
26,229
16,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
smurfCOVID19
Nemesis
18
6 / 4 / 14
11,805
562
12,155
15,902
6,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 7 / 5
10,762
512
14,227
13,118
4,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Amaterasu
Harlequin93
Amaterasu
16
5 / 8 / 3
10,660
508
18,142
29,838
22,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thor
12
3 / 14 / 8
8,896
424
7,641
20,996
7,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jormungandr
rokema
Jormungandr
15
5 / 6 / 9
10,780
513
14,012
27,817
26,924
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
1 / 11 / 7
9,262
441
7,837
18,588
5,766
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
54
46
Kills
22
22
Deaths
46
70
Assists
32
Player
Kills
Deaths
Assists
KDA
L
8
7
5
1.5
W
Danzaburou
FENERBAHCE67
Danzaburou
16
4
11
5.38
L
Amaterasu
Harlequin93
Amaterasu
5
8
3
0.81
W
7
5
15
2.9
W
Agni
11
3
16
6.33
L
Thor
3
14
8
0.5
W
Amaterasu
maderjuan
Amaterasu
6
6
14
2.17
L
Jormungandr
rokema
Jormungandr
5
6
9
1.58
W
Nemesis
smurfCOVID19
Nemesis
6
4
14
3.25
L
1
11
7
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,708
Damage
61,859
97,793
Taken
110,357
47,767
Mitigated
66,908
32,966
Healing
21,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,227
945
1,968
3,072
13,118
4,901
321
7,607
5,366
41,750
0
W
Danzaburou
FENERBAHCE67
Danzaburou
28,005
16,264
0
10,633
19,970
9,313
8,625
5,626
14,344
0
119,832
L
Amaterasu
Harlequin93
Amaterasu
18,142
8,618
0
9,189
29,838
22,289
71
8,520
21,025
0
65,355
W
12,678
3,660
0
4,869
21,307
9,380
783
8,675
12,632
54,608
0
W
Agni
27,481
2,365
564
4,302
14,385
6,079
1,416
4,611
9,774
101,142
0
L
Thor
7,641
1,483
0
1,640
20,996
7,028
0
6,695
14,091
0
25,324
W
Amaterasu
maderjuan
Amaterasu
13,389
6,322
0
7,380
26,229
16,453
2,489
5,753
20,476
0
70,496
L
Jormungandr
rokema
Jormungandr
14,012
3,466
0
3,942
27,817
26,924
0
10,823
16,755
39,602
0
W
Nemesis
smurfCOVID19
Nemesis
12,155
5,113
0
5,218
15,902
6,542
96
3,574
12,328
0
67,171
L
7,837
4,579
0
1,576
18,588
5,766
1,745
5,589
12,899
0
45,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,169
Gold Earned
50,360
589
Minions Killed
354
0
Camps Cleared
0
1,967,697
Distance Traveled
1,731,656
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,762
512
58
3
0
362,254
12
W
Danzaburou
14,556
693
170
8
0
355,588
4
L
Amaterasu
10,660
508
133
6
0
365,569
3
W
Ymir
11,899
567
60
3
0
357,053
6
W
Agni
13,183
628
159
8
0
436,579
3
L
Thor
8,896
424
36
2
0
333,626
0
W
Amaterasu
11,726
558
98
5
0
389,973
5
L
Jormungandr
10,780
513
47
2
0
365,757
0
W
Nemesis
11,805
562
102
5
0
428,504
5
L
Izanami
9,262
441
80
4
0
304,450
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role