Player Matchup

Ra
Ra
AspectOolfV
Ra
Level 7
God Stats
1W - 1L
1,729 SR
Queue Stats
3W - 2L
1,658 Elo+
Solo
Cthulhu
Cthulhu
Baby_Shep
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,399 Elo+
Solo
Vulcan
Vulcan
TheMightyOpie
Vulcan
Level 21
God Stats
2W - 2L
1,561 SR
Queue Stats
121W - 139L
1,567 Elo+
Party 1
Bakasura
Bakasura
Uhh Cancel That
Bakasura
Level 28
God Stats
1W - 1L
1,782 SR
Queue Stats
57W - 47L
1,671 Elo+
Solo
Heimdallr
Heimdallr
z71gti
Heimdallr
Level 18
God Stats
2W - 2L
1,448 SR
Queue Stats
80W - 107L
1,567 Elo+
Party 1
Team Averages
Level 15
1,604 SR
1,572 Elo+

VS

Team Averages
Level 14
1,567 SR
1,549 Elo+
Nox
Nox
MagnusPatre
Nox
Level 28
God Stats
7W - 11L
1,237 SR
Queue Stats
157W - 168L
1,562 Elo+
Solo
Bellona
Bellona
Obetg10
Bellona
Level 24
God Stats
1W - 0L
1,632 SR
Queue Stats
1W - 1L
1,292 Elo+
Solo
Ymir
Ymir
boogeymangotu
Ymir
Level 2
God Stats
12W - 6L
1,715 SR
Queue Stats
18W - 15L
1,617 Elo+
Party 2
Cabrakan
Cabrakan
feoreloris
Cabrakan
Level 15
God Stats
27W - 9L
1,752 SR
Queue Stats
215W - 68L
1,655 Elo+
Solo
Artemis
Artemis
venom2301
Artemis
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 11L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 0
7,440
465
2,708
9,235
3,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
Baby_Shep
Cthulhu
5
0 / 5 / 0
5,200
325
1,308
5,025
1,725
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
0 / 5 / 1
7,151
447
6,390
9,337
3,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
16
6 / 4 / 1
9,756
610
5,291
13,483
5,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
z71gti
Heimdallr
7
0 / 11 / 0
5,673
355
3,687
11,071
3,246
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 5 / 5
9,878
617
13,322
8,694
3,321
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bellona
Obetg10
Bellona
14
0 / 1 / 1
8,228
514
3,208
8,878
4,767
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

14
6 / 1 / 11
9,145
572
4,446
8,050
5,862
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cabrakan
feoreloris
Cabrakan
19
8 / 0 / 3
11,134
696
8,620
9,521
6,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
venom2301
Artemis
16
8 / 0 / 2
10,254
641
5,628
7,009
2,420
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
54
7
Kills
32
32
Deaths
7
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
7
0
0.14
L
Cthulhu
Baby_Shep
Cthulhu
0
5
0
0
W
10
5
5
2.5
W
Bellona
Obetg10
Bellona
0
1
1
0.5
L
0
5
1
0.1
L
Bakasura
6
4
1
1.63
W
6
1
11
11.5
W
Cabrakan
feoreloris
Cabrakan
8
0
3
9.5
W
Artemis
venom2301
Artemis
8
0
2
9
L
Heimdallr
z71gti
Heimdallr
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,384
Damage
35,224
48,151
Taken
42,152
17,703
Mitigated
22,856
6,005
Healing
9,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,708
515
0
1,142
9,235
3,178
765
6,006
3,229
31,419
0
L
Cthulhu
Baby_Shep
Cthulhu
1,308
556
0
0
5,025
1,725
0
3,439
1,586
8,389
0
W
13,322
1,283
0
0
8,694
3,321
608
2,780
5,626
56,564
0
W
Bellona
Obetg10
Bellona
3,208
196
0
787
8,878
4,767
1,726
3,312
4,918
0
36,014
L
6,390
1,520
0
0
9,337
3,576
0
5,111
4,226
34,344
0
L
Bakasura
5,291
3,343
0
4,577
13,483
5,978
785
5,516
7,967
0
59,257
W
4,446
2,043
0
1,133
8,050
5,862
160
2,096
5,661
21,952
0
W
Cabrakan
feoreloris
Cabrakan
8,620
1,586
0
4,443
9,521
6,486
632
1,232
8,033
90,446
0
W
Artemis
venom2301
Artemis
5,628
2,974
0
3,597
7,009
2,420
1,440
746
6,123
0
79,865
L
Heimdallr
z71gti
Heimdallr
3,687
2,361
0
286
11,071
3,246
0
6,316
4,755
0
17,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,220
Gold Earned
48,639
310
Minions Killed
474
0
Camps Cleared
0
1,253,353
Distance Traveled
1,540,209
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,440
465
56
4
0
220,695
3
L
Cthulhu
5,200
325
15
1
0
121,583
0
W
Nox
9,878
617
88
6
0
345,421
1
W
Bellona
8,228
514
86
5
0
322,455
1
L
Vulcan
7,151
447
67
4
0
313,290
4
L
Bakasura
9,756
610
140
9
0
341,733
2
W
Ymir
9,145
572
35
2
0
291,339
2
W
Cabrakan
11,134
696
156
10
0
311,462
6
W
Artemis
10,254
641
109
7
0
269,532
2
L
Heimdallr
5,673
355
32
2
0
256,052
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role