Player Matchup

Janus
Janus
Gold III
Archon_Pharaoh
Janus
Gold III
Level 125
God Stats
12W - 17L
1,513 SR
Queue Stats
916W - 914L
1,377 MMR
Solo
Jing Wei
Jing Wei
Bronze III
ExoTic Dylann
Jing Wei
Bronze III
Level 81
God Stats
0W - 2L
1,543 SR
Queue Stats
0W - 3L
1,414 MMR
Party 2
Gilgamesh
Gilgamesh
Gold IV
KERO is back
Gilgamesh
Gold IV
Level 128
God Stats
0W - 1L
1,287 SR
Queue Stats
416W - 440L
1,372 MMR
Solo
Bacchus
Bacchus
Silver I
l Sully I
Bacchus
Silver I
Level 80
God Stats
5W - 5L
1,463 SR
Queue Stats
117W - 123L
1,358 MMR
Party 2
Thanatos
Thanatos
Gold IV
tornadoteddy95
Thanatos
Gold IV
Level 126
God Stats
3W - 7L
1,656 SR
Queue Stats
159W - 158L
1,375 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 108
1,492 SR
1,379 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 111
1,568 SR
1,380 MMR
Ganesha
Ganesha
Gold V
ILov3Razorback
Ganesha
Gold V
Level 117
God Stats
10W - 9L
1,648 SR
Queue Stats
299W - 293L
1,362 MMR
Solo
Ah Puch
Ah Puch
Gold V
RiasF6
Ah Puch
Gold V
Level 92
God Stats
10W - 10L
1,502 SR
Queue Stats
181W - 179L
1,398 MMR
Solo
Apollo
Apollo
Silver II
VII-IIX-Timal
Apollo
Silver II
Level 84
God Stats
3W - 0L
1,500 SR
Queue Stats
46W - 53L
1,370 MMR
Solo
Cabrakan
Cabrakan
Gold II
imRikz-_
Cabrakan
Gold II
Level 126
God Stats
156W - 109L
1,601 SR
Queue Stats
1,330W - 1,325L
1,541 MMR
Party 1
Ymir
Ymir
Silver I
sheyna2012
Ymir
Silver I
Level 134
God Stats
355W - 312L
1,589 SR
Queue Stats
837W - 835L
1,229 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 4
12,065
503
19,864
12,010
4,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
ExoTic Dylann
Jing Wei
15
0 / 5 / 0
9,086
379
6,249
15,433
4,872
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
KERO is back
Gilgamesh
17
3 / 10 / 2
10,521
438
11,122
27,478
20,924
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bacchus
l Sully I
Bacchus
15
0 / 5 / 5
9,264
386
6,333
25,860
20,009
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
15
3 / 9 / 2
9,842
410
8,120
18,441
7,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
ArachneMorgan Le FayTiamatAthenaSol

VS

Bans
Cu ChulainnSetTyrLokiKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 19
11,826
493
9,592
17,699
24,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
RiasF6
Ah Puch
19
3 / 3 / 11
12,777
532
14,417
15,622
6,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
3 / 0 / 6
13,092
546
10,579
13,192
6,116
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
imRikz-_
Cabrakan
20
13 / 2 / 5
15,029
626
26,492
19,956
23,312
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
12 / 4 / 3
13,403
558
17,572
20,496
15,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
76
11
Kills
32
32
Deaths
11
13
Assists
44
Player
Kills
Deaths
Assists
KDA
L
5
3
4
2.33
L
Jing Wei
ExoTic Dylann
Jing Wei
0
5
0
0
W
1
2
19
5.25
L
Gilgamesh
KERO is back
Gilgamesh
3
10
2
0.4
W
Ah Puch
RiasF6
Ah Puch
3
3
11
2.83
W
3
0
6
6
W
Cabrakan
imRikz-_
Cabrakan
13
2
5
7.75
L
Bacchus
l Sully I
Bacchus
0
5
5
0.5
W
12
4
3
3.38
L
Thanatos
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,688
Damage
78,652
99,222
Taken
86,965
57,449
Mitigated
76,590
23,424
Healing
26,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,864
1,100
344
2,007
12,010
4,492
0
9,408
2,602
96,932
0
L
Jing Wei
ExoTic Dylann
Jing Wei
6,249
4,490
0
4,126
15,433
4,872
0
7,150
8,283
0
59,737
W
9,592
851
0
2,903
17,699
24,740
258
6,095
11,071
36,461
0
L
Gilgamesh
KERO is back
Gilgamesh
11,122
2,387
0
1,866
27,478
20,924
50
21,104
6,374
5,275
45,107
W
Ah Puch
RiasF6
Ah Puch
14,417
1,385
0
7,113
15,622
6,748
1,475
6,691
8,634
87,815
0
W
10,579
7,358
0
4,463
13,192
6,116
7,184
3,564
9,492
0
117,755
W
Cabrakan
imRikz-_
Cabrakan
26,492
2,346
0
10,649
19,956
23,312
1,248
4,542
15,197
103,490
0
L
Bacchus
l Sully I
Bacchus
6,333
430
327
3,369
25,860
20,009
0
19,056
6,804
27,683
0
W
17,572
4,695
0
1,345
20,496
15,674
1,512
5,551
14,628
99,196
0
L
Thanatos
8,120
464
0
11,385
18,441
7,152
0
11,355
7,086
0
59,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,778
Gold Earned
66,127
523
Minions Killed
768
0
Camps Cleared
0
2,148,736
Distance Traveled
2,270,732
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,065
503
192
8
0
495,888
4
L
Jing Wei
9,086
379
135
6
0
408,970
1
W
Ganesha
11,826
493
10
0
0
466,659
1
L
Gilgamesh
10,521
438
70
3
0
344,990
1
W
Ah Puch
12,777
532
156
7
0
456,073
4
W
Apollo
13,092
546
220
9
0
479,899
4
W
Cabrakan
15,029
626
219
9
0
418,822
2
L
Bacchus
9,264
386
34
1
0
458,949
1
W
Ymir
13,403
558
163
7
0
449,279
3
L
Thanatos
9,842
410
92
4
0
439,939
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role