Player Matchup

Ymir
Ymir
NIGHTSTRIKE2166
Ymir
Level 27
God Stats
2W - 3L
1,336 SR
Queue Stats
206W - 239L
1,341 Elo+
Party 1
Izanami
Izanami
PedrooCLS
Izanami
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,343 Elo+
Solo
Sun Wukong
Sun Wukong
ThiccDust
Sun Wukong
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,575 Elo+
Party 1
Kukulkan
Kukulkan
VonAckerman
Kukulkan
Level 12
God Stats
1W - 6L
1,095 SR
Queue Stats
25W - 29L
1,482 Elo+
Solo
Kali
Kali
metriceagle54
Kali
Level 28
God Stats
18W - 7L
1,570 SR
Queue Stats
104W - 101L
1,373 Elo+
Solo
Team Averages
Level 16
1,400 SR
1,423 Elo+

VS

Team Averages
Level 22
1,474 SR
1,425 Elo+
Neith
Neith
BigSosaGoCrXzy-_
Neith
Level 26
God Stats
63W - 59L
1,507 SR
Queue Stats
63W - 59L
1,405 Elo+
Solo
Odin
Odin
Birdoambirden
Odin
Level 16
God Stats
5W - 7L
1,341 SR
Queue Stats
29W - 22L
1,451 Elo+
Solo
Ares
Ares
FriendlyRuff
Ares
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 45L
1,401 Elo+
Solo
Pele
Pele
LeNz BEAST
Pele
Level 29
God Stats
30W - 19L
1,546 SR
Queue Stats
142W - 149L
1,465 Elo+
Solo
Hera
Hera
RedDeadTyler
Hera
Level 24
God Stats
18W - 15L
1,475 SR
Queue Stats
489W - 529L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 3 / 4
5,810
581
5,565
8,188
5,542
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
PedrooCLS
Izanami
9
3 / 2 / 2
5,916
592
3,412
4,732
1,288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
ThiccDust
Sun Wukong
9
1 / 1 / 0
5,191
519
2,202
6,610
5,254
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
VonAckerman
Kukulkan
9
3 / 3 / 1
5,798
580
4,017
5,364
1,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 4 / 2
5,530
553
3,611
6,762
2,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 3
5,059
506
4,084
6,706
1,640
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
4 / 0 / 0
6,885
689
3,875
3,778
2,335
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
4 / 3 / 0
5,807
581
2,835
10,204
4,188
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
3 / 1 / 3
6,441
644
3,406
5,371
1,612
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 3 / 1
5,541
554
4,556
4,321
1,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
20
12
Kills
13
13
Deaths
12
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
5
3
0.5
W
4
0
0
4
W
4
3
0
1.33
W
3
1
3
4.5
L
3
3
4
1.67
L
Izanami
PedrooCLS
Izanami
3
2
2
2
W
1
3
1
0.5
L
Sun Wukong
ThiccDust
Sun Wukong
1
1
0
1
L
Kukulkan
VonAckerman
Kukulkan
3
3
1
1.17
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,807
Damage
18,756
31,656
Taken
30,380
16,439
Mitigated
10,993
4,322
Healing
6,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,084
2,283
0
2,194
6,706
1,640
738
2,332
4,374
0
16,716
W
3,875
1,311
0
467
3,778
2,335
0
0
3,778
5,300
27,428
W
2,835
643
48
475
10,204
4,188
41
4,427
5,777
14,516
0
W
3,406
1,370
0
2,156
5,371
1,612
385
1,500
3,871
0
29,026
L
5,565
1,638
0
1,036
8,188
5,542
270
1,855
6,333
18,587
0
L
Izanami
PedrooCLS
Izanami
3,412
2,687
0
1,165
4,732
1,288
1,229
356
4,376
0
36,414
W
4,556
1,049
0
700
4,321
1,218
52
1,323
2,998
26,751
0
L
Sun Wukong
ThiccDust
Sun Wukong
2,202
580
0
0
6,610
5,254
42
1,107
5,503
0
22,685
L
Kukulkan
VonAckerman
Kukulkan
4,017
1,187
0
500
5,364
1,807
108
4,128
1,236
25,885
0
L
3,611
1,904
0
1,621
6,762
2,548
0
1,052
5,710
0
22,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,245
Gold Earned
29,733
248
Minions Killed
234
0
Camps Cleared
0
902,022
Distance Traveled
920,758
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,059
506
24
2
0
160,230
0
W
Odin
6,885
689
80
8
0
187,962
0
W
Ares
5,807
581
23
2
0
167,243
5
W
Pele
6,441
644
66
7
0
211,260
0
L
Ymir
5,810
581
30
3
0
190,184
0
L
Izanami
5,916
592
81
8
0
136,631
0
W
Hera
5,541
554
41
4
0
194,063
0
L
Sun Wukong
5,191
519
46
5
0
215,021
0
L
Kukulkan
5,798
580
56
6
0
161,738
0
L
Kali
5,530
553
35
4
0
198,448
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role